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[G] Zerg versus Protoss: Aiurs Armageddon - Page 2

Forum Index > StarCraft 2 Strategy
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MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
Last Edited: 2011-09-16 20:25:29
September 16 2011 20:17 GMT
#21
EDIT: Ooops, a sort of weird quote double post.
VERY FRAGILE, LIKE A BABY PANDA EGG
Korinai
Profile Joined February 2011
Canada413 Posts
September 16 2011 20:25 GMT
#22
I love you.
"There is nothing more cool than being proud of the things that you love." - Day[9]
Antithesis
Profile Joined August 2010
Germany1263 Posts
Last Edited: 2011-09-16 20:48:38
September 16 2011 20:47 GMT
#23
Although I'm a great fan of pointing out protoss' silliness, it takes part of this guide a little too early and conspicuous.

However, since Blade approved the guide, I'm gonna read and enjoy it, many thanks!
Mutation complete.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 16 2011 20:57 GMT
#24
Nice guide, although I wished you talked more about dealing with 2 base all-ins, and how to recognize them (this is what I'm getting owned by atm).
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Sleight
Profile Blog Joined May 2009
2471 Posts
September 17 2011 01:00 GMT
#25
On September 17 2011 05:15 blade55555 wrote:
Show nested quote +
On September 17 2011 03:03 Sweeper8 wrote:
"If we read through all of this, we can essentially note that the Protoss as a whole is better in EVERY ASPECT in the lategame. Their 300 food push is better, their units are more cost-effective and they have more strong Area of Effect dealers than Zerg has. Basically, lategame Protoss is bullshit. Accept the reality and deal with it"




LOL did you even think before you wrote this? Protoss having a 300 food push. That would take at least 50 gateways, which is 7,500 minerals. Whereas Zerg doesn't need to spend resources on production facilities, just maintain injects. Protoss units aren't cost efficient at all. The only unit that is cost effective would be the blink stalker, but that is completely negated by infestors. Protoss units may be supply efficient, but Zerg definately beats Protoss in cost efficiency. I don't understand what makes you think the void ray is so good. Yes it beats pretty much everything in a 200/200 battle, but not anywhere near cost effectively. Not to mention how impractical it would be to literally get 200/200 void rays in a game. Protoss has more AOE users, but that's because the rest of our units have low DPS. Zerglings, ultras, broodlords, hydras, and infestors all do sick DPS

Also, quit refering to Protoss late game as a deathball. 12+ broodlords can destroy all the protoss ground, while infestors easily counter every protoss air unit. The only times I've seen a Protoss beat a non roach/hydra/corruptor Zerg in a 200/200 battle was when they Zerg engaged very poorly or had his broods way way way out of position and allowed them to get sniped.


Don't try to QQ in a writeup when current statistics and results clearly show Zerg superior to Protoss.


Did you know templar actually roll infestors? feedback? very good ^_^. Also voidrays do very well vs broodlords as well. When its late game and toss is going colossi/templar/archon/voidray not easy to beat at all even with infestors. Tosses lategame army is way stronger then any of the other races there is no real disputing that.

Great guide op enjoyed the read ^_^



Blade has spoken! Quiet little ones and listen. :-)

Good job OP. I think your builds are fine, not thoroughly excited by most of it, but I think it is a thorough fair analysis. You could definitely add more to it and discuss the relative merits of the 3 big builds, Hatch first vs Economic Pool vs Early Pool with more attention to what they mean for the Protoss.
One Love
dslyecix
Profile Joined November 2010
Canada37 Posts
Last Edited: 2011-09-17 01:40:31
September 17 2011 01:39 GMT
#26
Nvm, everything's listed under the blog, I'm dumb for not checking there.

Great guides IMO!
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
September 17 2011 05:44 GMT
#27
don't have anything to add except thanks for your hard work.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
KangaRuthless
Profile Blog Joined August 2010
United States304 Posts
September 17 2011 05:50 GMT
#28
Very nicely done. I've always had the hardest time figuring the correct number of Drones I can get before I need to start spamming units.
www.youtube.com/KangaRuthless
Bismillah
Profile Joined February 2011
69 Posts
September 19 2011 00:20 GMT
#29
This is incredible. I excel at zvt (top plat anyways, closing in on diamond) and i'm above 50/50 in zvz but i'm terrible in zvp. My biggest problem is a complete inability of understanding how their race works - I'll be way ahead all game, and they make one push and wipe me clean. This guide does have a few holes (touches on things but doesn't elaborate) but it contains tons of little details that will improve my zvp immensely. Also loved the occasional humor, cracked me up.
Ghazi364
Conquerer67
Profile Joined May 2011
United States605 Posts
September 19 2011 01:05 GMT
#30
I lol'd at this pic.

