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[M](2) SMA Karōshi

Forum Index > SC2 Maps & Custom Games
Post a Reply
eTcetRa
Profile Joined November 2010
Australia822 Posts
Last Edited: 2016-02-09 14:34:32
February 03 2016 15:15 GMT
#1
[image loading]

Officially uploaded to [NA] [EU] [KR]



Map Details

                  Name SMA Karōshi
                  Version 1.0 (09/02/2016)
                  Bounds 140x138
                  Bases 14 Normal Yield & 2 High Yield
                  Rocks 3



Eye Candy

+ Show Spoiler [Click for images] +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Retired Mapmaker™
InfCereal
Profile Joined December 2011
Canada1759 Posts
February 03 2016 16:37 GMT
#2
Are all of the highground expansions islands?
Cereal
Antares777
Profile Joined June 2010
United States1971 Posts
February 03 2016 16:37 GMT
#3
I love this map! Island maps are totally more viable than they have ever been with how easy and popular drop tech has been for all races. I also like how resource dense it is for its size. I really hope that this map is balanced enough to see play on the ladder. It should be unique enough for Blizzard to at least give it some notice.

Ovalient
Profile Joined May 2011
Korea (South)64 Posts
February 03 2016 17:09 GMT
#4
What a beauty!
I love this aesthetics that flatland composition.
SC2 Melee Map Team : Team Crux
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2016-02-03 23:54:34
February 03 2016 23:53 GMT
#5
I think it would have been cool if you had empty space where you have the LoS blockers next to that gold base, so you have to go all the way around.

+ Show Spoiler [As Seen Here] +
[image loading]


It would make the terrain much more unique. I'm gonna act like that's how it is, anyway.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
February 04 2016 01:08 GMT
#6
Hmmmm, it looks very, very nice Etc, I have 1 concern, and 1 concern only, and that's the area behind the Natural mineral lines.

[image loading]

It seriously looks like there are a couple 2 pylon cannon rushes there. Even when we don't see cannon rushes as much anymore they still can be lethal, specially with the newer pylon photon overcharge.

Other than that, I consider this to be one if not the best map you have done (or that I recall atm ;p ).

Oh, also the thing that new sunshine said, what if instead of it being a empty space you added a set of diagonal rocks+the LoS blockers? It wouldn't be so hard in the expansion flow as Sunshine wants, but I consider that it would be pretty cool.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
February 04 2016 01:25 GMT
#7
Very nice, I really like the bridges
10%
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2016-02-04 04:18:18
February 04 2016 04:17 GMT
#8
Pretty cool

I think one of the island bases should be further from the cliffs or somehow otherwise more defensible (either the near one or the 7/1 o'clock). As-is it's going to be pretty rare that anyone take an island base before their 4th or 5th, and as such the main feature of the map will go unused in a high % of games. Other than Terran maybe making a greed play now and then with an extra CC floating over. It -is- cool that eventually you have to start taking island bases, rather than it just being an option like in most maps that have one.

@ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Kaeque
Profile Joined January 2016
22 Posts
February 04 2016 12:03 GMT
#9
Damn! This map is incredibly well executed!
Can we just have this on ladder... like right now...
/keɪk/
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2016-02-04 12:27:24
February 04 2016 12:27 GMT
#10
At first glance I thought this was double cross spawn positions, with one having gold as natural and the other standard minerals.
Gonna be a matter of time until someone picks up that "idea".
Random is hard work dude...
Semmo
Profile Joined June 2011
Korea (South)627 Posts
February 04 2016 23:52 GMT
#11
This is a cool map. I don't know about the island though.
Mapmaker of Frost, Fruitland and Bridgehead
Avexyli
Profile Blog Joined April 2014
United States694 Posts
February 05 2016 01:17 GMT
#12
It's nice, but I would make the island near the main have a ramp.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
February 05 2016 01:23 GMT
#13
Best island map ever!
~ ~ <°)))><~ ~ ~
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 06 2016 13:15 GMT
#14
On February 04 2016 01:37 InfCereal wrote:
Are all of the highground expansions islands?


Yes, with the exception of the mains.

On February 04 2016 01:37 Antares777 wrote:
I love this map! Island maps are totally more viable than they have ever been with how easy and popular drop tech has been for all races. I also like how resource dense it is for its size. I really hope that this map is balanced enough to see play on the ladder. It should be unique enough for Blizzard to at least give it some notice.



Thanks, I do hope that islands are more viable in reality aswell.

On February 04 2016 10:08 Uvantak wrote:
Hmmmm, it looks very, very nice Etc, I have 1 concern, and 1 concern only, and that's the area behind the Natural mineral lines.

[image loading]

It seriously looks like there are a couple 2 pylon cannon rushes there. Even when we don't see cannon rushes as much anymore they still can be lethal, specially with the newer pylon photon overcharge.

Other than that, I consider this to be one if not the best map you have done (or that I recall atm ;p ).

Oh, also the thing that new sunshine said, what if instead of it being a empty space you added a set of diagonal rocks+the LoS blockers? It wouldn't be so hard in the expansion flow as Sunshine wants, but I consider that it would be pretty cool.


I'll fix that, no need for that possibility imo.

As far as the paths to the gold goes, I think that the golds are far enough out of the way its not needed.

On February 04 2016 13:17 Fatam wrote:
just being an option like in most maps that have one.

@ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P


Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing.


Retired Mapmaker™
[PkF] Wire
Profile Joined March 2013
France24193 Posts
February 06 2016 13:44 GMT
#15
Very neat idea.
Fatam
Profile Joined June 2012
1986 Posts
February 08 2016 06:51 GMT
#16
On February 06 2016 22:15 eTcetRa wrote:
Show nested quote +
On February 04 2016 13:17 Fatam wrote:
just being an option like in most maps that have one.

@ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P


Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing.




Hmm. I wonder if any of the stuff you submitted previously would work, with maybe a tiny tweak here and there to goofy it up a bit. Your stuff last contest was pretty strong.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 09 2016 14:33 GMT
#17
On February 08 2016 15:51 Fatam wrote:
Show nested quote +
On February 06 2016 22:15 eTcetRa wrote:
On February 04 2016 13:17 Fatam wrote:
just being an option like in most maps that have one.

@ the name, I don't get it. Death from overworking? Are you talking about your own personal life? I guess we've all been there :-P


Exactly, real-life for me right now is preventing me from mapping as much as I would like. So I'll only submitting one map to this "contest" thing.




Hmm. I wonder if any of the stuff you submitted previously would work, with maybe a tiny tweak here and there to goofy it up a bit. Your stuff last contest was pretty strong.


I possibly could, but it would feel tacky. I may do so anyway and just submit some recent larger maps I made before LOTV dropped.

Also, now uploaded to NA, EU, and KR servers.
Retired Mapmaker™
fezvez
Profile Blog Joined January 2011
France3021 Posts
February 09 2016 14:56 GMT
#18
Too bad you will never have your map accepted in the ladder pool because of its name
eTcetRa
Profile Joined November 2010
Australia822 Posts
February 09 2016 16:46 GMT
#19
Why you gotta bring me down :'(
Retired Mapmaker™
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