• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:00
CET 03:00
KST 11:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1818Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises2Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Chinese SC2 server to reopen; live all-star event in Hangzhou Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship WardiTV Mondays $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
I would like to say something about StarCraft A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What monitor do you use for playing Remastered?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET SLON Grand Finals – Season 2 [BSL21] LB SemiFinals - Saturday 21:00 CET
Strategy
Current Meta [G] How to get started on ladder as a new Z player Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Awesome Games Done Quick 2026! Stormgate/Frost Giant Megathread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI 12 Days of Starcraft
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1558 users

[M] (3v3) Island Settlement

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 12 2012 23:57 GMT
#1
Island Settlement v0.1
Made by: NegativeZero
Published on: NA
Playable bounds: 148x184

[image loading]

This is my second SC2 map, and I thought making a team map would be a good way to mess around with the editor without worrying too much about balance - plus, non-Blizzard 3v3 maps are pretty rare. This map is actually a very close copy of a BW map I made a while ago. The aesthetics aren't great since I'm still figuring stuff out, but they're definitely slightly better than my first map.

Additional images: (slightly outdated version)
+ Show Spoiler +
Angled overview:
[image loading]

Main:
[image loading]

Nat:
[image loading]

Third:
[image loading]

Center/gold:
[image loading]

random1
[image loading]

random2
[image loading]

random3
[image loading]


Textures/Cliffs:
+ Show Spoiler +
-Agria Grass Green
-Xil Dirt
-Xil Sand
-Meinhoff Concrete
-Castanar Mesh

-Xil Organic Cliffs
-Agria Manmade Cliffs
vibeo gane,
Infidler
Profile Joined June 2012
Norway49 Posts
August 13 2012 00:11 GMT
#2
3v3 macro map! YEAH! nice work! Blizzard needs more of these in 3v3!
Eggs Dee
Bobnoble
Profile Joined October 2011
Luxembourg52 Posts
August 13 2012 00:27 GMT
#3
Great to see more team maps coming up

I actually have no idea about 3v3 so don't take this for granted, but here I go^^ :

The main could be a little bigger I think, just a little though. I just think 3 twobase allins won't have enough space. 2 base allins are realistic since you provide a quite defendable natural (I think) and this is exactly my taste.

Another thing you might consider is making the area between the natural and the 3rd second base a bit wider, I would position myself there and max out on colo or mech off two bases since this area is really easy to defend.
Now this may have been intentional: It is pretty simple to inch yourself forward and to take base by base because there are always two attack paths to defend once you take a base further out. Provides for pretty turtly playstyle. I don't know 3v3 maps could need that.

I love your aesthetics actually, very clean look. Maybe too clean though. You might either add another few textures on your "sand area" and concrete area or the other way around, like really clean: Every single piece of grass beeing sepreated from sand by a decal or another feature to give it sort of a golf course look.

Again I'm neither an experienced mapper myself nor have I ever played a 3v3 in my life so don't take my balance suggestions too seriously.
Favorite caster: ST Legend
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 13 2012 02:15 GMT
#4
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.
~ ~ <°)))><~ ~ ~
HamzasSister
Profile Joined February 2011
United States26 Posts
August 13 2012 04:56 GMT
#5
Very impressive negativezero! I hope blizzard starts taking your maps into consideration. This could use a little help but I would love playing a 3v3 on here.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 15 2012 01:13 GMT
#6
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.
vibeo gane,
PMACProspekt
Profile Joined June 2012
5 Posts
August 15 2012 01:29 GMT
#7
This looks very nice...VERY nice. Love the naturals but I would consider widening the ramp going down to them. And possibly the destructible rock one too.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-15 04:36:07
August 15 2012 04:33 GMT
#8
On August 15 2012 10:13 -NegativeZero- wrote:
Show nested quote +
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.


I think you could do this, but I would rework the terrain in the middle a bit if you do. (Looking at the gold base on the left side) I'd move the dome doodad next to the water, and tuck the gold minerals and gas just to the north of it. I'd still say that the double base with the half base and the regular base should be opened up more, since I think its too easy to defend right now to be a double base.
~ ~ <°)))><~ ~ ~
Please log in or register to reply.
Live Events Refresh
Next event in 11h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 179
ProTech133
JuggernautJason102
Ketroc 56
StarCraft: Brood War
Britney 17479
Artosis 880
Shuttle 162
ggaemo 61
910 56
NaDa 19
Rock 11
Dota 2
XaKoH 659
elazer86
LuMiX1
League of Legends
JimRising 647
Counter-Strike
summit1g2910
m0e_tv152
Super Smash Bros
amsayoshi24
Heroes of the Storm
Khaldor159
Other Games
ViBE145
minikerr45
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 124
• Adnapsc2 10
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 24
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23255
League of Legends
• Doublelift5234
• Stunt176
Other Games
• imaqtpie3402
• Scarra1959
Upcoming Events
OSC
11h
Korean StarCraft League
1d 1h
OSC
1d 10h
IPSL
1d 12h
Dewalt vs Bonyth
OSC
1d 16h
OSC
2 days
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Patches Events
3 days
Liquipedia Results

Completed

C-Race Season 1
WardiTV 2025
META Madness #9

Ongoing

IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
Escore Tournament S1: W2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.