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On May 07 2011 18:19 askTeivospy wrote:you explained it to me in the other thread but figure i might as well post it here instead is there a way to make it so you can only *SELECT* the mouse forward control group instead of flat out having it double click? I was messing around with MWDown/Up for controlgroups before i started just doing the mousewheel warp in thing but my only gripe was a big one where it would 99% of the time just flat out jump to it instead of just selecting it while my vision remained stationary. I agree with you the double click feature of the MW is good but at the same time my idea of microing and macroing requires me to control the units while looking at my base and I can't do that with my mouse at least since it always just jumps to the units whenever I had the MW bound with control groups Also for customizing my mouse I don't use mouse drivers but I use this instead: http://www.highrez.co.uk/downloads/XMouseButtonControl.htmi've been messing around with the program and you can set additional layers where the same mouse button has another function if you hold down a modifier key (ie shift ctrl or alt) this is interesting since mouse wheel down = left click when you hold down shift, ingame that translates to shift + left click really fast when you want to remove units from a control group, ie for probe transfers / splitting up your army. you might want to consider trying that out with your set up to see if it works well. I'm interested with how you use your upgrade centers though, usually i bind all those buildings to tab and that works out fine but putting them along with the nexus would be handy to keep track of their progress w/o pressing tab all the time
I can reply to parts of this, but I was on my way to bed when I saw the post, so I might need to add more when I get up lol.
The double-click aspect of control groups is beyond our "control". While the wheel makes it very easy to "double click", it is certainly possible to move it one notch to activate the control group, without moving the camera. Guessing here, but it might be indicative of a bit of a loose mouse wheel situation. My mouse is pretty new and I don't have much of a problem with undesired extra scrolling. I could suggest if it happens, simply scroll the wheel back the other way, which would return you right back to your army, assuming that is what you're microing. Since Blizzard is against any type of macro activity, I would never suggest anyone make a macro that did something like, activate a different control group, then immediately activating the desired control group, thereby eliminating any "double click" of any one control group. That would solve the problem, but we're not allowed to do that unless they change their rules.
For the part about the mouse buttons having different roles based on whether a modifier is pressed, I'll ponder that one in a little more depth tomorrow, but I'm thinking it won't work because we're already assigning different behavior based on modifiers being held down in the game. It also sounds pretty complicated, but I'll revisit it after getting some sleep.
For the upgrades, I used to have them in a different control group. The second I realized I could put them in with my Nexus(es), I found myself getting upgrades much more consistently because I nearly automatically check my Nexus control group, where my upgrades control group was just kinda there and I'd check it if I remembered to. When they are with your Nexus(es), they are staring you in the face and you feel the urge to Tab (U) and get those white dots pumping. I have been using chronoboost like crazy too. I highly recommend putting your upgrades with your bases for Terran and Protoss. Especially when getting upgrades is as easy as typing "ERF" (that's what it would be if your index finger is on F).
edit: for the part about assigning multiple functionality to the mouse buttons.
Using modifiers in conjunction with the mouse wheel and the side mouse buttons are already assigned as used hotkeys, so we can't assign them a different purpose.
Ok, so there are three modifiers and two buttons remaining, the right and left mouse buttons. Your suggestion can't work on 3 of them, as the functionality is already used.
Can't work with :
1. Shift and left click - already used for building multiply buildings or pylons at once. I'd say warping in units and casting spells with shift, but those can be accomplished without shift, by holding down the cast button.
2. Shift and right click - already used for queueing movements.
3. Ctrl and left click - already used to select a group of whatever you are clicking on.
That leaves the other 3 open for consideration.
1 & 2. Alt + left click and Alt + right click are possible to use in some special way, but keep in mind that while holding Alt, as it's also "Drag Scroll", the cursor disappears, and the screen moves while holding down Alt, so you can't really target anything, such as deselecting units. They "could" perhaps be used for something like Selecting Idle Workers, or even to replace a camera location.
3. Ctrl + right click - Off the top of my head, I can't think of anything in game where this combination is used, so perhaps you could use this to deselect units or something else creative. Just keep in mind, that as long as you're holding down Ctrl, the 'Tab' behavior will be in effect.
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wow the time you put in... i'm going to try it when i get home today just to see how it works out!
