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[M] (4) Spectral Nation

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2015-09-15 21:32:15
April 22 2015 17:00 GMT
#1
Spectral Nation 0.1
160x132
Not yet published


[image loading]

Info/details:
Fairly standard Shakuras Plateau style (close disabled) 4p map with thirds that are vulnerable to air harass. Tileset is from my older map World of Sleepers.

Angled
+ Show Spoiler +
[image loading]


Analyzer
+ Show Spoiler +
Same side nat-nat is 48.3s.

[image loading]


Aesthetics
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Changelog
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go away
vibeo gane,
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
April 24 2015 14:41 GMT
#2
Probably more analogous to Frost than Shakuras, and for the better. This reflectional approach to a 4p map is superior in every way to using rotational symmetry, methinks. The two highgrounds that hold the watchtowers bother me a little as they're perhaps too good a platform to parade push those next-to-the-main thirds (shouldn't the towers be on the low ground?) and my gut tells me that if there aren't better ways to resolve the middle there might at least be more interesting ways. But that's all I can really level at this crit-wise and this being v0.1 I hope you'll polish it up like you did Terraform (which, btw, is fucking outstanding). Love your stuff man.
They're coming to get you, Barbara.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 24 2015 16:07 GMT
#3
The name referent matches the macro games buildup this will produce ^^

A good alternative to Metropolis, but maybe a little too strong for mech (2 pathways for 5 bases). But I like the clean straightforward interactions along routes / through and around the middle.
Comprehensive strategic intention: DNE
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