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(2) Raven Hunt

Forum Index > SC2 Maps & Custom Games
Post a Reply
Kinshini
Profile Joined January 2010
United States26 Posts
February 26 2014 20:02 GMT
#1
Top down view:
http://i.imgur.com/krW5Iwx.jpg

-All high grounds and islands are un-droppable.
-No air units are allowed on the high ground beside the center.
-Artwork are still being worked on.
-----------------------------------------------------------------------------------------------------------

Map Description

Raven Hunt is a two player melee map that features a short rush distance and relatively safe third base, If players are too greedy they can die to rushes easily. There is only one pathway to take at the early stage of the game and in the center there's a watch tower that can spot any unit movement, but there multiple pathways that can be opened up on the middle to late stage of the game, which favors units with mobility.

-----------------------------------------------------------------------------------------------------------

Videos

Clan War: GGK v. Winston - @ 38:00
http://www.twitch.tv/goodgamekids/b/506398853

-----------------------------------------------------------------------------------------------------------

Please rate and review

If anyone have any comments, suggestions, or feedback you can contact me by going to the group Op Ryuuga, message me in game Ryuuga #643 or leave a comment below.

Other Maps I made:
(2) Kumo Atlas http://www.teamliquid.net/forum/viewmessage.php?topic_id=444624#1
Melee Map-Maker Since 2008
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 27 2014 08:42 GMT
#2
I like the overall idea, but the map just seems too small. Also I don't like the layout of the 4th/5ths - they're too close by ground, and if you secure the 4th base then defending the 5th is effortless since your army will already be adjacent to the ramp to the 5th. If you expand the map you can move the 5ths further away.
vibeo gane,
[MD]Frostbite
Profile Blog Joined May 2012
Canada292 Posts
March 01 2014 00:04 GMT
#3
Small map is small. third with rocks is a good/bad idea. If they are too weak, rushes could be a little strong.
White-Ra, the godfather Protoss
FlaShFTW
Profile Blog Joined February 2010
United States10556 Posts
March 01 2014 02:22 GMT
#4
circle syndrome is boring.
3rd is too protected by the rocks.
map is just a 5 base race split. make it more interesting imo. a few bases that are contestable would be nice.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Ej_
Profile Blog Joined January 2013
47656 Posts
March 01 2014 08:05 GMT
#5
does it remind Terminus anyone else?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Please log in or register to reply.
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