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In which league do you play?
Because in the end I managed to get to high Diamond with a highly inefficient set of hotkeys (upgrading mech armour would be 9V, making a Starport clickVS); I feel that hotkeys don't make that much of a difference compared to actual game sense and smart multitasking.
It also bugs me when you say that this isn't useful to a player who already played a lot... because in the lower leagues, players should forget about such subtleties and just try to get their builds and their macro straight. I think that this kind of deep re-thinking of hotkeys is actualy pretty fit to a player from Diamond to Masters who is not improving significantly and who would probably benefit from a slightly better efficiency in the long run. A committed player WILL make the change successfully just like people do manage to switch races and eventually get to the level they had with their previous race.
Also, about control groups, I feel that having more than 3 for the army would be bad for any player who wasn't proactive in BW, and that it gives little benefit as it adds to the risk of letting your macro slip. This does not apply to Masters as their APM might allow them to have many control groups for their army.
But in the end, I like how you really sat down to think about this, I will try it out if I have the time.
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I am too old fashioned to use anything but default, but I love reading concepts such as these and would recommend new players to use their own hotkey setup.
The one I think is most efficient (also for protoss) is where instead of horizontal control groups like 1234567 they have vertical control groups. 1qaz for buildings. Nexus, Warpgates, Robo, Stargate, everything that's needed for protoss. And then the production hotkeys branch out sideways... So gateway units would be qwerty, robo units asdfg, stargate units zxcvb. This results in a very intuitive, efficient hotkey setup.
I imagine 456 onwards would be your unit hotkeys, and attack/hold/spells would be close by
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On May 07 2011 19:15 Kukaracha wrote: In which league do you play?
Because in the end I managed to get to high Diamond with a highly inefficient set of hotkeys (upgrading mech armour would be 9V, making a Starport clickVS); I feel that hotkeys don't make that much of a difference compared to actual game sense and smart multitasking.
It also bugs me when you say that this isn't useful to a player who already played a lot... because in the lower leagues, players should forget about such subtleties and just try to get their builds and their macro straight. I think that this kind of deep re-thinking of hotkeys is actualy pretty fit to a player from Diamond to Masters who is not improving significantly and who would probably benefit from a slightly better efficiency in the long run. A committed player WILL make the change successfully just like people do manage to switch races and eventually get to the level they had with their previous race.
Also, about control groups, I feel that having more than 3 for the army would be bad for any player who wasn't proactive in BW, and that it gives little benefit as it adds to the risk of letting your macro slip. This does not apply to Masters as their APM might allow them to have many control groups for their army.
But in the end, I like how you really sat down to think about this, I will try it out if I have the time.
Doesn't matter which league you play in. If you're serious about getting good at the game, playing with the most optimal settings from start will only help you.
Sure, the hill which you must climb might be steeper and perhaps a bit higher but the slope on the other side will also be much steeper and longer. Meaning you will be able to just roll down that hill, giggling, while winning.
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On May 07 2011 19:15 Kukaracha wrote: In which league do you play?
Because in the end I managed to get to high Diamond with a highly inefficient set of hotkeys (upgrading mech armour would be 9V, making a Starport clickVS); I feel that hotkeys don't make that much of a difference compared to actual game sense and smart multitasking.
Imagine where you'd be with a highly efficient set of hotkeys.
It also bugs me when you say that this isn't useful to a player who already played a lot... because in the lower leagues, players should forget about such subtleties and just try to get their builds and their macro straight. I think that this kind of deep re-thinking of hotkeys is actualy pretty fit to a player from Diamond to Masters who is not improving significantly and who would probably benefit from a slightly better efficiency in the long run. A committed player WILL make the change successfully just like people do manage to switch races and eventually get to the level they had with their previous race.
My point about someone who has played alot is just the difficulty in switching over to something completely different. I'm not saying someone who has played since the Beta of Starcraft I couldn't do this, just that it would be, I assume, a more difficult transition. I'm not trying to target market a product, just putting it out there for people to use or not use, as they choose. I think it would help anyone who is able to make the transition.
Also, about control groups, I feel that having more than 3 for the army would be bad for any player who wasn't proactive in BW, and that it gives little benefit as it adds to the risk of letting your macro slip. This does not apply to Masters as their APM might allow them to have many control groups for their army.
