Alternatively, try either Baneling bombs or a small flock of mutas to do Templar sniping. Hell, if the Templar lag behind his army enough, you can run in with lings to pick them off.
ZvP, templar immo+stalker army - Page 2
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Kyadytim
United States886 Posts
Alternatively, try either Baneling bombs or a small flock of mutas to do Templar sniping. Hell, if the Templar lag behind his army enough, you can run in with lings to pick them off. | ||
tehemperorer
United States2183 Posts
On February 04 2011 06:20 Kyadytim wrote: Just because the Protoss player has Templar doesn't mean that you can't use Hydralisks, just that you can't a-move with them and forget about them. Storm only has a range of 6, so Templar can't Storm all your Hydras from behind the Protoss army. Send a ling or two to check his Templar positioning right before you engage. If his templar are in the front, move up with just your Roaches and snipe them, then move in with Hydralisks and/or Zerglings. If his Templar are in the back, just engage. If he storms your roaches, move out of the storms or soak them, your choice. Probably better to move back. If he tries to storm your Hydras, just back up a bit (about 1 screen, I'd say). If he pursues, great, he's now engaging without Templar support, because Templar are slow. If he doesn't follow, burrow your Roaches to heal them, then repeat. He'll be losing slowly to attrition. Alternatively, try either Baneling bombs or a small flock of mutas to do Templar sniping. Hell, if the Templar lag behind his army enough, you can run in with lings to pick them off. Templar directly counter hydralisks, in fact thats the unit most affected by HT because even speedlings can dodge the storm to some extent. The gateway army doesn't come without a few sentries who can FF your army and have the immortal/HT clean up shop. That's how you lose about 70 food in 8 seconds. | ||
santoki
United States107 Posts
use mobility to your advantage..you cant just A move with zerg anymore (Nydus.drops.banelings.harass.corruption) its really annoying using 2 overseers corrupting archives ^^ also cool tip: 4 hydras in back of mineral line clean up probes sooooo fast (cons: could not be effcient. lose 200 gas pros: split his army.counter at expansions. snipe lagginf units) | ||
dookudooku
255 Posts
- Being cost effective is going to be really crucial. You're never going to be as cost effective as the Protoss army, but if you can reduce the cost efficiency advantage from say, +60%, to +25%, and take 1 or 2 more expansions, you have a good shot at winning. - The bulk of your army is going to be roaches, simply because of their durability and speed. Even though immortals destroy roaches at equal supply, at equal cost, the battle is much closer. You need to keep the bulk of your roaches alive, just like your opponent needs to keep the bulk of his stalkers alive. - Your roaches should be supported by zerglings and mutalisks. Zerglings are quite expendable, and are strong against stalkers and immortals. This forces the Protoss to either get more zealots, which your roaches can snipe easily, and/or use psi storms on the zerglings. Drawing the storms away from your roaches and mutalisks allows them to deal a lot of damage without taking too much damage. - Immortals + high templars will kill your roaches quickly if you aren't careful. Brood lords can force your opponent to replace his immortals and high templars with stalkers, which weakens the overall strength of his army. - Spread your creep and put up a lot of spine crawlers. Make that a TON of spine crawlers. Use your mobility advantage to do hit and run attacks on his economy, then pull back so he's forced to engage near your crawlers. | ||
OriginalBeast
United States709 Posts
Seriously, I see a lack of thinking right here, which isn't a bad thing, but Its not something you just make unit X to deal with. | ||
Crescend1
Poland108 Posts
Please don't make a "I'm so pro, omg why u just attack move and hope to win" pose ![]() ![]() | ||
Liquorshot_852
Korea (South)72 Posts
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ShindyK2
Korea (South)19 Posts
If you have like 10 broodlords + half roach half hydra army and engage in an open area. It'll be a battle of micro of taking voidrays down while microing the hydras around to avoid storms, and also keeping broodlords at maximum firing distance (9.5, pretty long). Roaches and broodlord combined fire should be able to take on the ground army. If you can flank thats even better. Now if the toss included a mothership in the combo you have no choice but to base trade. And the only reason Nestea lost to Huk is because Ultras AI is **** and Ultras in general blow. | ||
Bair
United States698 Posts
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