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Active: 12319 users

SCVs versus Mule

Forum Index > StarCraft 2 Strategy
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Draken
Profile Joined May 2010
Canada61 Posts
Last Edited: 2010-09-07 22:01:51
September 07 2010 21:57 GMT
#1
Did anybody dd a comparison for how much of a mineral income difference there is between upgrading the command center and calling mules, and just not upgrading and keep making SCVs?

If i don't need scans or supply and just want the fastest growing economy possible, is it good to skip the mules and not upgrade at all?
SilverPotato
Profile Joined July 2010
United States560 Posts
Last Edited: 2010-09-07 22:01:13
September 07 2010 22:00 GMT
#2
You can't do this yourself? Mules gather 30 while SCVs gather 5.

Mules on average gather 270 minerals (9 trip

http://starcraft.wikia.com/wiki/Mule
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Zoltan
Profile Blog Joined March 2010
United States656 Posts
September 07 2010 22:01 GMT
#3
its not hard to figure out yourself- a scv takes 17 seconds to build and harvests approx 1 mineral per second. 35 seconds to build the OC- so it "costs" you 50 minreals for the OC (isntead of spending 100 on scvs you spend 150 on the OC). A mule mines 6X faster than a SCV- so after 1 mule, you have almost broken even, after 2 mules, your way ahead.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
Bair
Profile Joined May 2010
United States698 Posts
September 07 2010 22:01 GMT
#4
The sooner you get an OC the better. You may lose build time for a few SCVs, but the MULEs make up for it. The sooner you build the mules, the sooner it catches up because when you have an OC you can build SCVs and call down MULEs.
In Roaches I Rust.
Draken
Profile Joined May 2010
Canada61 Posts
September 07 2010 22:18 GMT
#5
This article says a mule harvests 2 times faster than an SCV :

http://starcraft.wikia.com/wiki/Mule

And this one says 3 times as fast :

http://wiki.teamliquid.net/starcraft2/Mining_Minerals

2 times faster sound about right. Is it?

Also from the same article you can see that an SCV brings around 50 minerals per minute, and from my own experiments i could only see 40 minerals per minute. So 1 mineral per second for a total of 60 per minute seems a bit off...
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-07 22:44:26
September 07 2010 22:36 GMT
#6
Had 22 harvesters mining minerals(@SoW) with avg 800minerals/min, so 40 per min(0.66min/sec) is I'd say around right.
Mule mines 270/90 or 3 minerals/sec, like 4.5x faster than norm scv. I think the correct way to think of this is that you can make 2 SCVs instead of upgrading OC. 2 SCVs produce ~1.3min/sec vs 3min/sec from mule, so the longer you wait, the mule mining starts adding up vs the 2 SCV mining.(when you upgrade to OC it'd then be around (3-1,3)*[time between OC arriving in secs] less minerals you would have if you had built the OC first)

There are situations where stalling OC might be good, but for econ it's prob only if you're using those extra mins for another early CC.
bobartig
Profile Joined August 2010
40 Posts
September 07 2010 22:46 GMT
#7
No, you can never do as well with just scvs, and, without a single measurement, here's why: A mule can mine concurrently from a mineral patch with scvs. Once you hit saturation, additional scvs do very little to nothing, but adding a single mule to the mix is like adding a mineral patch. As it happens, it's like adding 1.66 mineral patches. The rate of harvest for mules is so high, if your concern is economy, you would be plain crazy to try and build away from it.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-09-07 22:50:03
September 07 2010 22:48 GMT
#8
One OC can pretty much maintain one MULE at a time (slight overlap), so its essentially worth a permanent 6 SCVs that don't suffer diminishing returns on their gather speed until you start spending the energy on COMSATs and Calldowns. It costs as much as 3 SCVs up front, and takes as long as two SCVs to make, but it pays for itself pretty rapidly.
Draken
Profile Joined May 2010
Canada61 Posts
Last Edited: 2010-09-07 23:34:20
September 07 2010 23:19 GMT
#9
You guys are right.

I was under the impression that you would lose money on the first mule, but get a huge economic benefit as the game gets longer. But after running the numbers and a couple of simulations, I can see now that even the first mule is more profitable than the SCVs, and you cannot have it soon enough.

I'll save you the calculations, but the result was that even the first mule puts you ahead by 15 (EDIT 15 not 60, corrected) minerals compared to pumping SCVs nonstop. (To get to that number you have to account for everything, cost of the comsat but also the cost of the SCVs.)