But in the end, I like how you really sat down to think about this, I will try it out if I have the time.
Thanks for the compliment. As for the control groups, I'm not so much dictating how to use the extra control groups, but simply making them more accessible and explaining that some are better for micro / spell casting than others, based on their location.
On May 07 2011 19:47 W2 wrote: I am too old fashioned to use anything but default, but I love reading concepts such as these and would recommend new players to use their own hotkey setup.
The one I think is most efficient (also for protoss) is where instead of horizontal control groups like 1234567 they have vertical control groups. 1qaz for buildings. Nexus, Warpgates, Robo, Stargate, everything that's needed for protoss. And then the production hotkeys branch out sideways... So gateway units would be qwerty, robo units asdfg, stargate units zxcvb. This results in a very intuitive, efficient hotkey setup.
I imagine 456 onwards would be your unit hotkeys, and attack/hold/spells would be close by
Thanks for taking the time. In this layout you speak of, are the Ctrl and Shift modifiers in the same location ?
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On May 07 2011 18:07 Kaitlin wrote:Show nested quote +On May 07 2011 17:55 angerpowered wrote: Do I smell a hidden day9 reference?
Awesome work. I will try this out.
I play zerg and I'll perhaps try to work out a zerg setup. I will also play protoss though. people say that I whine toss OP because im secretly jealous of toss.
Guess I'll give it a whirl xD The J in the name refers to the 'home' position of the index finger, but that did cross my mind. I have learned so much of what I know about this game from him, I would love to read what he thinks of this, if we might be so blessed... There is a "rough" Zerg setup in my file, but it was mainly designed for my own off-race play. It's focused on being as similar to what I've come up with for Protoss, as in, upgrade keys being what they are for Protoss, etc. It might provide a starting point for an actual Zerg who knows what they are doing to build from, at most. I think what I have setup for Terran might actually be useful, at least moreso than the Zerg setup, but it's out here for anybody to change as they see fit.
I know, I know I just couldnt help making a day j reference xD
I think that as zerg, shift is used less (even though it is used fairly a lot) because worker queueing is almost non-existant in the process of building. I'm really not sure what to think of this setup now.
I'm really well acquainted with my typical left hand keyboard shenanigans, that switching to this new style would hurt my gameplay (and I wouldn't want to do that I went 2-8 last night in high plat FML).
It's pretty different from what I'm used to, especially with the control groups being all over the place. I don't really like moving my mouse fingers to scroll, seeing as both left click and right click are used so often.
Also, I'm zerg, so I spam a ton. there's some problems that arise from having everything bound to similar keys. other than that, I think it's awesome and I can definitely see the benefits of this once you get acquainted with the setup and it becomes second nature. I fear that most people won't try this cool little setup out, because our left hand has always been on the asdf and qwert keys since we started to type. it'll take a ton of getting used to, but I can definitely see the benefits.
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On May 08 2011 02:36 angerpowered wrote: Also, I'm zerg, so I spam a ton. there's some problems that arise from having everything bound to similar keys. other than that, I think it's awesome and I can definitely see the benefits of this once you get acquainted with the setup and it becomes second nature. I fear that most people won't try this cool little setup out, because our left hand has always been on the asdf and qwert keys since we started to type. it'll take a ton of getting used to, but I can definitely see the benefits.
FWIW, this actually started with my fingers on ASDF, then I had the idea of eliminating the contortion of the shift and ctrl keys. That's when it moved over. In game, I often think still in terms of ASDF, which is ok, because many of the strokes are as they were on ASDF.
G - for "Stop" is just like S in ASDF position. F - for "Attack" is just A in ASDF position.
That's a big reason throughout the post, I wrote "like typing ..." to make the point that the actual finger "typing" is quite familiar, even if the letters actually pressed are quite odd. When I chronoboost, I'm thinking in my head "EF", when actually, it's "YJ", but those are the keystrokes I need to hit - EF.
If people don't try it, that's totally fine by me. I was really debating whether I wanted to put this out there at all, since I figured this gave me an advantage over people that were otherwise at my level. In the end, I decided this community has helped me become better, so this a way for me to help others improve, even if I can't provide strategic advice.
