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Published as [NS] Festering Weir version 1.1 on {US} {EU} {KR}
Spawns: 2 at (2), (10) Playable Size: 142x144 Bases: 17 Expansions: 10 normal + 2 reduced + 3 high-yield Watchtowers: 2
This map is inspired by Blizzard's Klontas Mire, a map which had interesting ideas but ended up playing too aggressive. The goal was to address the viability of taking the third base, and making it so that the execution of aggressive play matters more than the decision to just be aggressive. An in-base third helps bridge the gap to clearing out the rocks and taking more expansions, and the top center bases have been adjusted to be more easily defensible.
The top of the map borrows heavily from Klontas Mire, but the bottom of the map is completely different, and contains more expansions for a better LotV lategame. If you want to go later into the game, the rocks and watchtowers encourage you to be active on the map, in order to secure more expansion locations.
Details: + Show Spoiler +
Changelog:
Current Version - 1.1 Widened narrow rush path allowing all units to fit. + Show Spoiler [Version 1.0 - Original] +
Feel free to check it out in game, and also to leave comments. GLHF
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Fan of axial symmetry lately?
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Rotational maps are in the works too.
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What a sight for sore eyes! I like the colors, something like that is missing from the current 1v1 mappool.
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What units can fit on the diagonal-unit wide bridge? I assume you had to alter the pathing for it to work at all, but how big is it?
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No pathing altered, large units like Colossi and Ultralisks fit across the passage just fine.
On April 19 2020 18:45 naughtDE wrote: What a sight for sore eyes! I like the colors, something like that is missing from the current 1v1 mappool. Thank you, Zerus has always been one of my favorite themes to work with.
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On April 23 2020 00:12 NewSunshine wrote:No pathing altered, large units like Colossi and Ultralisks fit across the passage just fine. Show nested quote +On April 19 2020 18:45 naughtDE wrote: What a sight for sore eyes! I like the colors, something like that is missing from the current 1v1 mappool. Thank you, Zerus has always been one of my favorite themes to work with.
Thors and tanks too? Those are slightly larger.
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Well spotted xp, I forgot that. Tanks and Thors are too big to cross the diagonal portion.
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1.1 update going live now, with a fix to the central passageway: + Show Spoiler +
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On April 23 2020 23:17 NewSunshine wrote:1.1 update going live now, with a fix to the central passageway: + Show Spoiler +
Thought it was too narrow lol
Excited to play this one though, been having lots of nostalgia for old maps--And I agree Zerus is one of the best tilesets, its a shame its so hard to do it justice.
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Think the triangle 3rd base is way too safe there is only one realistic attack angle and you can defend your 3rd and natural at the same time basically.
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