One last question though, at what rate does the command center regenerate energy? I want to calculate exactly how many mules i can call over time and the associated income.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 07 2010 23:23 GMT
#10
http://sc2armory.com/game/terran/buildings/orbital-command says 0.56 or mule every 89.something secs.
Jaeger
Profile Joined December 2009
United States1150 Posts
September 07 2010 23:24 GMT
#11
http://wiki.teamliquid.net/starcraft2/Energy

Says 0.5625 energy per second
https://www.dotabuff.com/players/8137911
Pfeff
Profile Joined August 2010
United States270 Posts
September 07 2010 23:33 GMT
#12
Come on man, do some looking of your own. All this shit is on one site
When your loading screen shows my name, just F10 -> N
Draken
Profile Joined May 2010
Canada61 Posts
Last Edited: 2010-09-07 23:42:12
September 07 2010 23:40 GMT
#13
On September 08 2010 08:33 Pfeff wrote:
Come on man, do some looking of your own. All this shit is on one site

I did search for command center energy regeneration on Google but could not locate the information.

Also often you see mistakes on web articles (example of the previous wiki entries that says mule is 2x and 3x faster), so it never hurts to discuss everything. Ends up the real answer was 4.5x faster.

Besides... would forums like this one exist if everybody just searched for everything?
ZannX
Profile Joined August 2010
United States70 Posts
Last Edited: 2010-09-08 01:41:08
September 08 2010 01:38 GMT
#14
You can always open the galaxy editor.

According to the editor, the mule's stats are:

Amount: 6x SCV
Time: 2.05x SCV

So the mule gathers at roughly 2.93 or 3 times as fast.

And of course the Orbital Command's energy regeneration rate is 0.5625 as stated earlier. Which means it takes 88.89 game time to get 50 energy and a mule lasts 90 game time which matches the typical in game experience that you can call down a second one just as the first one runs out.
Draken
Profile Joined May 2010
Canada61 Posts
Last Edited: 2010-09-08 01:46:46
September 08 2010 01:43 GMT
#15
On September 08 2010 10:38 ZannX wrote:
You can always open the galaxy editor.

According to the editor, the mule's stats are:

Amount: 6x SCV
Time: 2.05x SCV

So the mule gathers at roughly 2.93 or 3 times as fast.

And of course the Orbital Command's energy regeneration rate is 0.5625 as stated earlier. Which means it takes 88.89 game time to get 50 energy and a mule lasts 90 game time which matches the typical in game experience that you can call down a second one just as the first one runs out.

The editor gives you raw numbers that do not take into account things like travel distance and mining times, so it stays in the land of vague theorycraft.The math behind the 4.5x is as follow (from observed experimentation thus more reliable) :

mule brings 270 minerals over 90 seconds, that is : 3 minerals / second

SCV brings ~40 minerals per minute, that is : 0.66 minerals / second

3 m/s divided by 0.66 m/s = 4.54 times faster.
ZannX
Profile Joined August 2010
United States70 Posts
Last Edited: 2010-09-08 01:50:28
September 08 2010 01:48 GMT
#16
On September 08 2010 10:43 Draken wrote:
Show nested quote +
On September 08 2010 10:38 ZannX wrote:
You can always open the galaxy editor.

According to the editor, the mule's stats are:

Amount: 6x SCV
Time: 2.05x SCV

So the mule gathers at roughly 2.93 or 3 times as fast.

And of course the Orbital Command's energy regeneration rate is 0.5625 as stated earlier. Which means it takes 88.89 game time to get 50 energy and a mule lasts 90 game time which matches the typical in game experience that you can call down a second one just as the first one runs out.

The math behind the 4.5x is as follow :

mule brings 270 minerals over 90 seconds, that is : 3 minerals / second

SCV brings ~40 minerals per minute, that is : 0.66 minerals / second

3 m/s divided by 0.66 m/s = 4.54 times faster.


You're assuming 40 minerals per minute is correct. The person who stated 40 minerals per minute had 22 scv's harvesting on presumably 8 patches. That's obviously going to be slower per SCV than 8 scv's on 8 patches.

You can't argue with hardcoded numbers - the SCV literally has a resource collection multiplier of 1 while the mule has 6 and the SCV has a collection time multiplier of 1 while the mule has 2.05.

