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On September 14 2012 13:32 monitor wrote:Show nested quote +On September 14 2012 13:28 SidianTheBard wrote: It's crazy that just because this map is "match point" people love it. yet in sc2 it won't work. Same ground level main/nat? Great, thanks for screwing up PvP. The third bases are in such terrible spots, especially since you insist on putting the XWT so close to them. The bases in the middle are complete winner bases. (Hello Antigia 2.0!)
Brood war and sc2 are two completely different games and amazing maps in BW just don't work in sc2. I'm sorry to say this but besides the random nolstaga effect from certain brood war fans, this map was just a giant waste of your time to recreate. I must that I don't really agree- the original Match Point was incredible for many reasons, most of which wen're because it was well balanced. What made it amazing was the creative and well-thought-out map design. Like the longer, wider attack paths. And the neutral 12/6 bases. And the long attack distance to the corner bases despite them seemingly being closer to the opponent (given that terranlover changes the nat ramp to include rocks or simply be 1x wide, which is my preferred change). Anyway, I think he did a good job remaking it for SC2 and that it will actually play quite well. But yes, the main does need to be highground for PvP. Not a difficult change luckily. And the center expos are somewhat winners bases- they could probably just be removed and the map would be fine. Or you could change their location.
The problem with this map is less the overall design strategy but rather that some differences in unit design were ignored. Like the mainchoke, tanks, tanks and tanks.
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Awesome. I love Match Point. It is still one of my favorite maps ever made. Good job!
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United Kingdom12033 Posts
On September 14 2012 13:39 SidianTheBard wrote:Show nested quote +On September 14 2012 13:32 monitor wrote:+ Show Spoiler +On September 14 2012 13:28 SidianTheBard wrote: It's crazy that just because this map is "match point" people love it. yet in sc2 it won't work. Same ground level main/nat? Great, thanks for screwing up PvP. The third bases are in such terrible spots, especially since you insist on putting the XWT so close to them. The bases in the middle are complete winner bases. (Hello Antigia 2.0!)
Brood war and sc2 are two completely different games and amazing maps in BW just don't work in sc2. I'm sorry to say this but besides the random nolstaga effect from certain brood war fans, this map was just a giant waste of your time to recreate. I must that I don't really agree- the original Match Point was incredible for many reasons, most of which wen're because it was well balanced. What made it amazing was the creative and well-thought-out map design. Like the longer, wider attack paths. And the neutral 12/6 bases. And the long attack distance to the corner bases despite them seemingly being closer to the opponent (given that terranlover changes the nat ramp to include rocks or simply be 1x wide, which is my preferred change). Anyway, I think he did a good job remaking it for SC2 and that it will actually play quite well. But yes, the main does need to be highground for PvP. Not a difficult change luckily. And the center expos are somewhat winners bases- they could probably just be removed and the map would be fine. Or you could change their location. True, but when you compare Brood War Match Point and SC2 Match Point, even when they are laid out almost exactly the same they won't play out close to each other at all. This is my problem, sure in bw the unique layout, wider attack paths and layout made it such an incredible map, but when you factor in the units for sc2, and the way units bunch/move together, and the strength of certain units and abilities (blink, warp gate, mutas, etc etc) as well as the units in BW that aren't in Sc2 (lurker, defiler, corsiar) it won't play out the same at all, hence why I think this map just won't work at all and hence why I think it's garbage.
The only thing is, sure PvP could work on this map if you just make the bits outside of the ramp where you could build a pylon to warp into the main unbuildable. It wouldn't play exactly the same, but it's still a good map recreation and it'd be a really cool map for mech tvt ^^
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A good map should not be put off because of a broken matchup...
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On September 14 2012 16:49 PiPoGevy wrote: Upload to SEA? again i dont have a sea account but i can send you the mapfile if you want
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On September 15 2012 11:32 Terranlover wrote:again i dont have a sea account but i can send you the mapfile if you want That would be terrific :D
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United Kingdom12033 Posts
Anyone else having issues on EU with this?
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Yeah me and Qikz were trying to play a game in it and we got an error message about dependencies.
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On September 16 2012 02:10 kollin wrote: Yeah me and Qikz were trying to play a game in it and we got an error message about dependencies. seems like arcade mode is fucking me over, i have no idea why the editor shows me a mistake with some additional material. (whatever that means)
i upload it as arcade now, i hope it works
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United States10393 Posts
amazing map. fucking love it. <3 BW match point.
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This map is sick, very nice work, looks like it would play pretty well too.
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and its on US, also in Arcade mode
i placed rocks on the first ramp so its like cloud kingdom ramps
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Thanks Terran, I'll check it out tomorrow with Qikz and see if it works
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United Kingdom12033 Posts
One thing I noticed and I don't know if this is intentional, but you can't 2 building wall the main choke, which was one of the big things about Match Point.
Is that deliberate or am I walling badly?
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I really wanted to try this out but couldn't find it on EU. I tried "TPW" and listed a lot of your maps but not this one, and "Match Point" was completely (null). (Even guessed one with "terranlover".)
So, how could one find this map?
Thanks for all the help.
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On September 17 2012 03:44 PVJ wrote: I really wanted to try this out but couldn't find it on EU. I tried "TPW" and listed a lot of your maps but not this one, and "Match Point" was completely (null). (Even guessed one with "terranlover".)
So, how could one find this map?
Thanks for all the help. did you search in arcade mode? its the one with the crystal icon
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United Kingdom12033 Posts
To find it on EU search Match Point, doesn't appear with the proper name for some reason.
Me and Kollin got the dependencies problem again for some reason Terranlover, any idea what's causing it?>
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Qikz, I'm kind of stupid and just realised this. We could have tried searching in the Arcade for it instead of custom games, because the Arcade is where he reuploaded it.
A herp a derp derp XD
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United Kingdom12033 Posts
On September 17 2012 05:41 kollin wrote: Qikz, I'm kind of stupid and just realised this. We could have tried searching in the Arcade for it instead of custom games, because the Arcade is where he reuploaded it.
A herp a derp derp XD
That's what I hosted it from. ^^
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