• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:29
CEST 00:29
KST 07:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed5Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension2Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Team TLMC #5 - Submission extension Who will win EWC 2025? Esports World Cup 2025 - Brackets Revealed The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL Starcraft in widescreen BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 564 users

TLOs Amazing and Unconventional TvP [MLG spoilers] - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 04 2011 13:02 GMT
#21
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


If you're talking about the 4 port, not necessarily. You end up with huge amounts of marines and can respond by pausing at 2 ports and throwing out a few Thors before going for BC (which isn't even necessary). I mean, if you're building obs and phoenix, that's going to cut your Col or WG unit count.

The main issue is that Ports are not as flexible as factory or barracks so you're kinda playing on rails and can't respond or adapt if the game goes away from the game you think you are going to play. I think that's ultimately why you don't see it in high level play as much. People like to try and control flow too much to just FE, sit in your base, and build mass air for a mech like timing push...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 17:10 GMT
#22
After theorycrafting over night and reading some replies, do you think TLO's game 2 is solid enough to induce stargate openings from Protoss? Imagine how that could change the entire matchup.
I'm a writer for TeamLiquid, you've probably heard of me
Hambone636
Profile Joined October 2010
United States62 Posts
April 04 2011 17:17 GMT
#23
I love how you have a spoiler tag, when the title of the thread in itself is a spoiler
hahaah
Tonight is like the weekend of today
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 17:23 GMT
#24
On April 05 2011 02:17 Hambone636 wrote:
I love how you have a spoiler tag, when the title of the thread in itself is a spoiler
hahaah


Because obviously TLO only played one TvP at the whole tournament and people know who I'm talking about. -_-
I'm a writer for TeamLiquid, you've probably heard of me
Gooey
Profile Joined September 2010
United States944 Posts
Last Edited: 2011-04-04 17:45:09
April 04 2011 17:42 GMT
#25
TLO did the 1-1-1 against socke on Shattered Temple, starting with a very fast non-BF hellion drop. Socke put pressure on TLO at the start, and saw it coming, but lost his units in TLO's base in exchange for 1 medivac and 1 hellion (not that great of a trade to start). Another medivac popped out, thought, and got the hellions into socke's base and kill about 6-7 probes. Socke's expansion just came up, though, so he wasn't too far out of it. What did the real damage was a banshee follow up, keeping socke in his base for even longer. Eventually an obs got into TLO's base and saw a raven and eventually a small clump of banshees and vikings. Socke quickly threw down 2 stargate to start getting phoenixes out fast. Right when he got about 12 of them out, and had just put down his 3rd nexus, TLO showed up at his front door, while a small pack of reapers were trying to deny the 3rd, pulling the stalkers and 2 collosi away from the natural. To Socke's surprise, 3 seeker missiles popped out and killed off all 12 phoenix. A small pack of bio followed up the poke from the air units and socke was forced to GG.

Given the fact that they were close air on shattered temple made this type of strategy amplified in usefulness. The large air focus makes the battlefield smaller for terran and easier to manage, while protoss is usually stuck parrying the terran for most of the early and mid game. Socke did a fairly decent job holding off most of the aggression and scouting it quite well. TLO had great execution with it, and the finishing touch of the seeker missile god rid of the major threat when the attack came. For those of you who will say "seeker missile should never kill phoenix, they are too fast"; he had to get close to the banshees to kill them, and had right clicked to get in range, causing them to clump quite badly. Given the fact that most terran use PDD to protect their air units, he was most likely not expecting the missiles to pop out. The phoenix being in such close proximity to the ravens provided little to no reaction time.

It was a great harassment strategy by TLO, and a great choice given the map and positions, which were the two major contributors to its success. This match was played in the 5th/6th place loser's quarterfinals on Sunday.
www.twitch.tv/Thatgooey
Offhand
Profile Joined June 2010
United States1869 Posts
April 04 2011 18:43 GMT
#26
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-04-04 18:55:09
April 04 2011 18:54 GMT
#27
On April 05 2011 03:43 Offhand wrote:
Show nested quote +
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.

jinro lost last GSL to a proxy phoenix opener that looks super effective. one of the few times i've seen a player completely fall apart due to harass. IIRC, idle scvs and half completed buildings everywhere. it was hard to watch. i think jinro simply didn't have enough marines to shoo them away.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 04 2011 18:59 GMT
#28
On April 05 2011 03:54 underdawg wrote:
Show nested quote +
On April 05 2011 03:43 Offhand wrote:
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.

jinro lost last GSL to a proxy phoenix opener that looks super effective. one of the few times i've seen a player completely fall apart due to harass. IIRC, idle scvs and half completed buildings everywhere. it was hard to watch. i think jinro simply didn't have enough marines to shoo them away.


