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Since the Map Jam & Challenge #17, I have been hard at work refining my submission, and finally get to show you all now. It's a partially symmetric 5p map, but all chokes and distances remain comparable. The central Xel'Naga Tower can be activated from either side, but ground units cannot pass through. Thirds are connected by two tumors in either direction. Clearly indicated air blockers are used to limit spawn disadvantages related to air space.
Bounds: 170x170 Bases: 15x 8m2g Main to Main: 53-57s Natural to Natural: 44-46s Close Spawns Disabled
Feedback is, as always, welcome and well appreciated.
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this is fantastic, but isn't it actually a 3 spawn map, not 2?
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On March 07 2015 20:25 Ej_ wrote: this is fantastic, but isn't it actually a 3 spawn map, not 2? The title should actually say (5). I asked a mod to change it.
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Pretty underrated map. I could easily see this replace Merry-go-round on ladder
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That natural vespene geyser on the mains .... bleah :D Great map.
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Nice! Love 3/5 spawn maps when done right. However, don't the Asymmetric Air-blockers give an advantage to certain spawns?
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I really like this. Looks much better than Merry go round.
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Nice maps, as a terran though I have a question : are close spawn enabled, cause air distance between natural and next main seems very short (I wouldn't want poor zergs and protoss abused as they were on nimbus )
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On March 08 2015 04:35 Gwavajuice wrote:Nice maps, as a terran though I have a question : are close spawn enabled, cause air distance between natural and next main seems very short (I wouldn't want poor zergs and protoss abused as they were on nimbus )
On March 07 2015 19:34 ScorpSCII wrote: Bounds: 170x170 Bases: 15x 8m2g Main to Main: 53-57s Natural to Natural: 44-46s Close Spawns Disabled
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Nice map, really. I usually dislike 3/5 spawns maps but this one looks cool. What is that white thing at the top of the OP though?
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On March 08 2015 04:27 SwedenTheKid wrote: Nice! Love 3/5 spawn maps when done right. However, don't the Asymmetric Air-blockers give an advantage to certain spawns? The reason that the air blockers were added in the first place was to decrease positional spawn disadvantages, so they better not.
On March 08 2015 05:00 OtherWorld wrote: Nice map, really. I usually dislike 3/5 spawns maps but this one looks cool. What is that white thing at the top of the OP though? It's the result of my hopeless attempt at drawing a scorpion tail. My nickname is Scorp(ion), you know.
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On March 08 2015 05:07 ScorpSCII wrote:Show nested quote +On March 08 2015 04:27 SwedenTheKid wrote: Nice! Love 3/5 spawn maps when done right. However, don't the Asymmetric Air-blockers give an advantage to certain spawns? The reason that the air blockers were added in the first place was to decrease positional spawn disadvantages, so they better not. Show nested quote +On March 08 2015 05:00 OtherWorld wrote: Nice map, really. I usually dislike 3/5 spawns maps but this one looks cool. What is that white thing at the top of the OP though? It's the result of my hopeless attempt at drawing a scorpion tail. My nickname is Scorp(ion), you know. Aah I didn't make the link with your ID, dumb me. Nah it's pretty cool for a scorpion tail.
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United States21 Posts
Wow this is really cool usage of the skybox and the changed around terrain. I really like it!
Noob question for you real quick. When you say Close Spawns disabled what are you particularly disabling?
And when you add air blockers are we talking about No Fly Zones?
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On March 08 2015 09:03 Tric wrote: Noob question for you real quick. When you say Close Spawns disabled what are you particularly disabling?
Regardless of where you spawn, your opponent won't spawn at the bases immediately to your left or right, which are the "close" bases. They can spawn at either of the far bases, though, so there's a little ambiguity in scouting, which I think is a good thing and a cool feature of 5p maps.
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United States21 Posts
On March 08 2015 09:14 Homonuncnunc wrote:Show nested quote +On March 08 2015 09:03 Tric wrote: Noob question for you real quick. When you say Close Spawns disabled what are you particularly disabling?
Regardless of where you spawn, your opponent won't spawn at the bases immediately to your left or right, which are the "close" bases. They can spawn at either of the far bases, though, so there's a little ambiguity in scouting, which I think is a good thing and a cool feature of 5p maps.
Ah I see. That makes a whole lot more sense.
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United States9661 Posts
a very merry-go-round esque map. seems solid, gives you options for your 3rd, etc. overall nice.
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On March 08 2015 09:03 Tric wrote: And when you add air blockers are we talking about No Fly Zones? Yes, they are No Fly Zones
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A legit 5 player map? Love it.
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I love that this came out of a mapjam. ^^
Really like this as a merry-go-round replacement, it's much better in a couple important ways. And it's so pretty
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On March 10 2015 02:52 EatThePath wrote:I love that this came out of a mapjam. ^^ Really like this as a merry-go-round replacement, it's much better in a couple important ways. And it's so pretty Map jams aren't all that crazy after all It definitely would be super cool to see it replace MGR!
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