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Discussion of carrier+templar late game tvp - Page 5

Forum Index > StarCraft 2 Strategy
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Backpack
Profile Blog Joined March 2010
United States1776 Posts
February 01 2011 00:38 GMT
#81
On February 01 2011 06:05 travis wrote:
I find viking/tank to be very difficult to stop with carriers. You can't storm vikings if your templars immediately die to tank fire.


Agreed. I've tried transitioning into carriers a few times recently and this is whats stopped me every time.
"You people need to just generally care a lot less about everything." -Zatic
avilo
Profile Blog Joined November 2007
United States4100 Posts
February 11 2011 14:13 GMT
#82
Hi, just played a strange game yesterday that ended up in this situation again - the protoss player dictates being able to attack, and the game ends up with them turtling carrier/templars, forcing Terran to turtle as well...this is what i'm talking bout folks:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=188228
Sup
zyglrox
Profile Joined August 2010
United States1168 Posts
February 11 2011 14:16 GMT
#83
On January 31 2011 09:44 rycho wrote:
i watched the replay that you named "carriertemplarfaggot" and you sat around making only bcs and not attacking vs an army consisting of void rays and carriers and then complained a lot and called your opponent bad and apparently made a thread about it. i think its pretty clear who the faggot is.

User was temp banned for this post.



+2
champagne for my real friends, and real pain for my sham friends.
HTX
Profile Joined February 2010
Germany265 Posts
Last Edited: 2011-02-11 14:32:25
February 11 2011 14:30 GMT
#84
On January 31 2011 09:15 avilo wrote:
I wanted to make a strategy thread/discussion thread about this strategy that not many lil forum ....


No offense but i stopped reading at this point.

User was warned for this post
The internet: a horrible collective liar
Jumbled
Profile Joined September 2010
1543 Posts
February 11 2011 14:33 GMT
#85
On February 11 2011 23:13 avilo wrote:
Hi, just played a strange game yesterday that ended up in this situation again - the protoss player dictates being able to attack, and the game ends up with them turtling carrier/templars, forcing Terran to turtle as well...this is what i'm talking bout folks:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=188228

I was expecting more of avilo's heavy turtle into mass BM build, and this game did not disappoint. Funny stuff. Don't think I've ever seen a game on Steppes run for that long.
Mercury-
Profile Joined December 2010
Great Britain804 Posts
February 11 2011 15:04 GMT
#86
On February 11 2011 23:13 avilo wrote:
Hi, just played a strange game yesterday that ended up in this situation again - the protoss player dictates being able to attack, and the game ends up with them turtling carrier/templars, forcing Terran to turtle as well...this is what i'm talking bout folks:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=188228

That was awesome. You're my new favorite Terran player.
Betalump
Profile Blog Joined September 2010
United States109 Posts
March 27 2011 02:28 GMT
#87
I've been going dt before ht and been having quite a bit of success. (dt before fleet beacon) It slows down any terran push long enough for carriers to come out. (also can snipe ravens with carriers first so dt's can help) dt's also let you expand much earlier (take a 3rd and tech to ht). It's extremely gas heavy, but its also very gateway light which makes it possible to take early 3rd and 4th bases.

Once you get both dt/ht just expand like crazy, double air upgrades plus shield upgrades at forge and drop the terran to death with dt/ht. Eventually the terran attacks into carrier ht. (you can sack expansions in time to kill the ) or you hit critical mass and just start sniping expansions with 2-2-2 or 3-3-3 upgrades.
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