![[image loading]](http://i.imgur.com/51QYfEg.jpg)
Officially uploaded to [NA] [EU] [KR]
Map Details
Name SMA Karōshi
Version 1.0 (09/02/2016)
Bounds 140x138
Bases 14 Normal Yield & 2 High Yield
Rocks 3
Eye Candy
Forum Index > SC2 Maps & Custom Games |
eTcetRa
Australia822 Posts
![]() Officially uploaded to [NA] [EU] [KR] Map Details Name SMA Karōshi Version 1.0 (09/02/2016) Bounds 140x138 Bases 14 Normal Yield & 2 High Yield Rocks 3 Eye Candy | ||
InfCereal
Canada1759 Posts
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Antares777
United States1971 Posts
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Ovalient
Korea (South)64 Posts
I love this aesthetics that flatland composition. | ||
NewSunshine
United States5938 Posts
+ Show Spoiler [As Seen Here] + ![]() It would make the terrain much more unique. I'm gonna act like that's how it is, anyway. | ||
Uvantak
Uruguay1381 Posts
![]() It seriously looks like there are a couple 2 pylon cannon rushes there. Even when we don't see cannon rushes as much anymore they still can be lethal, specially with the newer pylon photon overcharge. Other than that, I consider this to be one if not the best map you have done (or that I recall atm ;p ). Oh, also the thing that new sunshine said, what if instead of it being a empty space you added a set of diagonal rocks+the LoS blockers? It wouldn't be so hard in the expansion flow as Sunshine wants, but I consider that it would be pretty cool. | ||
sTYleZerG-eX
Mexico473 Posts
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Fatam
1986 Posts
![]() I think one of the island bases should be further from the cliffs or somehow otherwise more defensible (either the near one or the 7/1 o'clock). As-is it's going to be pretty rare that anyone take an island base before their 4th or 5th, and as such the main feature of the map will go unused in a high % of games. Other than Terran maybe making a greed play now and then with an extra CC floating over. It -is- cool that eventually you have to start taking island bases, rather than it just being an option like in most maps that have one. @ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P | ||
Kaeque
22 Posts
Can we just have this on ladder... like right now... | ||
Phaenoman
568 Posts
Gonna be a matter of time until someone picks up that "idea". | ||
Semmo
Korea (South)627 Posts
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Avexyli
United States694 Posts
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TheFish7
United States2824 Posts
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eTcetRa
Australia822 Posts
On February 04 2016 01:37 InfCereal wrote: Are all of the highground expansions islands? Yes, with the exception of the mains. On February 04 2016 01:37 Antares777 wrote: I love this map! Island maps are totally more viable than they have ever been with how easy and popular drop tech has been for all races. I also like how resource dense it is for its size. I really hope that this map is balanced enough to see play on the ladder. It should be unique enough for Blizzard to at least give it some notice. ![]() Thanks, I do hope that islands are more viable in reality aswell. On February 04 2016 10:08 Uvantak wrote: Hmmmm, it looks very, very nice Etc, I have 1 concern, and 1 concern only, and that's the area behind the Natural mineral lines. ![]() It seriously looks like there are a couple 2 pylon cannon rushes there. Even when we don't see cannon rushes as much anymore they still can be lethal, specially with the newer pylon photon overcharge. Other than that, I consider this to be one if not the best map you have done (or that I recall atm ;p ). Oh, also the thing that new sunshine said, what if instead of it being a empty space you added a set of diagonal rocks+the LoS blockers? It wouldn't be so hard in the expansion flow as Sunshine wants, but I consider that it would be pretty cool. I'll fix that, no need for that possibility imo. As far as the paths to the gold goes, I think that the golds are far enough out of the way its not needed. On February 04 2016 13:17 Fatam wrote: just being an option like in most maps that have one. @ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing. | ||
[PkF] Wire
France24193 Posts
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Fatam
1986 Posts
On February 06 2016 22:15 eTcetRa wrote: Show nested quote + On February 04 2016 13:17 Fatam wrote: just being an option like in most maps that have one. @ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing. Hmm. I wonder if any of the stuff you submitted previously would work, with maybe a tiny tweak here and there to goofy it up a bit. Your stuff last contest was pretty strong. | ||
eTcetRa
Australia822 Posts
On February 08 2016 15:51 Fatam wrote: Show nested quote + On February 06 2016 22:15 eTcetRa wrote: On February 04 2016 13:17 Fatam wrote: just being an option like in most maps that have one. @ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing. Hmm. I wonder if any of the stuff you submitted previously would work, with maybe a tiny tweak here and there to goofy it up a bit. Your stuff last contest was pretty strong. I possibly could, but it would feel tacky. I may do so anyway and just submit some recent larger maps I made before LOTV dropped. Also, now uploaded to NA, EU, and KR servers. | ||
fezvez
France3021 Posts
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eTcetRa
Australia822 Posts
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