• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:47
CET 20:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
[BSL21] Non-Korean Championship - Starts Jan 100SC2 All-Star Invitational: Jan 17-1819Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11
StarCraft 2
General
Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
A cwal.gg Extension - Easily keep track of anyone I would like to say something about StarCraft StarCraft & BroodWar Campaign Speedrun Quest BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/
Tourneys
SLON Grand Finals – Season 2 [BSL21] Non-Korean Championship - Starts Jan 10 [Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates
Other Games
General Games
Elden Ring Thread General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1915 users

TLOs Amazing and Unconventional TvP [MLG spoilers] - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
April 04 2011 13:02 GMT
#21
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


If you're talking about the 4 port, not necessarily. You end up with huge amounts of marines and can respond by pausing at 2 ports and throwing out a few Thors before going for BC (which isn't even necessary). I mean, if you're building obs and phoenix, that's going to cut your Col or WG unit count.

The main issue is that Ports are not as flexible as factory or barracks so you're kinda playing on rails and can't respond or adapt if the game goes away from the game you think you are going to play. I think that's ultimately why you don't see it in high level play as much. People like to try and control flow too much to just FE, sit in your base, and build mass air for a mech like timing push...
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 17:10 GMT
#22
After theorycrafting over night and reading some replies, do you think TLO's game 2 is solid enough to induce stargate openings from Protoss? Imagine how that could change the entire matchup.
I'm a writer for TeamLiquid, you've probably heard of me
Hambone636
Profile Joined October 2010
United States62 Posts
April 04 2011 17:17 GMT
#23
I love how you have a spoiler tag, when the title of the thread in itself is a spoiler
hahaah
Tonight is like the weekend of today
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 17:23 GMT
#24
On April 05 2011 02:17 Hambone636 wrote:
I love how you have a spoiler tag, when the title of the thread in itself is a spoiler
hahaah


Because obviously TLO only played one TvP at the whole tournament and people know who I'm talking about. -_-
I'm a writer for TeamLiquid, you've probably heard of me
Gooey
Profile Joined September 2010
United States944 Posts
Last Edited: 2011-04-04 17:45:09
April 04 2011 17:42 GMT
#25
TLO did the 1-1-1 against socke on Shattered Temple, starting with a very fast non-BF hellion drop. Socke put pressure on TLO at the start, and saw it coming, but lost his units in TLO's base in exchange for 1 medivac and 1 hellion (not that great of a trade to start). Another medivac popped out, thought, and got the hellions into socke's base and kill about 6-7 probes. Socke's expansion just came up, though, so he wasn't too far out of it. What did the real damage was a banshee follow up, keeping socke in his base for even longer. Eventually an obs got into TLO's base and saw a raven and eventually a small clump of banshees and vikings. Socke quickly threw down 2 stargate to start getting phoenixes out fast. Right when he got about 12 of them out, and had just put down his 3rd nexus, TLO showed up at his front door, while a small pack of reapers were trying to deny the 3rd, pulling the stalkers and 2 collosi away from the natural. To Socke's surprise, 3 seeker missiles popped out and killed off all 12 phoenix. A small pack of bio followed up the poke from the air units and socke was forced to GG.

Given the fact that they were close air on shattered temple made this type of strategy amplified in usefulness. The large air focus makes the battlefield smaller for terran and easier to manage, while protoss is usually stuck parrying the terran for most of the early and mid game. Socke did a fairly decent job holding off most of the aggression and scouting it quite well. TLO had great execution with it, and the finishing touch of the seeker missile god rid of the major threat when the attack came. For those of you who will say "seeker missile should never kill phoenix, they are too fast"; he had to get close to the banshees to kill them, and had right clicked to get in range, causing them to clump quite badly. Given the fact that most terran use PDD to protect their air units, he was most likely not expecting the missiles to pop out. The phoenix being in such close proximity to the ravens provided little to no reaction time.

It was a great harassment strategy by TLO, and a great choice given the map and positions, which were the two major contributors to its success. This match was played in the 5th/6th place loser's quarterfinals on Sunday.
www.twitch.tv/Thatgooey
Offhand
Profile Joined June 2010
United States1869 Posts
April 04 2011 18:43 GMT
#26
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.
underdawg
Profile Joined January 2011
United States399 Posts
Last Edited: 2011-04-04 18:55:09
April 04 2011 18:54 GMT
#27
On April 05 2011 03:43 Offhand wrote:
Show nested quote +
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.

jinro lost last GSL to a proxy phoenix opener that looks super effective. one of the few times i've seen a player completely fall apart due to harass. IIRC, idle scvs and half completed buildings everywhere. it was hard to watch. i think jinro simply didn't have enough marines to shoo them away.
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
April 04 2011 18:59 GMT
#28
On April 05 2011 03:54 underdawg wrote:
Show nested quote +
On April 05 2011 03:43 Offhand wrote:
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


The thing is, beyond a few void ray timings there really aren't a lot of stargate openers that work well against terran. Hellion drops, especially when followed up by banshees, are scary as hell against most standard protoss openings. Not having seen the replay myself it sounds like there needed to be more stalkers if Tyler was going to keep pace with all the incoming harass. Scrap is also a fantastic map for hellions in general, between the huge open space behind the mineral line, the doublewide ramp, and short air distance for drops. Coupled with the fact that void openings really only work well against a terran that walls off the main, which rarely happens especially on a map like this, stargate isn't the obvious choice for Scrap Station at all.

I think it's possible to deal with this playing standard, but it's significantly harder given the map. A one gas 1-1-1 opening sounds pretty indicative of a hellion drop, at least initially, so I'm left wondering when it got scouted.

jinro lost last GSL to a proxy phoenix opener that looks super effective. one of the few times i've seen a player completely fall apart due to harass. IIRC, idle scvs and half completed buildings everywhere. it was hard to watch. i think jinro simply didn't have enough marines to shoo them away.