I think later today, I'm going to add just a couple non-keybind-related "tips", that I haven't posted in the 1000 tips thread, at the end of the OP just as a little bonus for those that actually take the time to read the post. So, keep an eye out for those . They won't be as drastic as this setup, but they'll definitely be interesting.
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Sounds good.
But what I mean is that the "feel" of having your pinky pon shift, wasd, and having the number keys is reassuring. it's like, you know it's the edge of the keyboard or something idk but it's just a psychological thing. when I put my fingers on fghj I feel like there's too many buttons around to be comfortable idk xD
Thanks though I will work on it later.
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This might help.
The J key has the same 'notch' as the 'F' key, and when properly positioned, your pinky will rest on the notch on the 'F' key, and your thumb will rest between the Right Alt key and Spacebar. The thumb and the notches are my trigger. Also, as you learn to use it, if you choose, you'll quickly notice your hand isn't moving, so your won't be worrying about how to return to your "base" hand position.
Here's one point to make about little hand movement is actually required. The control group accessed by the number 7 in my layout, is equivalent to the standard #4 control group, since my hand position is simply moved 3 keys to the right. Do you know anyone who doesn't use #4 ? It's one of the easiest to access control groups. In my priority, it's dead last in priority, because I've found 9 buttons that are easier to access.
For anyone having difficulty in translating the new keys used because of the "Base J", think about the key presses in terms of ASDF position. It will make it much easier to learn. For example, to make a probe, don't think 'Y' 'G' because it's too many steps to think of what to do. Just think 'E' 'S'. Your hand doesn't realize it's not hitting ES, when it hits YG. To make a Robotics Bay, don't think "How the hell do I hit KK?", think instead Robotics Bay means Colossus, and therefore it's "GG". Type GG and your hand will press "KK", without thought. Learn it using the ASDF and see if it's easier that way.
edit: As it turns out, this entire post is nearly a duplicate of what I wrote two posts above lol. Oh well. Nothing like repetition to encourage learning, I guess.
edit2: Don't worry, I didn't read any criticism into it. I was just kinda typing as my thoughts flowed. I have to go back a little later and see if I made it clear in the OP about thinking "as if" your hand is on ASDF. I think it can be pretty daunting to have to look down wondering where each key is, but it's much easier letting your brain think your hand is actually on ASDF and work from there. Thanks for the feedback.
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I'm not criticizing you I think your setup is awesome and most likely superior to the standard in almost every way.
It's just very foreign for now :\ thanks for the tips! Will work on it.
EDIT: A tip I would suggest for getting adjusted is moving the keyboard over to the left so that where your hand normally rests on wasd will now rest on fghj just like intended. Feels better than getting used to a new arm position on fghj
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Is this type of setup tournament legal? Are you allowed to use the customized keyboards in this way?
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Ok, based on some of the feedback and my thoughts are far as roadblocks to reviewing / learning this system, I've gone back through the guide and inserted the equivalent keys so you can type "as if" your hand is in the ASDF position.
For example, when I say type YJ to chronoboost, I put the values EF in parenthesis, so you can think "as if" your hand is actually on ASDF, type EF (in your mind) and you've just hit YJ without having to look where these entirely foreign keys are under your fingers. Hopefully this helps.
