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Simple Questions Simple Answers - Page 354

Forum Index > StarCraft 2 Strategy
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Soluhwin
Profile Joined October 2010
United States1287 Posts
Last Edited: 2011-08-25 02:00:04
August 25 2011 01:58 GMT
#7061
On August 25 2011 10:56 svefnleysi wrote:
Is there a site that shows Code A/S brackets, including upcoming matches as well as winners of matches that have already been played?

I haven't been following the scene for the past month and I'd like to catch up on what's been going on. I searched around on the gomtv site for quite a while but couldn't find anything that showed the winners of matches.

Search liquipedia, TL keeps up with all relevant tourney's brackets in a special section over there.

edit: Liquipedia Tourney Portal
I put the sexy in dyslexia.
Cassel_Castle
Profile Blog Joined July 2011
United States820 Posts
August 25 2011 02:45 GMT
#7062
If you wall off in PvP, can a DT rush always beat a 4 gate?
BossPlaya
Profile Joined September 2010
United States141 Posts
August 25 2011 04:13 GMT
#7063
Do spore crawlers have to be rooted to provide detection?
Paid tha cost to be The Boss.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
August 25 2011 04:25 GMT
#7064
On August 25 2011 13:13 BossPlaya wrote:
Do spore crawlers have to be rooted to provide detection?

YES
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
August 25 2011 04:50 GMT
#7065
Hi guys

I am a low level player, and all this time playing as a Terran I have always built a wall with 2 depots and 1 rax at the TOP of my ramp,, like many people do.

I am watching some streaming....and realized this guy is making a wall at the BOTTOM of this ramp.

I feel like this is a really good idea, how come some people make wall at the top, some at the bottom?

Can you list some adv and disadv of walling at bottom and top of ramp?
Regarding the imbalance, hilarious to see Zergs defending themselves....
grimAuxiliatrix
Profile Joined October 2010
United States105 Posts
August 25 2011 04:56 GMT
#7066
Top of the ramp is more popular because your buildings are protected by the enemy's lack of vision and the fact that they have a choke to squeeze up. Lings or zealots will be able to get a better surround on a walloff at the bottom of a ramp. The benefit of walling at the bottom is that it only takes one 2x2 building and one 3x3 building. It's good for builds that require walling very quickly to ensure no scouting. Other than that I can't think of a benefit.
Word to your mothership HuK
dynwar7
Profile Joined May 2011
1983 Posts
August 25 2011 05:06 GMT
#7067
True that. When I need to wall off quickly to let no scout come in, I will wall at bottom

But yes I agree most of the time top is better and looks nicer hehe
Regarding the imbalance, hilarious to see Zergs defending themselves....
dynwar7
Profile Joined May 2011
1983 Posts
August 25 2011 05:21 GMT
#7068
Guys, just a quick question, Im watching IGNproleague stream, those two guys are saying how Hellion has been nerfed. What is wrong? What patch notes are they talking about? As far as I know, the latest patch notes had nothing to do with hellion??
Regarding the imbalance, hilarious to see Zergs defending themselves....
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-08-25 05:24:15
August 25 2011 05:23 GMT
#7069
On August 25 2011 14:21 DontLoseSightOfIt wrote:
Guys, just a quick question, Im watching IGNproleague stream, those two guys are saying how Hellion has been nerfed. What is wrong? What patch notes are they talking about? As far as I know, the latest patch notes had nothing to do with hellion??


Patch 1.4 PTR Notes wrote:
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=258724
dynwar7
Profile Joined May 2011
1983 Posts
August 25 2011 05:33 GMT
#7070
Yeah...I just realized that too.....actually it is kinda annoying, what happens to people who already have fixed strategies? Now they have to adapt to all these changes again..... How can i play peacefully and build my own strategy knowing sooner or later new changes are going to be made...?


and hellion now has to shoot 3 times to kill a worker instead of 2 right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-08-25 05:50:22
August 25 2011 05:42 GMT
#7071
On August 25 2011 14:33 DontLoseSightOfIt wrote:
Yeah...I just realized that too.....actually it is kinda annoying, what happens to people who already have fixed strategies? Now they have to adapt to all these changes again..... How can i play peacefully and build my own strategy knowing sooner or later new changes are going to be made...?


and hellion now has to shoot 3 times to kill a worker instead of 2 right?


Yes, but only until +1.

A probe has 40 health, hellions currently do 24 damage vs light (with blue flame) in a single hit, so 2 hits.

Post patch (with blue flame) they do 19 damage, so 3 hits.

Post patch with +1 mech weapons AND blue flame they do 21 damage (+1 normal, +1 light) which means even if your opponent has +1 armor they get 2 shot.

