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[D] Sentries Hallucinate - Page 4

Forum Index > StarCraft 2 Strategy
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Cyclon
Profile Joined March 2010
United States99 Posts
Last Edited: 2010-03-24 13:52:56
March 24 2010 13:52 GMT
#61
Energy cost is just too expensive for most situations. Guardian shield and force field are so awesome as it is, and they require a lot of energy. Hallucinate definitely takes a backseat to giving your army 20% more health or nullifying half of the opposing player's forces.

I could see it being useful for faking out terrans who are trigger happy with their EMP. Fake them out a few times with single hallucinated templar, if they start wising up then use a real one and feedback the ghosts. Maybe it could also be useful as a sort of double tech-fake, tricking opponents into thinking you aren't getting certain tech that you are infact getting at a proxy.
Warpzit
Profile Joined June 2008
Denmark28 Posts
March 24 2010 14:23 GMT
#62
Naz
Liquid`Nazgul March 24 2010 22:15. Posts 11105 PM Profile Quote
I can't possible imagine how spending 100 energy on getting a probe is more effective than two force fields. You must really suck at using force field.


Lets say you have 8 sentinels with full mana. Then you cast 8*4 = 24 forcefields Great job there. trying to wall off whole the map? Ye usually you would cast some shields but still lots of forcefields to cast. Besides 4 probes is many wasted shots for your opponent. And lets say those are immortal or tank shots. Wouldn't you prefer not getting hit than being hit and be able to pull back behind your camper shield?
goswser
Profile Blog Joined May 2009
United States3548 Posts
March 24 2010 15:01 GMT
#63
I think its most useful if you are building a lot of sentries to counter muta, just because you might have 15 or more then.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
zealing
Profile Blog Joined January 2009
Canada806 Posts
March 24 2010 15:06 GMT
#64
lol i can't even remember a game where i've seen it 0_o would be cool to see hal Mother ship though,i think faking would work but it would be in certian situations, like go fast phoniex harass and hal 2 or 3 times to make zerg think your going bass air while in the mean time your massing sents and zelots or something
Think you got lag? It took Jesus 3 days to respawn.
Cyclon
Profile Joined March 2010
United States99 Posts
Last Edited: 2010-03-24 15:08:53
March 24 2010 15:06 GMT
#65
On March 24 2010 23:23 Warpzit wrote:

Lets say you have 8 sentinels with full mana. Then you cast 8*4 = 24 forcefields Great job there. trying to wall off whole the map? Ye usually you would cast some shields but still lots of forcefields to cast. Besides 4 probes is many wasted shots for your opponent. And lets say those are immortal or tank shots. Wouldn't you prefer not getting hit than being hit and be able to pull back behind your camper shield?


Noone uses 8 sentry's worth of forcefields at once. You skirmish and lay down a few here, a few there to break up an army. Probably very few players actually have 8 fully charged sentries at once.

If you use sentry's for hallucinate, you are using up 100/100 + x * 50/100 worth of minerals/gas just to make copies of a unit that do no damage and die 2x as quickly. I think it would be better in most cases to use that money to create real units that do real damage. The only way I can see straight up hallucination tanks working is if you are using the sentry's for another purpose at the same time, such as anti air vs muta. Only in situations like that do indeed have excess energy with nothing else to use it on, and I imagine mass hallucination of either the sentry or stalker would really take a lot of of the mutalisk bite.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-03-24 15:48:21
March 24 2010 15:20 GMT
#66
On March 24 2010 23:23 Warpzit wrote:
Show nested quote +
Naz
Liquid`Nazgul March 24 2010 22:15. Posts 11105 PM Profile Quote
I can't possible imagine how spending 100 energy on getting a probe is more effective than two force fields. You must really suck at using force field.


Lets say you have 8 sentinels with full mana. Then you cast 8*4 = 24 forcefields Great job there. trying to wall off whole the map? Ye usually you would cast some shields but still lots of forcefields to cast. Besides 4 probes is many wasted shots for your opponent. And lets say those are immortal or tank shots. Wouldn't you prefer not getting hit than being hit and be able to pull back behind your camper shield?


Why do you have 8 sentries sitting around with full mana? Are you just sitting in your base doing nothing? That's not a realistic scenario you have there.
next week on Everybody Loves HypnoToad:
BentoBox
Profile Joined November 2009
Canada303 Posts
March 24 2010 15:21 GMT
#67
Found a cast of a P player [Voidwards] would would mass up sentries for force fields and hallu and would basically use the latter just to intimidate his opponent into giving up territory. I remember watching these over the weekend so the details are quite hazy but if the Z player does not expect such a strategy, he'd have no reason to get overseers (especially if he doesn't scout templar tech and/or feels greedy). Anyways it worked for him;

Voidwards vs Mezmerize

PT1

PT2


Voidwards vs z00bie

PT1

PT2
Only dead fish swim with the stream
da_head
Profile Blog Joined November 2008
Canada3350 Posts
March 24 2010 15:31 GMT
#68
woah, hallu immortals have hardened shields?! if that's not a good way to soak up sum damage, then i don't know what is
When they see MC Probe, all the ladies disrobe.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 24 2010 23:32 GMT
#69
Has anyone tried this with warp prisms?

You'd think that a big fake drop would be good for sowing confusion.
I serve my houseguests slices of butter.
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