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The 'Base J' Configuration File+ Show Spoiler + [Settings] AllowSetConflicts=1
[Hotkeys] Sound=Control+O PTT=NumPad0 ChatDefault=Enter LeaderUnits=Y NamePanel=Control+P StatPanelUnitsLost=Control+Q ToggleWorldPanel= AlertRecall=Alt+SemiColon CameraCenter=6 CameraFollow=Alt+6 CameraPush=Alt ControlGroupAppend0=Shift+NumPadDivide ControlGroupAppend1=Shift+Comma ControlGroupAppend2=Shift+R ControlGroupAppend3=Shift+T ControlGroupAppend4=Shift+Y ControlGroupAppend5=Shift+H ControlGroupAppend6=Shift+N ControlGroupAppend8=Shift+SemiColon ControlGroupAppend9=Shift+NumPadMultiply ControlGroupAssign0=Control+NumPadDivide ControlGroupAssign1=Control+Comma ControlGroupAssign2=Control+R ControlGroupAssign3=Control+T ControlGroupAssign4=Control+Y ControlGroupAssign5=Control+H ControlGroupAssign6=Control+N ControlGroupAssign8=Control+SemiColon ControlGroupAssign9=Control+NumPadMultiply ControlGroupRecall0=NumPadDivide ControlGroupRecall1=Comma ControlGroupRecall2=R ControlGroupRecall3=T ControlGroupRecall4=Y ControlGroupRecall5=H ControlGroupRecall6=N ControlGroupRecall8=SemiColon ControlGroupRecall9=NumPadMultiply IdleWorker=E InventoryButtonUse0=Control+NumPad1 InventoryButtonUse1=Control+NumPad2 InventoryButtonUse2=Control+NumPad3 InventoryButtonUse3=Control+NumPad4 InventoryButtonUse4=Control+NumPad5 InventoryButtonUse5=Control+NumPad6 InventoryButtonUse6=Control+NumPad7 InventoryButtonUse7=Control+NumPad8 MinimapColors= MinimapPing= MinimapTerrain= QuickSave= ReplayRestart=T,F4 StatusAll= StatusOwner= SubgroupNext=Control SubgroupPrev= TownCamera=NumPad5 WarpIn= CameraSave0=Shift+Alt+Y CameraSave1=Shift+Alt+H CameraSave2=Shift+Alt+Apostrophe CameraSave3=Shift+Alt+T CameraSave4=Shift+Alt+G CameraSave5=Shift+Alt+NumPadMultiply CameraSave6=Shift+Alt+NumPadDivide CameraSave7=Shift+Apostrophe CameraView0=Alt+Y CameraView1=Alt+H CameraView2=Alt+Apostrophe CameraView3=Alt+T CameraView4=Alt+G CameraView5=Alt+NumPadMultiply CameraView6=Alt+NumPadDivide CameraView7=Apostrophe
[Commands] 250mmStrikeCannons/Thor=J AWrp=V ArchonHallucination/Sentry=A Armory/SCV=F AssaultMode=J Assimilator/Probe=F Attack=F AutoTurret/Raven=I Baneling/Zergling=J Banshee/Starport=G Barracks/SCV=K Battlecruiser/Starport=M Blink/Stalker=J BroodLord/Corruptor=K BuildCreepTumor/Queen=K BuildCreepTumorPropagate/CreepTumorBurrowed=K BuildTechLabFactory/FactoryFlying=I BuildTechLabStarport/StarportFlying=I Bunker/SCV=B BunkerLoad=NumPad6 BunkerUnloadAll=K BurrowDown=I BurrowUp=I CalldownMULE/OrbitalCommand=K Carrier/Stargate=F Charge/Zealot=J CloakOff=O CloakOnBanshee=I Colossus/RoboticsFacility=G ColossusHallucination/Sentry=G CommandCenter/SCV=I CommandCenterLoad=NumPad6 CommandCenterUnloadAll=K Contaminate/Overseer=J CorruptionAbility/Corruptor=J Corruptor/Larva=K CyberneticsCore/Probe=G Drone/Larva=G EMP/Ghost=K EngineeringBay/SCV=M EvolutionChamber/Drone=M EvolveCentrificalHooks/BanelingNest=J EvolveChitinousPlating/UltraliskCavern=J EvolveGlialRegeneration/RoachWarren=J EvolveInfestorEnergyUpgrade/InfestationPit=J EvolveTunnelingClaws/RoachWarren=F EvolveVentralSacks=D Explode/Baneling=J Extractor/Drone=F Factory/SCV=J Feedback/HighTemplar=J FighterMode=K ForceField/Sentry=J Forge/Probe=M FungalGrowth/Infestor=J FusionCore/SCV=B Gateway/Probe=K GatherProt=NumPad9 GenerateCreep/Overlord=D GhostAcademy/SCV=K GhostHoldFire/Ghost=D GravitonBeam/Phoenix=J GreaterSpire/Spire=K GuardianShield/Sentry=K Hallucination/Sentry=I Halt=I Hatchery/Drone=I