[image loading]

Also, nice guide. But, I would argue for a few differences.

1. For the speedling expand build, you said that to only make two sets of lings if he tries to pylon block you. I disagree, and think you should always get 2 pairs. 1 Pair for XNTs, and the other pair for scouting his expo time/ tech

2. For the Roach/ling/infestor section, you forgot to mention how effective HT/Coli/Stalker is against it. Especially if he has more than four coli. Carpet storms are extremely effective against roaches and zerglings, and it is surprisingly difficult to stop your infestors from being feedback'd when you are spending all of your APM is devoted to focus firing down the coli and dropping down fungals and parasites.

3. You said that in the midgame both protoss and zerg are on two bases. This is largely wrong, because most zergs see midgame as being the phase between hatch tech and hive tech, from the time their lair pops until their hive tech buildings pop. You should have said that the zerg should be on three to the protoss two bases.

Besides that, it's a really nice guide. Thnx, looking forward to the ZvT and ZvZ versions.
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 19 2011 06:26 GMT
#31
On September 19 2011 10:05 Conquerer67 wrote:
I lol'd at this pic.

[image loading]

Also, nice guide. But, I would argue for a few differences.

1. For the speedling expand build, you said that to only make two sets of lings if he tries to pylon block you. I disagree, and think you should always get 2 pairs. 1 Pair for XNTs, and the other pair for scouting his expo time/ tech

2. For the Roach/ling/infestor section, you forgot to mention how effective HT/Coli/Stalker is against it. Especially if he has more than four coli. Carpet storms are extremely effective against roaches and zerglings, and it is surprisingly difficult to stop your infestors from being feedback'd when you are spending all of your APM is devoted to focus firing down the coli and dropping down fungals and parasites.

3. You said that in the midgame both protoss and zerg are on two bases. This is largely wrong, because most zergs see midgame as being the phase between hatch tech and hive tech, from the time their lair pops until their hive tech buildings pop. You should have said that the zerg should be on three to the protoss two bases.

Besides that, it's a really nice guide. Thnx, looking forward to the ZvT and ZvZ versions.


There already are ZvZ and ZvT guides... I really should make that blog button in the top navigation shouldnt I T_T http://raa-media.nl/blog/starcraft2/zvz-alpha-omega and http://raa-media.nl/blog/starcraft2/zvt-survival-of-patient

I will say that even I haven't thoroughly learned the midgame responses for all the different styles yet. It is a lot of games to play just to understand how each and every one holds up to a 5 gate push, a 6 gate push, a 6gate robo push, a collosus 5gate push, a blink +2 6gate push and a sentry warpprism blockade 6 gate push. That is why I deliberately left out the responses to each of these pushes , because if I said anything I would probably not be 100% correct about it.

I gave you all the different styles and when you can go each and every one ( like a mutalisk style after a delayed cybercore ). But I will leave winning the game to the readers, to respond correctly and build drones at the same time.

And yes, in a lot of cases a midgame zerg will have a 3rd rather quickly. But in the Roach/Banelingbomb/Ling style you are kept on a largely 2 base economy and having the third as a bait to lure the Protoss out like a mouse. And the Destiny Infestor ling style without contaminates does not take a third fast.

And on your HT/STalker/Collosus comment, isn't everything bad against that? Mutalisks will die to the storm, Infestors would die to feedback and Overlords would be stormed to be withered down. Collosi are good against anything on the ground anyway, I think that is a given. So I don't really see the point in telling what engagements will be really hard, you should be able to pick them out anyway.

Thanks for the reply
arbitrageur
Profile Joined December 2010
Australia1202 Posts
Last Edited: 2011-09-19 07:15:23
September 19 2011 07:14 GMT
#32
The biggest call whether or not he will one base you is the expansion timing. If he isn't going for an expansion around the 6:30 to 6:45 mark, he will most likely go for a one base all in.


This timing is incorrect. If you rely on this to spot 4 gates, you would have a 0% win rate against 4 gate.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 19 2011 13:46 GMT
#33
On September 19 2011 16:14 arbitrageur wrote:
Show nested quote +
The biggest call whether or not he will one base you is the expansion timing. If he isn't going for an expansion around the 6:30 to 6:45 mark, he will most likely go for a one base all in.


This timing is incorrect. If you rely on this to spot 4 gates, you would have a 0% win rate against 4 gate.


I wonder why my winpercentage is roughly 90 % against 4 gates then. If I see no base after 6:45, I'll just make some Zerglings. If he doesn't expand I'll have some Zerglings out to start off with and if he does expand I have some lings to poke at his natural a bit, forcing some forcefields.

