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[G] Glitchable Mineral Walls - Page 2

Forum Index > SC2 Maps & Custom Games
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Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 15 2012 16:19 GMT
#21
--- Nuked ---
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
August 15 2012 17:40 GMT
#22
On August 16 2012 00:58 thezanursic wrote:
Show nested quote +
On August 16 2012 00:47 Qikz wrote:
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.

I agree it's one of the most original maps ever made.

If you compare SC2 to BW. BW has so many unique maps and that is what kept it alive for 12 years. If we want SC2 to be successful we have to force the big leagues to include bizarre maps with unique play.


To be fair, now we've got both the Kespa and GSL teams making maps it's going to be awesome. Seriously is.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
P7GAB
Profile Joined June 2012
Canada486 Posts
August 15 2012 17:46 GMT
#23
On August 15 2012 23:56 PanN wrote:
Show nested quote +
On August 15 2012 21:21 Callynn wrote:
I don't see how a glitch would add anything to the game. Also, the way you placed minerals in your example is not how they are placed in SC2. SC2 is not BW and it never will be. I don't understand the point of a feature based on a glitch either.


Glitches add a LOT to a game. There were many glitches in BW that made it a lot more interesting to watch and play. The game GunZ is completely based on a glitch that happened by accident. Glitches can be GOOD. kk?

That was the greatest game until hackers flooded it
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 15 2012 17:48 GMT
#24
+ Show Spoiler +
On August 16 2012 01:19 Barrin wrote:
Jeez guys, calm down. All three of you could use a tad more tact and politeness.

Anyways, if you don't see how this could be used interestingly in melee maps, then you lack imagination. No offense.


"All three of you could use a tad more tact and politeness."

"if you don't see how this could be used interestingly in melee maps, then you lack imagination."


I'd like to point out that a similar idea can be done using critters by disabling movement, making them invulnerable, and turning on vision through fog of war. And of course eggs do work but they act like FF's with their pathing and they can be killed.
https://liquipedia.net/starcraft2/Monitor
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 20:42 GMT
#25
On August 16 2012 02:48 monitor wrote:
+ Show Spoiler +
On August 16 2012 01:19 Barrin wrote:
Jeez guys, calm down. All three of you could use a tad more tact and politeness.

Anyways, if you don't see how this could be used interestingly in melee maps, then you lack imagination. No offense.


"All three of you could use a tad more tact and politeness."

"if you don't see how this could be used interestingly in melee maps, then you lack imagination."


I'd like to point out that a similar idea can be done using critters by disabling movement, making them invulnerable, and turning on vision through fog of war. And of course eggs do work but they act like FF's with their pathing and they can be killed.


Can you mineral walk over Critters?

Also, that's much more complicated :p
',:/
Syphon8
Profile Joined July 2010
Canada298 Posts
August 15 2012 20:44 GMT
#26
On August 16 2012 00:47 Qikz wrote:
Does this mean we might finally get a map as awesome as Outsider?

[image loading]

One of my favourite maps due to how the map control/expansions worked on it. I wish there was something like it for SC2.


In theory, though it might be a tad complicated to fit all 3 formations at each expansion.
',:/
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