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ZvP, templar immo+stalker army - Page 2

Forum Index > StarCraft 2 Strategy
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Kyadytim
Profile Joined March 2009
United States886 Posts
February 03 2011 21:20 GMT
#21
Just because the Protoss player has Templar doesn't mean that you can't use Hydralisks, just that you can't a-move with them and forget about them. Storm only has a range of 6, so Templar can't Storm all your Hydras from behind the Protoss army. Send a ling or two to check his Templar positioning right before you engage. If his templar are in the front, move up with just your Roaches and snipe them, then move in with Hydralisks and/or Zerglings. If his Templar are in the back, just engage. If he storms your roaches, move out of the storms or soak them, your choice. Probably better to move back. If he tries to storm your Hydras, just back up a bit (about 1 screen, I'd say). If he pursues, great, he's now engaging without Templar support, because Templar are slow. If he doesn't follow, burrow your Roaches to heal them, then repeat. He'll be losing slowly to attrition.
Alternatively, try either Baneling bombs or a small flock of mutas to do Templar sniping. Hell, if the Templar lag behind his army enough, you can run in with lings to pick them off.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 03 2011 21:52 GMT
#22
On February 04 2011 06:20 Kyadytim wrote:
Just because the Protoss player has Templar doesn't mean that you can't use Hydralisks, just that you can't a-move with them and forget about them. Storm only has a range of 6, so Templar can't Storm all your Hydras from behind the Protoss army. Send a ling or two to check his Templar positioning right before you engage. If his templar are in the front, move up with just your Roaches and snipe them, then move in with Hydralisks and/or Zerglings. If his Templar are in the back, just engage. If he storms your roaches, move out of the storms or soak them, your choice. Probably better to move back. If he tries to storm your Hydras, just back up a bit (about 1 screen, I'd say). If he pursues, great, he's now engaging without Templar support, because Templar are slow. If he doesn't follow, burrow your Roaches to heal them, then repeat. He'll be losing slowly to attrition.
Alternatively, try either Baneling bombs or a small flock of mutas to do Templar sniping. Hell, if the Templar lag behind his army enough, you can run in with lings to pick them off.

Templar directly counter hydralisks, in fact thats the unit most affected by HT because even speedlings can dodge the storm to some extent. The gateway army doesn't come without a few sentries who can FF your army and have the immortal/HT clean up shop. That's how you lose about 70 food in 8 seconds.
Knowing is half the battle... the other half is lasers.
santoki
Profile Blog Joined April 2010
United States107 Posts
February 03 2011 21:56 GMT
#23
funny story.. used lings to attack 5 templars lagging behind..guy panics and storms his own templar lol. (masters zerg) if you have too much trouble. try watching catz or sheth. theyre hyper aggressive by sniping expansions etc. meaning you stay in the mid game compostion longer.

use mobility to your advantage..you cant just A move with zerg anymore (Nydus.drops.banelings.harass.corruption) its really annoying using 2 overseers corrupting archives ^^

also cool tip: 4 hydras in back of mineral line clean up probes sooooo fast (cons: could not be effcient. lose 200 gas

pros: split his army.counter at expansions. snipe lagginf units)
dookudooku
Profile Joined December 2010
255 Posts
Last Edited: 2011-02-04 10:02:58
February 04 2011 10:02 GMT
#24
This protoss army composition is REALLY, REALLY strong. In fact, Huk has defeated players like Nestea using this composition. But here's some advice for the Zerg:

- Being cost effective is going to be really crucial. You're never going to be as cost effective as the Protoss army, but if you can reduce the cost efficiency advantage from say, +60%, to +25%, and take 1 or 2 more expansions, you have a good shot at winning.

- The bulk of your army is going to be roaches, simply because of their durability and speed. Even though immortals destroy roaches at equal supply, at equal cost, the battle is much closer. You need to keep the bulk of your roaches alive, just like your opponent needs to keep the bulk of his stalkers alive.

- Your roaches should be supported by zerglings and mutalisks. Zerglings are quite expendable, and are strong against stalkers and immortals. This forces the Protoss to either get more zealots, which your roaches can snipe easily, and/or use psi storms on the zerglings. Drawing the storms away from your roaches and mutalisks allows them to deal a lot of damage without taking too much damage.

- Immortals + high templars will kill your roaches quickly if you aren't careful. Brood lords can force your opponent to replace his immortals and high templars with stalkers, which weakens the overall strength of his army.

- Spread your creep and put up a lot of spine crawlers. Make that a TON of spine crawlers. Use your mobility advantage to do hit and run attacks on his economy, then pull back so he's forced to engage near your crawlers.
OriginalBeast
Profile Joined September 2010
United States709 Posts
February 04 2011 11:21 GMT
#25
Yeah, your just trying to unit counter his army, like wtf. Obviously if you feel like you can't engage his army then don't make mutas harass his probes so he is pinned, get your roaches in his base via tunneling claws and take out a robo if you have such good wep upgrades. Did you use queens with your army to transfuse? Did you use burrow/ unburrow micro?

Seriously, I see a lack of thinking right here, which isn't a bad thing, but Its not something you just make unit X to deal with.

More gg, more skill.
Crescend1
Profile Joined November 2010
Poland108 Posts
February 04 2011 16:39 GMT
#26
Original beast.
Please don't make a "I'm so pro, omg why u just attack move and hope to win" pose I was using drops at mutliple expos, borrowing roaches everywhere i could when he had no detection, sniping expos etc. So please dont comment so 1 sided. I was sniping his expos, he wa sniping mine. we had forces very much split, everytwhere voids, corruptors, broodlord, immo/hts etc. It was much like chaos, cause we had like 2-4 battles all across the map I know how i can deal with such things, but i prefered to ask cause maybe some1 has better method, like sniping lagging templars, etc. i dropped alot of roaches/hydras on mineral line too;) Gl mate
Liquorshot_852
Profile Joined July 2010
Korea (South)72 Posts
February 04 2011 16:57 GMT
#27
I think the only way to prevent this from happening would be harrasing/rushing before the lategame army finishes from toss. I always rush with 10-12 roaches and i usually even out or win when i rush right away after the last roach finish.
ShindyK2
Profile Joined November 2010
Korea (South)19 Posts
Last Edited: 2011-02-04 17:23:44
February 04 2011 17:14 GMT
#28
That is a very powerful combo as well as a lategame combo considering thats 3 tech paths. You'll have to dish out the most cost effective and powerful unit combo from the zerg arsenal.

If you have like 10 broodlords + half roach half hydra army and engage in an open area. It'll be a battle of micro of taking voidrays down while microing the hydras around to avoid storms, and also keeping broodlords at maximum firing distance (9.5, pretty long). Roaches and broodlord combined fire should be able to take on the ground army. If you can flank thats even better. Now if the toss included a mothership in the combo you have no choice but to base trade.

And the only reason Nestea lost to Huk is because Ultras AI is **** and Ultras in general blow.
"Zerg is sad"
Bair
Profile Joined May 2010
United States698 Posts
February 04 2011 17:19 GMT
#29
Something I have been trying in lategame ZvP recently is Hydra/Broodlord/Ling. Against most ground armies this does amazingly well so long as you are able to micro the hydras against any voids/storms in the area, and if you use the broods to pick off fragile but powerful targets (HTs and Colo's). The lings sometimes bait some storms, but often are just there to soak hits from the stalkers/immos/colossi while the hydras and lords do their work.
In Roaches I Rust.
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