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Spore Crawlers - Page 2

Forum Index > StarCraft 2 Strategy
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Zips
Profile Joined August 2010
United States146 Posts
September 09 2010 23:37 GMT
#21
Can spores detect when they'er unrooted?
gmorf33
Profile Joined September 2010
25 Posts
September 09 2010 23:37 GMT
#22
i'll stick one in my mineral line(s) if i scout enemy air just as an added deterrant and/or to make life easier on my defending queens since fast air units can pretty easily jump from base to base picking off drones or lone queens. In cases where i need my queens for AA, i usually keep them fairly close to each other so they can tag team/transfusion and a spore helps negate their immobility by funneling the enemy air to managable zones the queens can move back and forth in

Sometimes, if I've made a spore but no threat of air attack exists at the moment, moving them to a key spot w/ a spine crawler if you suspect DT or Ghost shennanigans can be nice. Burying them in a pile of puking overlords helps to hide them, and i've actually managed to passively kill a cloaked ghost w/ that trick before

I'm just a gold newbie tho, so maybe these tactics don't work in upper levels of play *shrug*
Antares777
Profile Joined June 2010
United States1971 Posts
September 09 2010 23:43 GMT
#23
On September 10 2010 03:21 dimfish wrote:
Show nested quote +
On September 10 2010 02:44 chanman wrote:
I don't have the game available atm, but do spore crawlers still function as detectors when unrooted/moving around?

You could throw it with your army (if you've creeped enough) as a mobile detector...


On a similar note, I tried to put spore and spine crawlers in my Nydus entrance... it didn't work. :o(


That would be REALLY op. Imagine loading spines into an overlord and then dropping then in your opponents mineral line and dropping creep... LOL
Confuse
Profile Joined October 2009
2238 Posts
September 09 2010 23:48 GMT
#24
On September 10 2010 08:43 Antares777 wrote:
Show nested quote +
On September 10 2010 03:21 dimfish wrote:
On September 10 2010 02:44 chanman wrote:
I don't have the game available atm, but do spore crawlers still function as detectors when unrooted/moving around?

You could throw it with your army (if you've creeped enough) as a mobile detector...


On a similar note, I tried to put spore and spine crawlers in my Nydus entrance... it didn't work. :o(


That would be REALLY op. Imagine loading spines into an overlord and then dropping then in your opponents mineral line and dropping creep... LOL


How would that be overpowered? A spine colony is weaker then an ultralisk, which can be loaded into an overlord. If you just made it take up the amount of space of the overlord (1 - 1 ratio) it might be cool since it is a lot less resource wise... interesting : )
If we fear what we do not understand, then why is ignorance bliss?
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
September 09 2010 23:51 GMT
#25
I usually prefer to build extra queens. Spore Crawlers are 150mineral 1 larva....vs a 150 Queen witch can spread creep and heal in addition to better range and mobile AA. However the spore is a detactor so it doesnt hurt to throw one up.
HomicidaL
Profile Blog Joined August 2010
United States283 Posts
September 09 2010 23:52 GMT
#26
On September 10 2010 08:37 Zips wrote:
Can spores detect when they'er unrooted?


No, found out the hard way :/
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 10 2010 09:41 GMT
#27
On September 10 2010 03:20 eth3n wrote:
build an early spore per hatch once im past the first major push 4gate/MMM, earlier if i suspect some silly stealth cheese and i don't have lair/gas for OS, queens are far better for early AA as they arent stationary(moving spores isn't really practical on the fly)+transfuse+creep but its pretty cheap detection

but man for some reason they really seem to wreck mutas...this may not really be the case but I see them used a LOT in zvz


admittedly i dont face too many protoss that go mass phoenix. i built mass spore crawler because i know they are very effective against mutalisk, so i assumed they would be effective against weak ass phoenix. but next thing i know, all my overlords are dead.

so yea, next time ill limit them and just go hydra.
starleague forever
Emmon
Profile Joined August 2010
England21 Posts
September 10 2010 16:47 GMT
#28
Spore Crawlers aren't good but they are useful. I tend to think of them as a kind of wall that they must knock down before they can concentrate on wiping out the drone line. Their health is their best attribute, i think its actually higher than a spine crawler by 100.

If you treat them as a kind of shields for drones in that respect then it helps to smile if you see one bleedng or one pop... and think "phew, that could of been 8 drones".

The other pluses are small such as dt detection, strategic placement to help stop ground units into your drone line.

I have occasionally used them as a ramp extension with an evo chamber and one spine crawler behind it to again act as a melee shield against the crawler.

The fact they can be repositioned is gold, one ocassionally shifted around the base is handy for stopping toss players observers haviing free reign.

Oh one thing thats popped into my brian is potential battering rams for baneling plays.. scuttle them towards destination to attract fire away from your green kamikaze heroes.
Arrogance diminishes wisdom
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