Heal/Medivac=NumPad9 Hellion/Factory=J HighTemplar=I HighTemplarHallucination/Sentry=I Hive/Lair=K HunterSeekerMissile/Raven=K Hydralisk/Larva=D HydraliskDen/Drone=J ImmortalHallucination/Sentry=D InfestationPit/Drone=K InfestedTerrans/Infestor=K InfestedTerrans/InfestorBurrowed=K Infestor/Larva=I Interceptor/Carrier=J Lair/Hatchery=K Larva=J Lower/SupplyDepot=J Marauder/Barracks=J Marine/Barracks=F MassRecall/Mothership=K MissileTurret/SCV=D MorphBackToGateway/WarpGate=L MorphMorphalisk/Queen=J MorphToOverseer/Overlord=J Mothership/Nexus=K Move=BackSlash MoveHoldPosition=B MovePatrol=M Mutalisk/Larva=M NeuralParasite/Infestor=D Nexus/Probe=I NukeArm/GhostAcademy=D NukeCalldown/Ghost=V NydusNetwork/Drone=F Observer/RoboticsFacility=J OrbitalCommand/CommandCenter=J Overlord/Larva=J PhasingMode/WarpPrism=J Phoenix/Stargate=J PhoenixHallucination/Sentry=J PhotonCannon/Probe=D Probe/Nexus=G ProbeHallucination/Sentry=B ProtossAirArmorLevel1/CyberneticsCore=F ProtossAirWeaponsLevel1/CyberneticsCore=J ProtossBuild/Probe=J ProtossBuildAdvanced/Probe=K ProtossGroundArmorLevel1/Forge=F ProtossGroundWeaponsLevel1/Forge=J ProtossShieldsLevel1/Forge=I PsiStorm/HighTemplar=K Pylon/Probe=J Queen=G Raise/SupplyDepotLowered=J Rally=NumPad9 RallyEgg=NumPad8 Raven/Starport=F Reactor/Barracks=K Reactor/BarracksFlying=K Reactor/Factory=K Reactor/FactoryFlying=K Reactor/Starport=K Reactor/StarportFlying=K Reaper/Barracks=D ReaperSpeed/BarracksTechLab=D Refinery/SCV=F Repair=Period ResearchBansheeCloak/StarportTechLab=J ResearchBattlecruiserEnergyUpgrade/FusionCore=G ResearchBattlecruiserSpecializations/FusionCore=F ResearchBurrow=I ResearchCharge/TwilightCouncil=F ResearchDurableMaterials/StarportTechLab=I ResearchExtendedThermalLance/RoboticsBay=G ResearchGhostEnergyUpgrade/GhostAcademy=K ResearchGraviticBooster/RoboticsBay=J ResearchGraviticDrive/RoboticsBay=F ResearchHallucination/CyberneticsCore=I ResearchHiSecAutoTracking/EngineeringBay=G ResearchHighCapacityBarrels/FactoryTechLab=J ResearchInterceptorLaunchSpeedUpgrade/FleetBeacon=J ResearchMedivacEnergyUpgrade/StarportTechLab=F ResearchNeosteelFrame/EngineeringBay=K ResearchNeuralParasite/InfestationPit=F ResearchPersonalCloaking/GhostAcademy=J ResearchPsiStorm/TemplarArchive=J ResearchRavenEnergyUpgrade/StarportTechLab=G ResearchSeekerMissile/StarportTechLab=K ResearchShieldWall/BarracksTechLab=F ResearchSiegeTech/FactoryTechLab=G ResearchStalkerTeleport/TwilightCouncil=J ResearchStrikeCannons/FactoryTechLab=F ResearchWarpGate/CyberneticsCore=K ReturnCargo=D Roach/Larva=F RoachWarren/Drone=K RoboticsBay/Probe=K RoboticsFacility/Probe=J SCV=G Salvage/Bunker=B SapStructure/Baneling=K Scan/OrbitalCommand=J SelectBuilder=O SensorTower/SCV=V Sentry=G SetBunkerRallyPoint/Bunker=NumPad9 SiegeMode=J SiegeTank/Factory=G Snipe/Ghost=J SpawnChangeling/Overseer=D SpawningPool/Drone=V SpineCrawler/Drone=G SpineCrawlerRoot/SpineCrawlerUprooted=I SpineCrawlerUproot/SpineCrawler=I Spire/Drone=G SporeCrawler/Drone=D SporeCrawlerRoot/SporeCrawlerUprooted=I SporeCrawlerUproot/SporeCrawler=I Stalker=J StalkerHallucination/Sentry=M Stargate/Probe=G Starport/SCV=G Stim=J Stimpack/BarracksTechLab=J Stop=G StopGenerateCreep/Overlord=V SummonNydusWorm/NydusNetwork=J SupplyDepot/SCV=J SupplyDrop/OrbitalCommand=B TechLabBarracks/Barracks=I TechLabBarracks/BarracksFlying=I TechLabFactory/Factory=I TechLabStarport/Starport=I TemplarArchive/Probe=I TerranBuild/SCV=J TerranBuildAdvanced/SCV=K TerranInfantryArmorLevel1/EngineeringBay=F