[M](2) Elsecaro Reef
Forum Index > SC2 Maps & Custom Games |
Mentsan
6 Posts
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Alkapaha
2 Posts
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Invalid99
Canada37 Posts
-The third base is a bit too close and very exposed from behind due to how its pointing outward from where you expand from The center the map is way too wide open imagine playing TvZ or PvZ walking onto the lowground and instantly getting ling surrounded, against a zerg that has their creep spread there especially, and/or is holding the watchtower, there's no way you can move across the map. There isn't really a close 4th unless you take down the rocks or float out a cc to that one next to the main. As a general rule bases should be able to be connected with 1-2 creep tumours from the edge of hatch creep and no more. The bases that are on the grass are also too close together, but are plaved far enough away and in such an awkward position that you'd never take them. | ||
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