• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:47
CEST 03:47
KST 10:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)8[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL S6 finale at Blizzcon Oliveira Would Have Returned If EWC Continued Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is effort ? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7763 users

[M] Aiur Caverns [1v1]

Forum Index > SC2 Maps & Custom Games
Post a Reply
cacho56
Profile Joined January 2013
8 Posts
Last Edited: 2013-01-26 03:42:44
January 26 2013 03:41 GMT
#1
As I was anticipating in this thread, I've finished my first melee map: "Aiur Caverns", inspired in "The dark templar saga".

[image loading]

* It's a large map (160x144), and it has 4 expansions for each player.
* It's symmetrical with respect to the diagonal top-left to bottom-right axis.
* It has 3 main attack roads, all interconected by 2 bridges in the center of the map. The center road is larger (more than 16 blocks wide). The other 2 are chokepoints if the player doesn't take the highground next to them.
* Its particularity is that the main base is connected to both the first and the second expansion. One of the ramps is protected by rocks, and the road from one expansion to the other is very large if the army doesn't cross the main before.
* All the movement in the center of the map can be controlled if both Xel'Naga Towers are taken, and we have air units in the left and right side.
* I believe that the expansions will be hard to defend, because there is a huge distance between them. I think that that will make map control and scouting more important than in general.

Some images:

+ Show Spoiler +

Overview;
[image loading]
Main base:
[image loading]
Third expansion:
[image loading]
Center (forth expansion can be seen behind):
[image loading]
Alternative road:
[image loading]


The map is uploaded in US with the name [Melee] Aiur Caverns [1v1]. If you can test it and criticize it, I'd be glad.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2013-01-26 04:15:09
January 26 2013 04:13 GMT
#2
Hey man, I'd just like to say that there's just too much going on here. You might have solid ideas about what map you want to make, but efficient use of space is EVERYTHING in mapmaking. I bet you could make a much stronger map that is roughly 70% of this one's current size.

This is a common problem I see with newer map-makers is that they do not focus on the most important fundamental of all, and that is having an efficient, sensible layout that optimizes space as much as possible. This map has so much going on, and in being so cluttered it loses much of its appeal.

You're also ignoring much of the current design paradigm. While some things are, as of now, hotly debated, you cannot go wrong by designing a standard main/nat.

One example of how things are too cluttered with the current layout: the center. You have so much unpathable terrain. With a more efficient use of chokes and pathways you could tighten up the middle by around 50%!

Now I'll leave the rest of the advice to the people who know what they're talking about . Just wanted to offer my thoughts right off the bat.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
cacho56
Profile Joined January 2013
8 Posts
January 26 2013 20:19 GMT
#3
First of all, thanks for the advice, it's really helpful to a beginner.
I reviewed the desing and realized that placing 2 bridges to connect the 3 roads was a little redundant. Conecting them only once let me save 16 blocks of space. I've also reduced the map width in the center, and moved the highground to the middle; in order to make the choke points you've suggested.
I've added two XNT, to control the side paths; and move closer the center ones, and increased the direct distance between the 2nd and the 3rd.
About the main/nat, i don't catch the problem. The FFE is viable walling with the nexus.

The new overview:

[image loading]

(Detailed: )
+ Show Spoiler +
[image loading]


Is now better than before?
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2013-01-26 22:57:45
January 26 2013 22:56 GMT
#4
Imo : You should widen EVERYTHING, you should ctrl+c/ctrl+v some minerals/gaz layout on some blizzard official maps to have the official layout, you should remove some lame features like the two open ramps for 1 main, you should remove the weird ramps like the vertical one on whqt looks like th 4th, remove 2 xel naga towers.

when you make a map at least think about the obvious things that a terran/toss/zerg would abuse. Elevator strat, building block, force fields, narrow paths etc.

Atm I really don't see where a zerg would be happy to fight against a terran/ a protoss in the early game, where a terran could be happy to fight against a protoss, where a protoss would be happy to fight against a Zerg in the late game.

I think that your first version of the map was actually better eventhough a lot of things had to be changed
rly ?
Please log in or register to reply.
Live Events Refresh
Next event in 9h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech101
StarCraft: Brood War
Rain 4572
GuemChi 3706
NaDa 31
Sexy 26
Dota 2
NeuroSwarm193
League of Legends
Doublelift7444
JimRising 776
Other Games
summit1g16511
Maynarde133
Mew2King43
RuFF_SC224
ViBE12
minikerr10
Organizations
Other Games
gamesdonequick885
BasetradeTV151
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 107
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Wardi Open
9h 13m
OSC
22h 13m
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
OSC
3 days
CranKy Ducklings
4 days
BSL22 NKC (BSL vs China)
5 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
BSL22 NKC (BSL vs China)
6 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.