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[M] (2) Sequencer - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
Kerdinand
Profile Joined November 2016
Germany113 Posts
July 09 2017 20:29 GMT
#21
On July 10 2017 03:50 -NegativeZero- wrote:
Show nested quote +
On July 10 2017 02:28 [PkF] Wire wrote:
On July 10 2017 00:47 Kerdinand wrote:
Seems like a reasonable change Sequencer really needed. However, I think the rush distances are still far too long. If you want to make timing attacks worthwile, you should probably move one of the spawn locations to the natural of the other main or at least reduce the map size by another 50% or so.
A good start at least.

please do the 3rd edition Negative please ha ha

very well then

sequencer 3: "just kill me already" edition

[image loading]


Hmmm....Acceptable.
If we could just vote for ladder maps, this would be my first choice. :D
Na jakar me'nah. - sOs - PartinG - Stats
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
February 09 2018 04:36 GMT
#22
your wish has been granted guys

[image loading]

new update: "subsequence", bounds 132x134, entered into tlmc #10 - let's see how it does lol
vibeo gane,
lovranchisko
Profile Joined December 2018
4 Posts
Last Edited: 2018-12-17 20:07:42
December 17 2018 11:39 GMT
#23
On February 15 2017 19:09 -NegativeZero- wrote:
Sequencer 0.1
130x162
Published on NA/EU/KR


[image loading]

This medium-sized macro map features a grid of alternating high ground pods, inspired by the BW proleague map "Geometry", encouraging players to use them to establish defensive positions. Destructible rocks initially block several paths and make certain bases easier to take. But once the rocks are down, despite the map's constricting appearance, it becomes quite open - since the pods are so close together, it's easy to move between adjacent pods to flank from a side ramp, and numerous possible routes are available to traverse the map. The map offers 2 choices of 3rd base: a standard, fairly vulnerable base on the low ground, and a protected base located behind the natural wall, but with a reduced resource count of only 6 mineral nodes and 1 geyser. Chaturbate Xnxx Tubegalore



Features
  • Multiple alternating high ground pods allow for defensive positioning as well as flanking and outmaneuvering
  • Rocks slightly restrict initial pathing while allowing the full grid to be opened up later
  • Choice of a protected 3rd with only 6 minerals and 1 gas, or a more vulnerable standard 3rd

Angled
+ Show Spoiler +
[image loading]


Details
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Tileset
+ Show Spoiler +
Shakuras City3
Cybros2
Cybros6
Ulnar Outer7
Skygeirr Lab Inner Grid Small

Skygeirr Platform Manmade Cliffs 0

looks like a fantastic map for carriers. 4 high ground bases should make defending pretty easy.
Avexyli
Profile Blog Joined April 2014
United States694 Posts
December 18 2018 05:15 GMT
#24
Mate the map was on the ladder..
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2018-12-18 05:25:04
December 18 2018 05:24 GMT
#25
On December 18 2018 14:15 Avexyli wrote:
Mate the map was on the ladder..


It's a bot. It just copied that passage from earlier in the thread.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
December 26 2018 01:03 GMT
#26
if you look carefully, you'll notice that my OP does not, in fact, contain sketchy fake links to porn sites
vibeo gane,
themusic246
Profile Joined December 2012
United States211 Posts
December 27 2018 15:12 GMT
#27
Bacon weave map thread has returned
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
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