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[D]The Strategy-Mechanic Interaction

Forum Index > StarCraft 2 Strategy
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FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-06-18 09:41:04
June 18 2010 08:26 GMT
#1
Author's Note:
+ Show Spoiler +
Whatup guys, my name is Evan "FCsTrYKe" Kim. You probably don't know me since I'm a fairly casual gamer and tend to skirt just below the level of people who are starting to go to competitions (most notably a top 75 Red Alert 3 player for what little it's worth). While for the most part I just lurk and listen, I think that this particular forum could benefit from my expertise, which is maximizing the rate at which you progress given any prior experience or amount of time you have to play the game.

Until the beta starts again (and likely continuing past that) I'll be regularly writing articles about approaching the game, deliberate play, open mindedness, and other such fun topics. For easy access, I'll be archiving the posts on fcstryke.blogspot.com but only because I don't feel like clogging up the forums too much.

It should be a fun journey, if only to burn time until the beta comes back instead of mashing your F5 key out of existence.


As a side note, my articles are geared for any player up to the low-mid Diamond level, but should serve as a gentle reminder of good habits for top tier Diamond players.

If you’ve read my last article, you’ll already know that a player’s skill can be divided into three components: Strategy, Tactics, and Mechanics.

For those of you who’ve missed that article, Strategy is essentially the plan you have which guides your actions in game and Mechanics governs the actual execution of said strategy.

You can find the full post here if you feel like reading it: http://www.teamliquid.net/forum/viewmessage.php?topic_id=131453

Today’s article will discuss the interaction between Strategy and Mechanics. More importantly, we’ll be talking about how focusing your time properly will result in greater improvement as a player.

The Essence of Good Strategy

Every real time strategy game revolves around the following theme: Players are forced to make the best decisions possible given imperfect information.

Now the natural question is, “How can we make good decisions when we don’t know what we’re up against?” The answer to that question is the very nature of good strategy itself.

Without getting overly specific (I’ll probably be writing an article about this in the future) good strategy is at the same time predetermined and flexible. It proceeds to some sort of endgame designed to win outright while at the same time accounting for everything your opponent could do to slow you down.

Just think about how impossible that sounds. For the entire game, whenever you don’t specifically know what’s going on, your strategy needs to account for everything that could possibly be thrown at you at any moment.

Luckily, by playing a lot you can get a good sense of when certain things might happen without even having to scout. Some of that sense comes from correct analysis of the game itself (his banshees are going to be heavily delayed due to the amount of tanks and marauders he made) whereas some of that sense comes from an intimate knowledge of your own build (even if he rushes banshees, the earliest he can have them is when my lair is finishing so I won’t worry about it until then).

And again people, I know some folks are going to comment on this completely undefended definition of good strategy and say I’m wrong or nitpick on something I’ve left out or whatever. Just take my word for it for now, all will be explained in greater detail some other time.

Moving on, there’s another element to strategy which people tend to overlook – your ability to pull of that strategy effectively. In other words, your mechanical skill.

The Role of Mechanics in Strategy

It’s easy to see what the effects of having perfect mechanics are. With perfect mechanics, you can execute your strategies exactly the way you want to execute them. Everything will happen on time and with as much effectiveness as you were planning.

But with imperfect mechanics, your entire strategy suddenly becomes more diluted. Poor mechanics impact every facet of your strategy, making your attacks and defenses either weaker or delayed. In fact, in cases where mere seconds count, poor mechanics can make certain strategies entirely impossible to pull off or defend against.

The lack of mechanical skill is what makes pro strategies impossible to pull off for many players. The strategies are delicately crafted to exploit certain windows of vulnerability in their opponents, and when you lack the mechanics necessary to keep up, the entire strategy falls apart.

It’s possible for a great player to have fantastic mechanics and poor strategy because the player with great mechanics is free to explore all possible strategies until he finds one which suits him.

But it is entirely impossible for a great player to have fantastic strategy and poor mechanics simply because many clever timings are closed off to the player with poor mechanics. Sadly, he might know a lot of awesome things from watching pro replays, but in practice his strategies will feel inadequate.

