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World Record Worker Supply Max Competition 7:58 - Page 2

Forum Index > SC2 Maps & Custom Games
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Horn
Profile Blog Joined May 2013
United States72 Posts
Last Edited: 2015-05-21 21:05:51
September 12 2013 23:27 GMT
#21
On September 13 2013 05:45 SiskosGoatee wrote:
Show nested quote +
On September 13 2013 02:09 openbox1 wrote:
On September 12 2013 21:35 SiskosGoatee wrote:
On September 12 2013 06:04 SidianTheBard wrote:
On September 11 2013 23:24 SiskosGoatee wrote:
It's easier to max if you allow zealots because gateways spend minerals more quickly.


It's stuff like this that makes me believe you never actually read posts and you just argue to argue. Not only does it say Worker Supply max in the title, but also he talks about it multiple times in the OP.
Ehh, yeh right, I'm actually partaking in the discussion in this thread where someone said someone else maxed in far less time using zealots but whatever.

If it's stuff like this that makes you believe that, well, that explains a lot.


Can understand what you're saying, but agree with the other gent. You saying you can max out zealots in a shorter time, is like someone saying I can do 20 pushups in 10s and you come in and saying you can do 10 pullups in 8s... Kinda irrelevant no?
Well, I'm just answering this question the OP asked in the post above me:

"If you allow every unit you just end up doing the same thing but towards the end you just make like 10 gateways and spamming zealots right?"

I'm basically saying "Yes, if you allow every unit you max more quickly because gateways spend supply faster while costing less.' A zealot has about the build time of two probes but a nexus costs considerably more than a gateway.

but u arent answering a question the op asked in the post above u because im not the op, some fella named MarlieChurphy is
iaaimtetwehlrthtetulymwfseihnthnigphgtmnoyneeas.
MarlieChurphy
Profile Blog Joined January 2013
United States2065 Posts
Last Edited: 2013-09-13 18:48:33
September 13 2013 18:35 GMT
#22
On September 12 2013 10:16 Antylamon wrote:
I just tried how fast sc2planner could make 200 Probes. I got 10:32 Blizz time, so 7:31 real time. Excluding game speed variance due to lag.

Basically, great job! It doesn't get much better than this. :D

Is this like a program that runs inputs? Like a tool assisted speedrun thing? Or is it just an algorithm that maps out fastest timings?

On September 12 2013 07:04 slowbacontron wrote:
I know Ohana isn't in the HotS map pool, but my builds were always faster on that map than on others.



It's not, but that's interesting. I wonder which maps are specifically best suited for this kind of challenge. Talking like mapsize, mineral speeds, base spread, amount of bases, etc. Golds and Rocks obviously fuck it all up too.
RIP SPOR 11/24/11 NEVAR FORGET
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