The 22 scv example further favors the mule of course since the mule can mine at the same time as an scv so it's very good for saturated bases - which is probably why the math turned out to be 4.5x since the base was actually oversaturated (20 scv's is *optimal* for 8 patches).

I'm not sure what you mean by mining times and travel distance. They move at the same speed (2.8125) and mining time is... built into the editor (as I stated earlier the mule has 2.05x an scv's mining time). The only variable to consider here is saturation as I just demonstrated.
Nehm
Profile Joined August 2010
Netherlands22 Posts
September 08 2010 01:50 GMT
#17
Mules are less good compared to scvs in the early game because of your low saturation. But as far as I know you regain approximatelyevery mineral you lost or spent because of your oc on your first trip.
What if I say I will never surrender?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
September 08 2010 05:08 GMT
#18
On September 08 2010 10:48 ZannX wrote:
Show nested quote +
On September 08 2010 10:43 Draken wrote:
On September 08 2010 10:38 ZannX wrote:
You can always open the galaxy editor.

According to the editor, the mule's stats are:

Amount: 6x SCV
Time: 2.05x SCV

So the mule gathers at roughly 2.93 or 3 times as fast.

And of course the Orbital Command's energy regeneration rate is 0.5625 as stated earlier. Which means it takes 88.89 game time to get 50 energy and a mule lasts 90 game time which matches the typical in game experience that you can call down a second one just as the first one runs out.

The math behind the 4.5x is as follow :

mule brings 270 minerals over 90 seconds, that is : 3 minerals / second

SCV brings ~40 minerals per minute, that is : 0.66 minerals / second

3 m/s divided by 0.66 m/s = 4.54 times faster.


You're assuming 40 minerals per minute is correct. The person who stated 40 minerals per minute had 22 scv's harvesting on presumably 8 patches. That's obviously going to be slower per SCV than 8 scv's on 8 patches.

You can't argue with hardcoded numbers - the SCV literally has a resource collection multiplier of 1 while the mule has 6 and the SCV has a collection time multiplier of 1 while the mule has 2.05.

The 22 scv example further favors the mule of course since the mule can mine at the same time as an scv so it's very good for saturated bases - which is probably why the math turned out to be 4.5x since the base was actually oversaturated (20 scv's is *optimal* for 8 patches).

I'm not sure what you mean by mining times and travel distance. They move at the same speed (2.8125) and mining time is... built into the editor (as I stated earlier the mule has 2.05x an scv's mining time). The only variable to consider here is saturation as I just demonstrated.

Since I'd hate to have been not clear, at 8 scvs I was avg 340 or 42.5minerals/min, 11 @ 440 , 12 @ ~500, 10 @ ~420. I switched to LT and checked there and got similar results...That being said, I figured out as I was looking at the income tab, I'd take an estimated guess that the whole 60 minerals/minute comes from the fact income shows minerals/42,86sec(like APM).
This ofcourse doesn't matter in the slightest though, but explains the discrepancy better. The reason why I say it doesn't change anything is, sure the value of SCV mining might be then instead a lot closer to 1min/sec, but at the same time the mule's value pumps up to 270/(90/1,4) = ~4,2, which is again around 4.5x when you have more than 8 scvs on minerals.
Draken
Profile Joined May 2010
Canada61 Posts
September 08 2010 08:17 GMT
#19
I'd take an estimated guess that the whole 60 minerals/minute comes from the fact income shows minerals/42,86sec(like APM).

I don't understand this part, could you explain the 42 seconds / APM thing please?
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
Last Edited: 2010-09-08 09:39:49
September 08 2010 08:34 GMT
#20
On September 08 2010 17:17 Draken wrote:
Show nested quote +
I'd take an estimated guess that the whole 60 minerals/minute comes from the fact income shows minerals/42,86sec(like APM).

I don't understand this part, could you explain the 42 seconds / APM thing please?

Fastest is 40% faster than real life(aka 100 RL sec = 140 ingame fastest sec). This translates to APM in SC2 and it seems income. 60/1,4 = 42,659xxxxxsec so income per min is actually income per 42.659 sec and same with APM

Edit: Man I've posted way to much in this thread, sorry about that :/ Anyway to clarify it takes SCV roughly 5sec(gametime) to go a trip so ~1mineral/sec by timing it, which would make the income tab not add up if it was over 60 sec, but makes sense if it is over 42.x sec. This doesn't really matter at all though like I said earlier, except then the '60minerals per minute' thingie is true, if you are talking RL minute(aka 60sec instead of 42.x)
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