For that single fact, I believe the mechanical pillar of skill is more important than all others. With a strong mechanical foundation, you open the doors to any number of strategies which you can then use to strengthen your play.

Balancing Strategy and Mechanics

That said, do I think you should focus only on mechanics until they’re perfect? Well, not quite.

For one thing, it’s not really realistic to get perfect mechanics within any realistic time frame. While the mechanical skill cap of Starcraft 2 is much lower than the cap of Starcraft: Brood War, there’s still a lot to do and remember which will take quite a bit of practice for even the most conscientious gamer.

Instead of favoring only one and ignoring the other, use mechanics to drive your growth forward. In your games, try your best to remember to build those workers, not get supply blocked, inject larvae, spend your money, build your buildings at appropriate times, and other such things. As you begin to remember these things, use the ability it gives you to refine the strategies you’re trying to develop and try new strategies that you couldn’t properly pull off before.

As a final note, I want to leave you with the following thought:
Your mechanical skill is not based upon your strategic knowledge. Rather the amount of strategy available to you depends upon your mechanical skill. Practice with that thought in mind and you’ll progress incredibly rapidly.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
ordos
Profile Joined June 2010
Australia38 Posts
June 18 2010 08:39 GMT
#2
Unnecessary but well written nonetheless.
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
Last Edited: 2010-06-18 08:46:58
June 18 2010 08:45 GMT
#3
I'd like to add :D

I'd say practice on Build Orders first then we get to mechanical skill afterward, nothing beats a strong Build Order except a counter for that build order.

Great advice :D

If you want to practice you're mechanics I suggest playing micro maps or multitasking maps as well as review or play YABOT by xorpwnz so that you'll have both strategical and mechanics pillars before phase 2 comes out.

Also ask for the best Hotkeys for your specific race, that really helps with your mechanics
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-06-18 08:48:39
June 18 2010 08:47 GMT
#4
On June 18 2010 17:39 ordos wrote:
Unnecessary but well written nonetheless.


I think that a lot of people, even here on Team Liquid, have a basic misunderstanding of how strategy actually leans on strong mechanics. You'll get nonsensical cries of imbalance, arguments from platinum/low diamond players, and other such things which clearly stem from players who are unable to clearly analyze the flaws in their own play.

My goal is not to preach to the choir. That you already understand this concept is fine. However I still strongly believe that there's a great silent majority who will benefit from these types of articles. Those are the people I'm writing for.

Thank you for your input though, I do pride my writing style :D
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
deidara
Profile Joined June 2010
United States2 Posts
June 18 2010 08:50 GMT
#5
On June 18 2010 17:39 ordos wrote:
Unnecessary.


I disagree. You need to think BIG picture here. Sure maybe the bits and pieces of it were something everyone already knew piece by piece but it's about time someone threw it all together and showed how the pieces fit together. What about for newer players? Would you still call this unnecessary? Although I believe even experienced players can learn from this
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 18 2010 08:54 GMT
#6
I'm pretty sure this and the other thread is actually already covered in the BW strategy section and in the liquipedia. But I guess it couldn't hurt repeating it here...
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
June 18 2010 08:59 GMT
#7
On June 18 2010 17:54 Ghostcom wrote:
I'm pretty sure this and the other thread is actually already covered in the BW strategy section and in the liquipedia. But I guess it couldn't hurt repeating it here...


If it is (which I don't know since I haven't checked), I still think that hearing different voices and perspectives is useful for the aspiring Starcraft 2 player.

Thanks for reading my own version of whatever article you're thinking of though. I know we're all bored waiting for the Beta to come back.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Jollyburner
Profile Joined June 2010
Canada190 Posts
June 18 2010 09:18 GMT
#8
On June 18 2010 17:39 ordos wrote:
Unnecessary but well written nonetheless.


there are so many nubs on these forums who will learn from reading this its not even funny. and they likely havent found their way to liquipedia either, but theyll see these threads.

good job contributing your expertise to the community FC.Strike, keep it coming.

if your total nub, read all this guys future posts, it will help you understand better what your supposed to be doing to win consistently.
sc2 imba aoe im pro now :D
Quornix
Profile Joined June 2010
23 Posts
Last Edited: 2010-06-18 13:15:54
June 18 2010 13:15 GMT
#9
It's something that's been said thousands of times (in various forms) over millennia, because it's true. Whether applied to gaming, politics, war, law, or medicine, it's essential to have a strong strategy, fine tactics, and precision mechanics in any competitive arena. It's a good thing to have another perspective on it, to catch a few fresh readers, but the person most likely to benefit from this is the OP. The act of taking what you have learned about competition and putting it in (mostly) your own words helps cement it in the mind. Posted or cast or just for yourself, it's probably worth doing at least once, if only to see if you can.