0% winrate is quite an exageration.
k3m4
Profile Joined May 2011
Germany94 Posts
September 19 2011 14:21 GMT
#34
could someone pls do this for toss?
Macpo
Profile Joined September 2010
453 Posts
September 19 2011 14:28 GMT
#35
absolutely nice! Chaos
I remember you warning us there wouln't be a z v p guide, cause you had to work....

but finally it comes!

Thanks, I am eager to read that

Macpo
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
GleaM
Profile Joined June 2011
United States207 Posts
September 19 2011 14:45 GMT
#36
Another QQ guide for the most part... kinda sad. Oh well. At least it's not a 9pool guide like a lot of ZvP guides O_O. Also, ZOMGPROTOSSOP!!! <=== Haha I made a joke because thats all that was said in your 129324349834 page guide.

User was temp banned for this post.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2011-09-19 15:14:06
September 19 2011 15:08 GMT
#37
--- Nuked ---
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 19 2011 17:44 GMT
#38
On September 20 2011 00:08 Sated wrote:
Show nested quote +
On September 17 2011 05:15 blade55555 wrote:
On September 17 2011 03:03 Sweeper8 wrote:
"If we read through all of this, we can essentially note that the Protoss as a whole is better in EVERY ASPECT in the lategame. Their 300 food push is better, their units are more cost-effective and they have more strong Area of Effect dealers than Zerg has. Basically, lategame Protoss is bullshit. Accept the reality and deal with it"




LOL did you even think before you wrote this? Protoss having a 300 food push. That would take at least 50 gateways, which is 7,500 minerals. Whereas Zerg doesn't need to spend resources on production facilities, just maintain injects. Protoss units aren't cost efficient at all. The only unit that is cost effective would be the blink stalker, but that is completely negated by infestors. Protoss units may be supply efficient, but Zerg definately beats Protoss in cost efficiency. I don't understand what makes you think the void ray is so good. Yes it beats pretty much everything in a 200/200 battle, but not anywhere near cost effectively. Not to mention how impractical it would be to literally get 200/200 void rays in a game. Protoss has more AOE users, but that's because the rest of our units have low DPS. Zerglings, ultras, broodlords, hydras, and infestors all do sick DPS

Also, quit refering to Protoss late game as a deathball. 12+ broodlords can destroy all the protoss ground, while infestors easily counter every protoss air unit. The only times I've seen a Protoss beat a non roach/hydra/corruptor Zerg in a 200/200 battle was when they Zerg engaged very poorly or had his broods way way way out of position and allowed them to get sniped.


Don't try to QQ in a writeup when current statistics and results clearly show Zerg superior to Protoss.


Did you know templar actually roll infestors? feedback? very good ^_^. Also voidrays do very well vs broodlords as well. When its late game and toss is going colossi/templar/archon/voidray not easy to beat at all even with infestors. Tosses lategame army is way stronger then any of the other races there is no real disputing that.

Great guide op enjoyed the read ^_^

Your "fact": Protoss have the "undisputed", strongest late-game army.
Actual fact: Protoss can't seem to win anything at the moment.
+ Show Spoiler [GSL Spoiler!] +
MC is in Code B now, for example.

Something doesn't add up.

This guide is just a massive balance whine, which is pretty freakin' ironic considering Protoss is doing the worst in pro-games at the moment. If Protoss is so strong, how come no one is doing any good with them? :S

EDIT:

A good guide doesn't reinforce the insecurities that players have built up in their minds. If I read a Protoss guide that reinforced my idea that Unit X is overpowered then that wouldn't help me, it would just make me feel even more disheartened every time I saw Unit X take to the field. What people need from a guide is to feel like they can beat certain compositions if they play it correctly, what they don't need is to feel like they have to be 10x better than their opponent to win - the latter reduces the number of opportunities people have to learn and it is a mindset a guide should seek to avoid reinforcing.

(Now... If only I could look past the insecurities I have regarding my own race...)


Stop overexaggerating. It isn't just a massive balance whine. Zerg versus Protoss to me is still my hardest match up, so forgive me that I put some of my own personal thoughts in it. I could have made a clinical fact sheet too. People seem to dislike any negative emotion regarding X so I doubt I will do a major guide again regardless of the large positive feedback that I also get.

To me, knowing that I have to outplay my opponent will only make me play faster and focus more. I can see that some people will just be disheartened by the idea, but its just how I feel. Protoss might be doing bad in the GSL and the other high end tournaments, but the win-loss rates are fairly even on the ladder. We aren't all GSL players and everyone has problems with certain match ups. I feel that ZvT is favoured for Zerg right now, especially Ultralisk/Speedbaneling. I also noted this in my ZvT guide, but nobody whined about that 'balance whine'.

