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[G][D] Everything Hallucination - Page 4

Forum Index > StarCraft 2 Strategy
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Stipulation
Profile Blog Joined April 2009
United States587 Posts
September 22 2011 03:08 GMT
#61
You sir just earned a bookmark in my browser.
theredone
Profile Joined November 2010
United States49 Posts
October 15 2011 01:30 GMT
#62
PvP - 3gate expand with some stalkers early and 1 sentry to stop 4gate, get 3 more sentries. push out with hallucinate on the way. Drop a nexus. if you meet him in the field use your forcefields to back up, if you get to his base make 8 fake zeals and push in, do real estate damage with your stalkers and micro your face zealots.
NDDseer
Profile Blog Joined April 2011
Australia204 Posts
October 15 2011 07:32 GMT
#63
there was a build a while ago that made use of hallucinated colossi to make the terran player freak out, and to give vision allowing you to fourgate warp into their base.


[On balance, and qq about cheese] "Sure some strategies might be easier to execute, but you can do them too - you have the same tools as your opponent, including your race selection." - Pokebunny
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
October 15 2011 07:52 GMT
#64
When Hallucination units die, however, is there a different death animation? Do they disappear in a whiff of smoke, alerting the opponent that hallucination is being used?
How devious | http://anartisticanswer.blogspot.com.au/
Belha
Profile Joined December 2010
Italy2850 Posts
Last Edited: 2011-10-15 08:17:26
October 15 2011 08:17 GMT
#65
Not offense but most of the uses in the OP are retarded or low level.
-Probes for fake bit bit bit??? ya, in minute...what? 9? spending all in sentrys?? So how i can really win the game??
- Zealots to freak out z?? I need that energy for ff or im dead!!! Again, when? 9min mark? 8? By that time Z will have a 3rd to punish my dumb fake. Btw any decent T will scan during the battle.
- Few stalkers to scare mutas? If the z see few stalkers, he will attack. Its the same with or without hallu, with late blink, u re already dead.

The only usefull hallus are the tanks (void for air, archon+immortal) and the fake tech/numbers collosi. And of curse Phoenix to scout.
Chicken gank op
Corrosive
Profile Joined August 2010
Canada3741 Posts
October 15 2011 08:17 GMT
#66
On October 15 2011 16:52 DisaFear wrote:
When Hallucination units die, however, is there a different death animation? Do they disappear in a whiff of smoke, alerting the opponent that hallucination is being used?

Unfortunately, yes.
Maruprime.
Philipd122
Profile Joined April 2011
Australia776 Posts
October 15 2011 08:31 GMT
#67
Lol the next time im in a crucial PvT battle I'll hallucinate 4-6 HTs, send them to be sniped so the MMM ball runs into my storms <3.
Oz | Leenock | GuMiho | Lucky | MC | PartinG | DRG | Mvp
Talin
Profile Blog Joined September 2010
Montenegro10532 Posts
October 15 2011 08:42 GMT
#68
On October 15 2011 17:17 Belha wrote:
Not offense but most of the uses in the OP are retarded or low level.
-Probes for fake bit bit bit??? ya, in minute...what? 9? spending all in sentrys?? So how i can really win the game??
- Zealots to freak out z?? I need that energy for ff or im dead!!! Again, when? 9min mark? 8? By that time Z will have a 3rd to punish my dumb fake. Btw any decent T will scan during the battle.
- Few stalkers to scare mutas? If the z see few stalkers, he will attack. Its the same with or without hallu, with late blink, u re already dead.

The only usefull hallus are the tanks (void for air, archon+immortal) and the fake tech/numbers collosi. And of curse Phoenix to scout.


Agree with this, pretty much.

No strategy that hinges entirely on deception is reliable or can have a very good success rate. It's normally a better idea to just play straight up and have enough energy for FF/GS when you really need it.
Gamma4
Profile Joined March 2011
Australia75 Posts
October 15 2011 09:03 GMT
#69
i dont think hallucinated probes can fake mine, they dont go to mineral patches like normal probes. But the rest looks good ^_^
Just Huking around ;)
Gamma4
Profile Joined March 2011
Australia75 Posts
October 15 2011 09:05 GMT
#70
I Think it would be good vs terran to either hallucinate collosi or HT as it is often a tech switching battle. So to show collosi or HT and force ghosts or vikings but not both initially, you actually go down the other tech path you could take battles pretty easily mid game.
Just Huking around ;)
tsango
Profile Joined July 2011
Australia214 Posts
October 15 2011 09:55 GMT
#71
cant wait to juke terrans relying on sensor towers with mobs of hallucinated probes moving towards their expansions forcing a split whilst my army moves to the other side :D
If you dont like something, then that should be reason enough to try and change it
pRo9aMeR
Profile Blog Joined September 2008
595 Posts
October 15 2011 10:28 GMT
#72
I had no idea that hallucinated archons and colossi didn't break forcefields...

Ya lern somt'n new e'ry day...
In training...let's play, gg! d^..^b
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