Admittedly, applying what you know is always another can of worms, but knowing that is the key to planning a strategy that you can execute even given your fallible mechanics.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
June 18 2010 22:56 GMT
#10
Thanks for the input Quornix, I certainly think there's a lot of brilliance there.

In my experience, abstract strategy concepts required a raised consciousness of sorts. They're the kind of thing that once you've heard once, you assume are obvious.

The purpose of these articles is indeed to help solidify my own views, you were definitely right about that. But beyond that, I also hope to raise the consciousness of those readers who didn't know these things before - the readers presumably up to the low-mid diamond level.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
Quornix
Profile Joined June 2010
23 Posts
June 20 2010 00:05 GMT
#11
I figure you're going to apply those concepts directly to Starcraft II with these posts, so knowing what you mean by them gives us a better reference point for what you say. Anyway it doesn't hurt to hear a new take on the basics, or have them available for those who haven't heard. Figuring this stuff out gave us our most dangerous tool. Lions only have tactics -- people have strategy.
Challe
Profile Joined June 2010
Afghanistan58 Posts
June 20 2010 00:17 GMT
#12
sorry but there is already a day9daily on this
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-06-20 00:26:45
June 20 2010 00:25 GMT
#13
On June 20 2010 09:17 Challe wrote:
sorry but there is already a day9daily on this


I'd love to see a link posted, I'm sure it will help all of us.

Edit: Nevermind, noticing the icon by his name (the nuke) it seems he was banned for adding nothing of worth to these forums. Can't say I blame the mod who did it.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
TriniMasta
Profile Joined December 2009
United States1323 Posts
June 20 2010 01:16 GMT
#14
On June 20 2010 09:17 Challe wrote:
sorry but there is already a day9daily on this

the daily doesn't really provide everything, like how to counter and stuff. In the lower and middle levels (even high leagues), every mech player will play a bit differently, or should I say in their own preferred style, such as 1 less factory, faster starport (deducting 1 fac), going for more helions instead of Thors, etc.
정명훈 FIGHTING!!! Play both T and P.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-20 03:24:00
June 20 2010 03:22 GMT
#15
I posted something like this in a previous thread, but I think it's important to note how much the game is dominated by mechanics right now. There isn't a large diversity in strategy at this point. All the high-level players are basically executing the same strategies you see in the diamond leagues (although they do often pioneer them).

I'm normally the type of RTS player who would disagree with you and always favor strategy over mechanics, but I think the main gap between pros and diamond-level players right now is the mechanics. We have to remember that SC2 isn't a completely new IP - it's a sequel to BW, so the top players now are simply carrying over mechanics from BW (or WC3) and beating everyone else based on their lack of development at this point.

There isn't a large strategic difference between 'pros' (if anyone is a pro in the beta) and diamond-level players. You can get high in the diamond rankings with around 60-80apm just by having good strategies. From there on you're going to need to develop very good mechanics to compete.

As with any new RTS, mechanics are going to differentiate players at the offset because players that have been playing RTSes recently will have sharpened skills. As the game progresses and the mechanics curve lessens, we're going to see strategy be the differentiating factor, not mechanics.
vileEchoic -- clanvile.com
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
Last Edited: 2010-06-20 04:39:24
June 20 2010 04:37 GMT
#16
You're certainly right iEchoic. I only think that mechanics is the most important determiner for skill because without solid mechanics it's impossible to have good strategy. Hopefully as the game matures and people start getting better mechanics, we'll start to see more and more games focused on strategy and outplaying one another instead of smashing huge forces head to head.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
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