• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:19
CET 06:19
KST 14:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1476 users

[D] The Sensor/Radar tower

Forum Index > StarCraft 2 Strategy
Post a Reply
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2010-03-11 16:51:12
March 11 2010 16:50 GMT
#1
I'm my frantic clicking I always forget about the details, such as upgrading and building the ''other'' buildings.

Did anyone find a really good use for the sensor tower. On paper I think it would be great against any kind of sneak attack. If enemies are coming in the front door, your scouts will spot them anyway.

So, this morning I played a 1v1, TvZ. The zerg plopped a nydus worm right next to my workers and unloaded about 30 zerglings that chewed up half my base. I was ready to call GG until I attacked his base with my MM ball and realised he had no defenses whatsoever, so I won.

BUT, it doesnt change the fact that the nydus worm is extremely dangerous, if not OP, if I dare say so.

I was trying to find a counter because all he needs is sight of my base. The wall-in prevents changelings from coming in. I thought maybe turrets surrounding my base could work well but it takes too many minerals and careful positioning.

So... Provided I constantly keep an eye on the minimap, could the sensor tower save my butt against a sneaky overlord.

On a related topic, I'm colorblind and red is basically invisible to me if matched against green or brown, so... the minimap is not so great for me.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Shade692003
Profile Joined August 2005
Canada702 Posts
March 11 2010 16:55 GMT
#2
I find that on blistering sands a radar tower is very useful. You can place it in such a way to cover both the entrance of your natural's choke and the rocks backdoor. This way it's really easy to notice a backdoor attempt and forces incoming to your choke.
I hate the post below mine because it feels War3-ish.
Twe3k
Profile Joined August 2009
89 Posts
March 11 2010 16:56 GMT
#3
Main downside is that people can see your sensor tower's Range, and thus can plan around your sensor tower.

As for your issue with nydus canal. I recommend placing Supply depots strategically across your base to give you view of your entire base. that way you will be able to respond the quickest to a nydus worm.

Don't count out turrets they will save you mid game vs muta. but for early game just throw down some well placed SD's and you should be ready for any attacks by z.
Lets Burn! <_/_/_D
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2010-03-11 17:05:12
March 11 2010 17:04 GMT
#4
Yeah, I notcied that...

Why the hell can other players see the range of my sensor tower??!!?!

If that's the case then shouldn't I be able to see observers?
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Mnijykmirl
Profile Joined February 2010
United States299 Posts
March 11 2010 17:11 GMT
#5
I'm pretty sure it'll be worth the investment in certain situations eventually. If Terran is playing defensive on some point, for example, with Thor or marines vs. mutalisk, that extra response time it would offer could be absolutely vital. It can save your need for so many Turrets. I agree that others should not see its range on the minimap.
Odds
Profile Joined May 2008
Canada1188 Posts
March 11 2010 17:46 GMT
#6
I am not given a warning when Nydus canal pops up.

Why should the Zerg know the exact extent of my radar? =/
Odds.633, AM. Plat level currently. Would love more practice partners, add me, let's play!
Antpile
Profile Joined March 2009
United States213 Posts
March 11 2010 18:31 GMT
#7
I think this thing is incredibly powerful just the way it is. It's like built in maphack for the most part and I don't see why you would ever go a game without making one of these. Once you are on two base, it isn't that hard to find 100 gas and you probably don't need it when you are still on one base due to the fact that you have less area to defend.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
Last Edited: 2010-03-11 18:39:35
March 11 2010 18:39 GMT
#8
In the few times that I've used it, it's helped me a lot. You can spot stray overlords around your base that are planting nydus worms. Just knowing when your opponent is moving out is a big help.
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2010-03-11 18:48:04
March 11 2010 18:47 GMT
#9
It would be insanely useful to park one next to HIS base if it wasnt for the obvious blue triangle radius telling him exactly where your tower is.

Edit:

Can you plant a nydus worm off a comsat scan?
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
March 11 2010 18:49 GMT
#10
On March 12 2010 02:46 Odds wrote:
I am not given a warning when Nydus canal pops up.

