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[M] (4) Melting Pit - Page 2

Forum Index > SC2 Maps & Custom Games
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MrSunny
Profile Joined September 2011
Australia73 Posts
December 13 2013 06:18 GMT
#21
Isn't forge, gate, cyber a standard wall? Perhaps it needs to be 1 hex smaller
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
Last Edited: 2013-12-13 06:26:10
December 13 2013 06:25 GMT
#22
As long as a cannon covers the entire width of the bridges I think it's fine. Protoss normally don't complete their walloff until after the cannon finishes anyhow. Unless they are going gate-core expand, in which case they're fine as they plop down their whole wall at once.

Thanks for adding information about the original, mang. I still can't get over how sexy the airspace terrain looks. Holy shit I love that, it looks so awesome.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
MrSunny
Profile Joined September 2011
Australia73 Posts
Last Edited: 2013-12-13 07:46:52
December 13 2013 07:28 GMT
#23
On December 13 2013 14:40 iMrising wrote:
I just feel like 1 or 2 pixels smaller might be a good idea, but your call.

Perhaps you're right. The terrain looks cooler at least.
+ Show Spoiler +
[image loading]


Or maybe protoss can just ffe like this lol
+ Show Spoiler +
[image loading]


Stawp Qwyn, lol! but I appreciate it dude ty.
The 3/4 base was originally 6 min 1 rich. Do you mean add a seventh min?
MrSunny
Profile Joined September 2011
Australia73 Posts
November 02 2014 05:43 GMT
#24
I haven't been making maps lately but i played with this one in the editor recently and figured i might as-well post it up here.

[image loading]

- Widened some chokes.
- Modified spaces and distances.
- Added burrowed Ultras on third base ramps to negate warpgate timing strength vs zerg

150x150 bounds but a fairly short rush distance.
low eco map with a fairly difficult natural and third
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
November 02 2014 16:26 GMT
#25
BWMN!!!
10%
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