I'll be the first to say that I definitely need to improve my ZvP a lot, I need to improve my mechanics and my overall decision making. Still, people showed a lot of interrest to have a ZvP guide made by me much like the ZvZ and ZvT guides. That's why I made it, not to make a point about balance AT ALL.

I am collecting a large replay pack for ZvZ, ZvT and ZvP right now. And I'll say this to warn everyone about the dialogue that might be in those replays. Don't watch them if you don't expect some frustration in some of them.

Any point made about 'just a balance whine' will be ignored. I get it, you don't like my writing. Get on with your day and don't waste your time posting what tons of other people already have.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
Last Edited: 2011-09-19 18:09:47
September 19 2011 18:08 GMT
#39
On September 20 2011 00:08 Sated wrote:
Show nested quote +
On September 17 2011 05:15 blade55555 wrote:
On September 17 2011 03:03 Sweeper8 wrote:
"If we read through all of this, we can essentially note that the Protoss as a whole is better in EVERY ASPECT in the lategame. Their 300 food push is better, their units are more cost-effective and they have more strong Area of Effect dealers than Zerg has. Basically, lategame Protoss is bullshit. Accept the reality and deal with it"




LOL did you even think before you wrote this? Protoss having a 300 food push. That would take at least 50 gateways, which is 7,500 minerals. Whereas Zerg doesn't need to spend resources on production facilities, just maintain injects. Protoss units aren't cost efficient at all. The only unit that is cost effective would be the blink stalker, but that is completely negated by infestors. Protoss units may be supply efficient, but Zerg definately beats Protoss in cost efficiency. I don't understand what makes you think the void ray is so good. Yes it beats pretty much everything in a 200/200 battle, but not anywhere near cost effectively. Not to mention how impractical it would be to literally get 200/200 void rays in a game. Protoss has more AOE users, but that's because the rest of our units have low DPS. Zerglings, ultras, broodlords, hydras, and infestors all do sick DPS

Also, quit refering to Protoss late game as a deathball. 12+ broodlords can destroy all the protoss ground, while infestors easily counter every protoss air unit. The only times I've seen a Protoss beat a non roach/hydra/corruptor Zerg in a 200/200 battle was when they Zerg engaged very poorly or had his broods way way way out of position and allowed them to get sniped.


Don't try to QQ in a writeup when current statistics and results clearly show Zerg superior to Protoss.


Did you know templar actually roll infestors? feedback? very good ^_^. Also voidrays do very well vs broodlords as well. When its late game and toss is going colossi/templar/archon/voidray not easy to beat at all even with infestors. Tosses lategame army is way stronger then any of the other races there is no real disputing that.

Great guide op enjoyed the read ^_^

Your "fact": Protoss have the "undisputed", strongest late-game army.
Actual fact: Protoss can't seem to win anything at the moment.
+ Show Spoiler [GSL Spoiler!] +
MC is in Code B now, for example.

Something doesn't add up.

This guide is just a massive balance whine, which is pretty freakin' ironic considering Protoss is doing the worst in pro-games at the moment. If Protoss is so strong, how come no one is doing any good with them? :S

EDIT:

A good guide doesn't reinforce the insecurities that players have built up in their minds. If I read a Protoss guide that reinforced my idea that Unit X is overpowered then that wouldn't help me, it would just make me feel even more disheartened every time I saw Unit X take to the field. What people need from a guide is to feel like they can beat certain compositions if they play it correctly, what they don't need is to feel like they have to be 10x better than their opponent to win - the latter reduces the number of opportunities people have to learn and it is a mindset a guide should seek to avoid reinforcing.

(Now... If only I could look past the insecurities I have regarding my own race...)


Bro, every human being is biased, why do you expect 100% unbiasedness in anyone's work? If you don't like it, don't whine about it.

To OP: Great great guide, it reminded me i can actually still make roach hydra against protoss!
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
DustyShelf
Profile Joined September 2010
United Kingdom111 Posts
Last Edited: 2011-09-19 18:40:58
September 19 2011 18:37 GMT
#40
Amazing guide, thank you so much!

As a mere platinoob fool that has always had _serious_ issues with my ZvP, I really appreciate the thorough write up!
For us lower level idiots who have the micromanagement abilities of a sausage fingered giant ZvP can be really hard, I appreciate that at higher levels of micro it seems that infestor ling can just roll over protoss but man.... I can never pull that shit off :D :D :D
But yea, this guide really helps, makes me feel excited about the match up again!

No speed nydus is hilarious. I HAVE to try that out! :D
In terms of cheese you did miss out the La Wzpinha build, ovie speed spine crawler push and hatch at foot of ramp spine crawler push but that's not taking anything away from the guide. It is _super_ thorough!

<3 you!
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