Why should the Zerg know the exact extent of my radar? =/



Scout his base?
Notice a lot of army isnt on his perimeter
A barfing sound once the nydus starts to pop up and you got like 10 secs before any unit comes out of it. Ow and you can destroy it before it does so. And even then about 2 or 3 units/sec come out of it, so if you destroy it quickly only a few units will be in your base. As T it should be easy to cover your plateau with say 2 tanks.
Wut
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
March 11 2010 20:09 GMT
#11
On March 12 2010 02:46 Odds wrote:
I am not given a warning when Nydus canal pops up.

Why should the Zerg know the exact extent of my radar? =/


actually you ARE given a warning. The roar from the nydus worm can be heard anywhere on the map.
next week on Everybody Loves HypnoToad:
rifi
Profile Joined February 2010
United States74 Posts
Last Edited: 2010-03-11 22:49:24
March 11 2010 21:03 GMT
#12
I find the sensor tower very useful vs muta harass. Makes it way easier to position my marines when I know when and where the attack is coming from.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 11 2010 21:08 GMT
#13
sensor tower is never going to be used at top level. Ever. It's unnecessary as pros already have map awareness, and it's also 100 vespene wasted.
Sup
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-03-11 23:25:53
March 11 2010 23:24 GMT
#14
On March 12 2010 06:08 avilo wrote:
sensor tower is never going to be used at top level. Ever. It's unnecessary as pros already have map awareness, and it's also 100 vespene wasted.


Because terrans have developed how to make overlords so their airspace is scouted at all times. Also they know how to make invincible scouts that have no gaps in vision that can see the number of units close to your base at all times...scouts that don't die before you get an accurate headcount... forcing the nme to position their army in less favorable places in order to conceal numbers, especially close positions.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 11 2010 23:35 GMT
#15
The Sensor Tower is actually pretty good late game. You'd be surprised as to how good the thing is if you just place it at your expos. However, it's hard to spare the gas to build them, but they're really good when paired with a Planetary Fortress because it gives you a much greater warning time to rush your army over to defend.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Half
Profile Joined March 2010
United States2554 Posts
March 12 2010 02:14 GMT
#16
On March 12 2010 02:04 Krowser wrote:
Yeah, I notcied that...

Why the hell can other players see the range of my sensor tower??!!?!

If that's the case then shouldn't I be able to see observers?


You can see observers...they have a distortion effect.
Too Busy to Troll!
Stropheum
Profile Joined January 2010
United States1124 Posts
March 12 2010 03:06 GMT
#17
On March 12 2010 02:04 Krowser wrote:
Yeah, I notcied that...

Why the hell can other players see the range of my sensor tower??!!?!

If that's the case then shouldn't I be able to see observers?

Observers can't see a mile in every direction.
Feefee
Profile Joined November 2009
Canada556 Posts
March 12 2010 04:21 GMT
#18
I used a sensor tower tank push against a hydra army once^^ Just hopped towers forward one by one. They're the new spider mine when it comes to map vision
Trenan
Profile Joined February 2010
United States14 Posts
March 12 2010 04:37 GMT
#19
I feel the sensor tower is best used when your opponent goes air tech. Having a sensor tower on opposite sides of your base gives you a fairly large heads up when they intend to move in on you. I also find it great for keeping overlords away, since ill just shoot them down if they hang around the towers range. There are also several maps that the sensor tower can not be flown around since the range reaches the corner of the map, since most players do not move units inside the sensors range it gives you a good indication of where they will strike letting you mass defenses in that area.

I really do dislike seeing the range on the minimap/fog of war. I think it is okay to see the range, but id rather you see it via scouting.
There can be only none!
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta54
HKG_Chickenman51
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 199
ProTech120
Dota 2
NeuroSwarm102
LuMiX1
League of Legends
JimRising 645
Other Games
summit1g16404
tarik_tv11202
C9.Mang0447
WinterStarcraft318
FrodaN150
Organizations
Other Games
gamesdonequick1066
Counter-Strike
PGL157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt529
Other Games
• Shiphtur46
Upcoming Events
CranKy Ducklings
4h 41m
IPSL
12h 41m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
12h 41m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
14h 41m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
17h 41m
Sparkling Tuna Cup
1d 4h
WardiTV Korean Royale
1d 6h
IPSL
1d 12h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 12h
BSL 21
1d 14h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.