I feel like this is relevant, as this was a game where someone did a Proxy Stargate Phoenix opener against me and I beat it all the while going 4 starports for mass Airplay.

http://www.mediafire.com/?t6waq1w2y860gpl
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
BillyTheBanana
Profile Joined June 2010
United States32 Posts
Last Edited: 2011-04-04 19:03:48
April 04 2011 19:03 GMT
#29
All my thoughts about the two games have already been stated by others, but I'd just like to say THANK YOU to the OP for making these sorts of threads. It's these kinds of strategical analysis discussions that I wish would dominate the SC2 community, rather than balance discussions.
underdawg
Profile Joined January 2011
United States399 Posts
April 04 2011 19:14 GMT
#30
ok i just rewatched the jinro game, my mind greatly exaggerated how effective those phoenixes were. but no denying that they were indeed still effective. phoenixes are so cool lol, constant scouting, supremely annoying, and they attack automatically!
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 23:30 GMT
#31
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


I desperately want to know though, does this build work against all robo builds? Because 90% of players open robo if they're aiming for a macro game.
I'm a writer for TeamLiquid, you've probably heard of me
KotaOnCue
Profile Joined September 2010
United States180 Posts
April 05 2011 01:14 GMT
#32
Not to knock Tyler or anything but I think he should have spent a little time to micro down that SCV in the first game before it completed the bunker. Sure, it would give the marines free shots for a couple seconds but its better than having that bunker in his base for a solid minute or two. I understand he had to deal with everything at once so it is hard to think clearly as to what to target first, marines, hellions or medivac?

Game 2 I think he definitely played that last part terribad. It was a bad engagement spot and a bad idea to blink all of his stalkers straight into the small little choke instead of going around while the immortals soaked up all those tank shells. It seemed unnecessary to try and win at that point. I like Tyler and I think he has a very cerebral approach to the game but I think that the harasses threw him off his stride and game plan which (especially after playing so many games in such high pressure situations for 3 days) caused bad decision making.

I'm not saying that TLO's plan wasn't brilliant or well executed, I just think that it can be held.

And does anybody else think that Templar play would work fairly well against heavy air play? HTs can feedback Raven, Banshees, Medivacs and BCs and not to mention since you aren't going air yourself, he wouldn't even both with Vikings so you basically have rendered most of his army useless and you don't even need storm or the amulet to do it. Then the Archons that come afterward can do terrible damage to whatever bio army his has left....

Hmm, I think I've thought of a counter haha.
"They say ignorance is bliss. Is it true?"
yoden
Profile Blog Joined June 2009
United States64 Posts
April 05 2011 02:11 GMT
#33
Yeah, I'm not convinced that what TLO did here is really that great...

The drop + hellion in g1 was cute, but if tyler either thwarts the drop or blocks the hellions, it fails. He tried to half stop both and got caught totally off guard. Additionally, he lost a ton of probes to the entirely preventable bunker. I also think that cancelling the expo might have been a bit premature (would have to test) -- if you hold a marine/hellion push, you're way ahead; being ahead without the expo up would be kinda lame.

In g2, he was honestly perfectly fine. He lost a few probes to hellions, but killing TLO's third was big. Tyler could have easily just contained + expanded at that point and been at least even; instead he did a terrible push where he hallucinated immortals but then suicided his stalkers.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
April 05 2011 09:10 GMT
#34
it was beautiful play imo... he knew Tyler thought he was going siege tech... so he just went banshees. i think he scanned for a stargate in Tyler's base before the fight.... so even if Tyler didn't attack and lose, i'm sure TLO would have acted fast, before he gets countered and needs to tech to BC. But the risky expanding and stuff were all pretty important lead-up to a mass BC strat. which recently is so much hotter with the chatup by Synystyr and the BC speed upgrade.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub164
Nathanias 137
Livibee 126
UpATreeSC 117
JuggernautJason76
StarCraft: Brood War
Larva 430
firebathero 263
Dota 2
syndereN727
monkeys_forever178
NeuroSwarm81
League of Legends
Grubby4895
Counter-Strike
fl0m1426
Foxcn324
Super Smash Bros
PPMD83
Liquid`Ken55
Heroes of the Storm
Liquid`Hasu532
Trikslyr59
Other Games
summit1g11144
shahzam905
C9.Mang0197
Pyrionflax88
Mew2King59
Maynarde5
Organizations
Other Games
gamesdonequick4847
BasetradeTV25
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 35
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22512
League of Legends
• Doublelift3554
Counter-Strike
• Shiphtur301
Other Games
• imaqtpie2053
Upcoming Events
Replay Cast
1h 31m
Replay Cast
11h 31m
WardiTV European League
17h 31m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 1h
uThermal 2v2 Circuit
1d 17h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.