I feel like this is relevant, as this was a game where someone did a Proxy Stargate Phoenix opener against me and I beat it all the while going 4 starports for mass Airplay.

http://www.mediafire.com/?t6waq1w2y860gpl
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
BillyTheBanana
Profile Joined June 2010
United States32 Posts
Last Edited: 2011-04-04 19:03:48
April 04 2011 19:03 GMT
#29
All my thoughts about the two games have already been stated by others, but I'd just like to say THANK YOU to the OP for making these sorts of threads. It's these kinds of strategical analysis discussions that I wish would dominate the SC2 community, rather than balance discussions.
underdawg
Profile Joined January 2011
United States399 Posts
April 04 2011 19:14 GMT
#30
ok i just rewatched the jinro game, my mind greatly exaggerated how effective those phoenixes were. but no denying that they were indeed still effective. phoenixes are so cool lol, constant scouting, supremely annoying, and they attack automatically!
confusedcrib
Profile Blog Joined August 2010
United States1307 Posts
April 04 2011 23:30 GMT
#31
On April 04 2011 20:26 PJA wrote:
Phoenix openings hardcounter those builds pretty hard. I think that doing a 1-1-1 build a large percentage of the time is dangerous because of this.


I desperately want to know though, does this build work against all robo builds? Because 90% of players open robo if they're aiming for a macro game.
I'm a writer for TeamLiquid, you've probably heard of me
KotaOnCue
Profile Joined September 2010
United States180 Posts
April 05 2011 01:14 GMT
#32
Not to knock Tyler or anything but I think he should have spent a little time to micro down that SCV in the first game before it completed the bunker. Sure, it would give the marines free shots for a couple seconds but its better than having that bunker in his base for a solid minute or two. I understand he had to deal with everything at once so it is hard to think clearly as to what to target first, marines, hellions or medivac?

Game 2 I think he definitely played that last part terribad. It was a bad engagement spot and a bad idea to blink all of his stalkers straight into the small little choke instead of going around while the immortals soaked up all those tank shells. It seemed unnecessary to try and win at that point. I like Tyler and I think he has a very cerebral approach to the game but I think that the harasses threw him off his stride and game plan which (especially after playing so many games in such high pressure situations for 3 days) caused bad decision making.

I'm not saying that TLO's plan wasn't brilliant or well executed, I just think that it can be held.

And does anybody else think that Templar play would work fairly well against heavy air play? HTs can feedback Raven, Banshees, Medivacs and BCs and not to mention since you aren't going air yourself, he wouldn't even both with Vikings so you basically have rendered most of his army useless and you don't even need storm or the amulet to do it. Then the Archons that come afterward can do terrible damage to whatever bio army his has left....

Hmm, I think I've thought of a counter haha.
"They say ignorance is bliss. Is it true?"
yoden
Profile Blog Joined June 2009
United States64 Posts
April 05 2011 02:11 GMT
#33
Yeah, I'm not convinced that what TLO did here is really that great...

The drop + hellion in g1 was cute, but if tyler either thwarts the drop or blocks the hellions, it fails. He tried to half stop both and got caught totally off guard. Additionally, he lost a ton of probes to the entirely preventable bunker. I also think that cancelling the expo might have been a bit premature (would have to test) -- if you hold a marine/hellion push, you're way ahead; being ahead without the expo up would be kinda lame.

In g2, he was honestly perfectly fine. He lost a few probes to hellions, but killing TLO's third was big. Tyler could have easily just contained + expanded at that point and been at least even; instead he did a terrible push where he hallucinated immortals but then suicided his stalkers.
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
April 05 2011 09:10 GMT
#34
it was beautiful play imo... he knew Tyler thought he was going siege tech... so he just went banshees. i think he scanned for a stargate in Tyler's base before the fight.... so even if Tyler didn't attack and lose, i'm sure TLO would have acted fast, before he gets countered and needs to tech to BC. But the risky expanding and stuff were all pretty important lead-up to a mass BC strat. which recently is so much hotter with the chatup by Synystyr and the BC speed upgrade.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`MaNa 351
Harstem 310
mouzHeroMarine 247
JuggernautJason100
BRAT_OK 79
RushiSC 41
SC2Nice 32
MindelVK 19
Railgan 18
StarCraft: Brood War
Jaedong 512
Mini 152
Bonyth 131
Shuttle 117
firebathero 82
Dewaltoss 79
Killer 34
NaDa 12
JYJ 12
ajuk12(nOOB) 12
[ Show more ]
yabsab 10
Dota 2
qojqva4808
Fuzer 249
febbydoto21
League of Legends
C9.Mang0233
Counter-Strike
pashabiceps2505
fl0m1236
Heroes of the Storm
Liquid`Hasu425
Other Games
Grubby6122
FrodaN1786
Beastyqt954
B2W.Neo572
mouzStarbuck287
DeMusliM180
ArmadaUGS164
KnowMe113
QueenE76
Livibee67
IndyStarCraft 52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 228
• naamasc234
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV776
Other Games
• imaqtpie1896
• Shiphtur362
• tFFMrPink 15
Upcoming Events
Korean StarCraft League
7h 13m
OSC
16h 13m
IPSL
18h 13m
Dewalt vs Bonyth
OSC
22h 13m
OSC
1d 16h
uThermal 2v2 Circuit
1d 18h
Replay Cast
2 days
Patches Events
3 days
OSC
3 days
OSC
4 days
[ Show More ]
OSC
5 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.