Am I better off just not making this thing?
Spore Crawlers
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a176
Canada6688 Posts
Am I better off just not making this thing? | ||
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AFKarnn
United States8 Posts
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Neuuubeh
138 Posts
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LoLAdriankat
United States4307 Posts
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Ghad
Norway2551 Posts
Against Toss I always get a few to help against DT, Observer and Phoenix. | ||
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God 2.0
Norway6 Posts
A banshee will make short work of a spore crawler as well. A banshee will not at all beat a spore crawler one on one. However, I feel that static air defence is not particularly effective in this game, with the exception being turrets to deter mutalisks. The reason for this is that most of the air units that are designed to attack and harass ground all have 6 range or more, while anti air defences have 7 (Turrets have 8 with upgrade). This means that it is very hard if not impossible to cover all angles from attack. Put a static defence or 2 in your mineral line, and the banshee/void will just move away slightly and take out another structure, or snipe workers from just outside range. At best, static air defence is only really useful for delaying your opponent's harassment of your workers. Of course, that is a reason to use them, but don't expect them to plain old counter air unless you are willing to spam them all over the place. Personally, I place them in my mineral line sometimes to give me more time to respond to banshees. | ||
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sob3k
United States7572 Posts
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chanman
1 Post
You could throw it with your army (if you've creeped enough) as a mobile detector... | ||
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itsben
435 Posts
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Dromar
United States2145 Posts
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DoubleZee
Canada556 Posts
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eth3n
718 Posts
but man for some reason they really seem to wreck mutas...this may not really be the case but I see them used a LOT in zvz | ||
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dimfish
United States663 Posts
On September 10 2010 02:44 chanman wrote: I don't have the game available atm, but do spore crawlers still function as detectors when unrooted/moving around? You could throw it with your army (if you've creeped enough) as a mobile detector... On a similar note, I tried to put spore and spine crawlers in my Nydus entrance... it didn't work. :o( | ||
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SilverPotato
United States560 Posts
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Kakisho
United States240 Posts
I get hydralisks almost everygame at some point so, I never depend on them. | ||
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God 2.0
Norway6 Posts
On September 10 2010 03:20 eth3n wrote: but man for some reason they really seem to wreck mutas...this may not really be the case but I see them used a LOT in zvz They are good against muta because of their massive hitpoints. 400 hitpoints and 1 armor means that any group of muta will use a very long time to focus them down. Focusing down a spore crawler therefore is risky because you may waste a lot of time, and thus risk the opponent getting appropriate anti-air in time, wasting your muta on nothing. One thing that is important to think about regarding anti air static defence, is that unlike all air units (Except warp prisms and overlords), they cost no gas. It would be a bit silly if a structure that costs only minerals would easily counter a high amount of gas-heavy units. Also, turreting up works well against muta because their short range makes it harder to attack outside the range of anti air defences. | ||
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Muggs
United States148 Posts
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B34ST
United Kingdom150 Posts
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Wr3k
Canada2533 Posts
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Exquisito
United States55 Posts
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