TerranInfantryWeaponsLevel1/EngineeringBay=J TerranShipPlatingLevel1/Armory=D TerranShipWeaponsLevel1/Armory=G TerranVehiclePlatingLevel1/Armory=F TerranVehicleWeaponsLevel1/Armory=J Thor/Factory=F TimeWarp/Nexus=J Transfusion/Queen=D TransportMode/WarpPrism=I TwilightCouncil/Probe=M Ultralisk/Larva=B UltraliskCavern/Drone=B Unsiege=K UpgradeBuildingArmorLevel1/EngineeringBay=D UpgradeToPlanetaryFortress/CommandCenter=F UpgradeToWarpGate/Gateway=K VikingFighter/Starport=J VoidRay/Stargate=G VoidRayHallucination/Sentry=F Vortex/Mothership=J WarpPrism/RoboticsFacility=F WarpPrismHallucination/Sentry=K WeaponsFree/Ghost=L YamatoGun=J Zealot=F ZealotHallucination/Sentry=V ZergBuild/Drone=J ZergBuildAdvanced/Drone=K Zergling/Larva=V hydraliskspeed/HydraliskDen=J overlordspeed=F zergflyerarmor1=F zergflyerattack1=J zerggroundarmor1/EvolutionChamber=F zerglingattackspeed/SpawningPool=F zerglingmovementspeed/SpawningPool=J zergmeleeweapons1/EvolutionChamber=D zergmissileweapons1/EvolutionChamber=J
I read through your entire post(which is awesome I really want to do this) but I'm confused as what to do with this config file, I didn't see anywhere in-game to import it, nor did i find anything obvious within my sc2 folders or sub folders with which to replace this with. Is there a third party thing I'm missing out on here? Or is this just a list and I have to manually input each one? Which is fine but I don't want to if there is a simpler solution that won't involve me fucking up every other input, lol.
Anyway thank you very much for your post! I look forward to trying it out =D
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On May 08 2011 08:28 Dakewlguy wrote:
I read through your entire post(which is awesome I really want to do this) but I'm confused as what to do with this config file, I didn't see anywhere in-game to import it, nor did i find anything obvious within my sc2 folders or sub folders with which to replace this with. Is there a third party thing I'm missing out on here? Or is this just a list and I have to manually input each one? Which is fine but I don't want to if there is a simpler solution that won't involve me fucking up every other input, lol.
Anyway thank you very much for your post! I look forward to trying it out =D
You're quite welcome. I am using Windows XP and mine is located at:
C:\Documents and Settings\Kaitlin\My Documents\StarCraft II\Accounts\99999999\Hotkeys
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I'm trying this hotkey setup ASAP
edit: when putting in your config file manually, how can you save it as an SC2Hotkeys file?
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I guess I would just create a copy of your existing Hotkey file that's already in that directory, and name it Base J, then copy / paste the contents of the text file in the OP.
Alternatively, in game, you can create a new profile, and save it, then copy and paste the contents from the OP to the newly created file.
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Ok, I've added a "Bonus Tips" section at the end of the OP so, if you've previously read the OP, go back and check it out. There's some neat stuff in there. I promise it's only a couple minutes lol.
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Wow, thanks for the effort and detailed explanations.
I'll give this a shot as I just recently have been moving up leagues; bronze to plat since season 2 and I not comfortable with my current hotkeys.
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