So basically once you start upgrading in the mid game they go back to 2 shotting, but until then they take 3 hits.
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2011-08-25 05:57:09
August 25 2011 05:51 GMT
#7072
So it is safe in saying Blizzard did this because they hate hellions?

Lol joking aside, is it safe in saying Blizzard did this so Hellions would not be so overpowered in the early stages of the game? And then when the game goes to mid-late , having decent upgrades they will still 2 shot workers right?


EDIT: But still, how can i plan my strategies if I know in the future theres going to be patch notes and things are gonna get changed again....Does that mean i have to adapt every single time a patch comes out...?
Regarding the imbalance, hilarious to see Zergs defending themselves....
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2011-08-25 06:24:49
August 25 2011 06:24 GMT
#7073
Not sure where to put this since its more of an observation than a question. I'll phrase it as a question though because there might be some con to it other than the initial drop in mineral rate from transferring (I'm a P player so IDK ZvZ)

in high level ZvZ if a player is going all in early aggression why don't pros transfer all their drones to their natural to fake the fact they made a ton of drones? Example: I see Idra put an ovie behind natural to look at drone saturation and it baffles me as to why people don't do this ._.
hihihi
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
August 25 2011 11:05 GMT
#7074
On August 25 2011 15:24 askTeivospy wrote:
Not sure where to put this since its more of an observation than a question. I'll phrase it as a question though because there might be some con to it other than the initial drop in mineral rate from transferring (I'm a P player so IDK ZvZ)

in high level ZvZ if a player is going all in early aggression why don't pros transfer all their drones to their natural to fake the fact they made a ton of drones? Example: I see Idra put an ovie behind natural to look at drone saturation and it baffles me as to why people don't do this ._.
In early ZvZ the main is scouted just as much as the natural. It could also be that people just haven't thought of it or it isn't worth having drones off minerals for 10 seconds just in case the opponent scouts the front.
An apple a day keeps the Protoss away | TLHF
Qibla
Profile Joined December 2010
Australia343 Posts
August 25 2011 12:08 GMT
#7075
at what time as terran should I be dropping the protoss enemy if I'm going 1 rax fe into 5 rax starport?
Are you calling moi a dipshit?
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 25 2011 12:11 GMT
#7076
Could somebody name me a good replay saving and analysing tool? I looked up SC2 gears, but the 7,5 version seems to be posted early May. Is it not outdated yet?

Another thing. Could somebody name me a really awesome dubstep list that requires no downloading, just youtube or so?

Kind regards
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 25 2011 12:17 GMT
#7077
On August 25 2011 20:05 AnxiousHippo wrote:
Show nested quote +
On August 25 2011 15:24 askTeivospy wrote:
Not sure where to put this since its more of an observation than a question. I'll phrase it as a question though because there might be some con to it other than the initial drop in mineral rate from transferring (I'm a P player so IDK ZvZ)

in high level ZvZ if a player is going all in early aggression why don't pros transfer all their drones to their natural to fake the fact they made a ton of drones? Example: I see Idra put an ovie behind natural to look at drone saturation and it baffles me as to why people don't do this ._.
In early ZvZ the main is scouted just as much as the natural. It could also be that people just haven't thought of it or it isn't worth having drones off minerals for 10 seconds just in case the opponent scouts the front.

Drones at the natural run a higher risk of dieing. It's easier to run by on the nat than into the main, because the main can be blocked off. Next to that, the transfer takes you quite a bit of money, which is critical in zvz.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
dynwar7
Profile Joined May 2011
1983 Posts
August 25 2011 12:21 GMT
#7078
How can i plan my strategies if I know in the future theres going to be patch notes and things are gonna get changed again....Does that mean i have to adapt every single time a patch comes out...?

Its really annoying having to adjust your strategies....again and again with each new patch...especially patch 1.4's rax time from 60 to 65, that is going to make a lot of mess...
Regarding the imbalance, hilarious to see Zergs defending themselves....
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
August 25 2011 12:22 GMT
#7079
On August 25 2011 21:08 Qibla wrote:
at what time as terran should I be dropping the protoss enemy if I'm going 1 rax fe into 5 rax starport?


As soon as the first 2 pop out of the reactored startport is generally a standard timing, but in general any time the protoss is using sentries at their front in order to make up for the fact that they're low on units from teching.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
August 25 2011 12:32 GMT
#7080
On August 25 2011 21:21 DontLoseSightOfIt wrote:
How can i plan my strategies if I know in the future theres going to be patch notes and things are gonna get changed again....Does that mean i have to adapt every single time a patch comes out...?

Its really annoying having to adjust your strategies....again and again with each new patch...especially patch 1.4's rax time from 60 to 65, that is going to make a lot of mess...

Metagane changes regardsless of patches. See Hellions. Tyey required Z to open roach. No patches included.
You adapt to this by havong very solid mechanics, so you can adopt a new style easilly. No other way around it.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
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