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(2) Mossfire

Forum Index > SC2 Maps & Custom Games
Post a Reply
NotAPlexaSmurf
Profile Joined May 2013
11 Posts
Last Edited: 2015-03-22 19:52:28
March 22 2015 19:51 GMT
#1
Mossfire


[image loading]

+ Show Spoiler [overview] +

[image loading]


116x156
12 bases
no watchtowers


cool pictures
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]


i think it looks nice relative to the time spent on it, but i might revisit the map later.


+ Show Spoiler [changelog] +

none yet


edit: forgot the [M] tag
i told ur mom that i make maps for sc2. we had copious amounts of sex.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
March 22 2015 20:39 GMT
#2
"Choo choo" is all I can think of, sadly ):
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
JCoto
Profile Joined October 2014
Spain574 Posts
March 23 2015 01:07 GMT
#3
If you add some designs and doodads, It would look like a garden maze.

The layout is quite weird, but different form what we are used to. I'd like to see some good players in this.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2015-03-23 04:20:53
March 23 2015 04:18 GMT
#4
I like it. Some really cool stuff going on here. Although that 3rd in front of the main is definitely squeeeezed in there, may be a touch awkward. Oh and it appears zerg can't check the opponent's nat's gas at all which is usually considered a no-no. Unless that is a tiny highground right there but I can't tell.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Ragoo
Profile Joined March 2010
Germany2773 Posts
March 26 2015 16:49 GMT
#5
I was worried for some minutes I don't like the four base situation (aka defending it was boring) but I think I convinced myself it's actually pretty good.
So overall now I would rate this map extremely highly. It doesn't do anything special but for the standard kind of map it is my first impression would be that it's pretty much perfect.
Also the super clean aesthetics look very good.
9/10 I'm ready to annoy everyone about how this map should be on ladder over the next weeks.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Big J
Profile Joined March 2011
Austria16289 Posts
March 26 2015 17:02 GMT
#6
Aesthetically pretty cool and I think a very good TvZ, ZvZ and TvT map. Forcefields and blink though...
I guess if you always take the sidewards third it could turn out OK, because then all the distances become rather long, but still... attacking a Protoss by ground is going to be very hard.
algue
Profile Joined July 2011
France1436 Posts
March 26 2015 17:16 GMT
#7
On March 23 2015 05:39 OtherWorld wrote:
"Choo choo" is all I can think of, sadly ):

You must think of "choo choo" on many maps then
rly ?
FlaShFTW
Profile Blog Joined February 2010
United States10160 Posts
March 27 2015 00:01 GMT
#8
On March 23 2015 05:39 OtherWorld wrote:
"Choo choo" is all I can think of, sadly ):

i dont get why??? this map seems very standard and great use of low ground high grounds. i really enjoy the look of this map and how it would play out.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Fatam
Profile Joined June 2012
1986 Posts
March 27 2015 00:51 GMT
#9
some people think choo choo if there are chokes anywhere at all lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
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