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Zerg - Answering Patch 1.4

Forum Index > StarCraft 2 Strategy
Post a Reply
Keyz1
Profile Joined March 2011
Canada94 Posts
Last Edited: 2011-09-27 21:45:33
September 27 2011 21:38 GMT
#1
I'm gonna try to keep this thread updated as much as I can. I want this to be a thread where Zerg players from different leagues are contributing and coming up with Tactics and or Builds to counter 1.4 metagame and strategies.

We're definately not as strong as we used to be without Neural Parasite and players, including pros are changing their builds and unit compositions. We see Roach/Hydra/Corruptor coming out of constant top pros in recent tournaments.

I'll add to each Race as players respond and give appropriate counters feedback.

Terran


Protoss
Ex. Early Warp Prism Drops - Add a Hydralisk Den @ 7-8 minutes after scouting a robo. Post #2

Zerg


----------------------------------------------------------------------------------------------------------------------------

Basically, state what your new effective counter or technique is in whatever situation or unit comp you've faced and an explanation right below that. I'll add it to the list and put your post # next to it.

Remember it can be a tactic you use, a unit composition you find working well, or a build order for specific units @ different times which help defend.

It can also be a specific move you make on a specific map in order to counter for ex. a Terran Hellion/Marine drop.
Keyz1
Profile Joined March 2011
Canada94 Posts
Last Edited: 2011-09-27 21:43:31
September 27 2011 21:38 GMT
#2
Vs. Protoss. (Early Warp Prism Drops)

I've noticed that there's usually an early Warp prism rush @ 8-10 minutes depending on their build. They aim to drop it @ your third or your main, forcefielding your ramp with 4 loaded sentries. Two queens usually can take out the warp prism, but if they die before it's dead, your pretty much screwed without anti air. Spores will die before they can run over and root down. Usually an early Hydralisk Den and/or Spire can take it out + counter the units warped in. Macro hatch inside your main helps rather than in your natural.

This was just an example.
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