• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:05
CET 20:05
KST 04:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1596 users

[M] (3v3) Island Settlement

Forum Index > SC2 Maps & Custom Games
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 12 2012 23:57 GMT
#1
Island Settlement v0.1
Made by: NegativeZero
Published on: NA
Playable bounds: 148x184

[image loading]

This is my second SC2 map, and I thought making a team map would be a good way to mess around with the editor without worrying too much about balance - plus, non-Blizzard 3v3 maps are pretty rare. This map is actually a very close copy of a BW map I made a while ago. The aesthetics aren't great since I'm still figuring stuff out, but they're definitely slightly better than my first map.

Additional images: (slightly outdated version)
+ Show Spoiler +
Angled overview:
[image loading]

Main:
[image loading]

Nat:
[image loading]

Third:
[image loading]

Center/gold:
[image loading]

random1
[image loading]

random2
[image loading]

random3
[image loading]


Textures/Cliffs:
+ Show Spoiler +
-Agria Grass Green
-Xil Dirt
-Xil Sand
-Meinhoff Concrete
-Castanar Mesh

-Xil Organic Cliffs
-Agria Manmade Cliffs
vibeo gane,
Infidler
Profile Joined June 2012
Norway49 Posts
August 13 2012 00:11 GMT
#2
3v3 macro map! YEAH! nice work! Blizzard needs more of these in 3v3!
Eggs Dee
Bobnoble
Profile Joined October 2011
Luxembourg52 Posts
August 13 2012 00:27 GMT
#3
Great to see more team maps coming up

I actually have no idea about 3v3 so don't take this for granted, but here I go^^ :

The main could be a little bigger I think, just a little though. I just think 3 twobase allins won't have enough space. 2 base allins are realistic since you provide a quite defendable natural (I think) and this is exactly my taste.

Another thing you might consider is making the area between the natural and the 3rd second base a bit wider, I would position myself there and max out on colo or mech off two bases since this area is really easy to defend.
Now this may have been intentional: It is pretty simple to inch yourself forward and to take base by base because there are always two attack paths to defend once you take a base further out. Provides for pretty turtly playstyle. I don't know 3v3 maps could need that.

I love your aesthetics actually, very clean look. Maybe too clean though. You might either add another few textures on your "sand area" and concrete area or the other way around, like really clean: Every single piece of grass beeing sepreated from sand by a decal or another feature to give it sort of a golf course look.

Again I'm neither an experienced mapper myself nor have I ever played a 3v3 in my life so don't take my balance suggestions too seriously.
Favorite caster: ST Legend
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
August 13 2012 02:15 GMT
#4
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.
~ ~ <°)))><~ ~ ~
HamzasSister
Profile Joined February 2011
United States26 Posts
August 13 2012 04:56 GMT
#5
Very impressive negativezero! I hope blizzard starts taking your maps into consideration. This could use a little help but I would love playing a 3v3 on here.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
August 15 2012 01:13 GMT
#6
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.
vibeo gane,
PMACProspekt
Profile Joined June 2012
5 Posts
August 15 2012 01:29 GMT
#7
This looks very nice...VERY nice. Love the naturals but I would consider widening the ramp going down to them. And possibly the destructible rock one too.
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-08-15 04:36:07
August 15 2012 04:33 GMT
#8
On August 15 2012 10:13 -NegativeZero- wrote:
Show nested quote +
On August 13 2012 11:15 TheFish7 wrote:
Looks very nice!

imo some of the chokes might be a bit small, considering there will be 6 players in the game at any given time. I think your backdoor could be double wide, and the chokes at the 2/8 o clock base and the 3/9 o clock bases could be slightly bigger. The 3/9 o clock bases seem awkward and cramped up with the half base so close to the full one. If it was me I'd probably make the 3/9 oclock double base bigger and more open, but also make it two full bases. Then I'd get rid of the nearby lowground half base.

What if I moved the gold bases to the center - basically on the opposite side of the path from where they are? That was originally where they were, but others suggested that they would be too exposed/vulnerable there.


I think you could do this, but I would rework the terrain in the middle a bit if you do. (Looking at the gold base on the left side) I'd move the dome doodad next to the water, and tuck the gold minerals and gas just to the north of it. I'd still say that the double base with the half base and the regular base should be opened up more, since I think its too easy to defend right now to be a double base.
~ ~ <°)))><~ ~ ~
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC171
IndyStarCraft 164
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 340
White-Ra 182
SteadfastSC 171
IndyStarCraft 164
UpATreeSC 36
ForJumy 8
StarCraft: Brood War
Shuttle 720
firebathero 210
NaDa 13
Dota 2
qojqva3395
Dendi1146
Counter-Strike
pashabiceps753
Heroes of the Storm
Liquid`Hasu8
Other Games
FrodaN1799
Beastyqt1133
RotterdaM352
Mlord340
Fuzer 210
mouzStarbuck175
ArmadaUGS138
C9.Mang068
QueenE51
Trikslyr51
Organizations
Counter-Strike
PGL262
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 12
• Dystopia_ 3
• Reevou 1
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV570
• Ler80
• Noizen34
League of Legends
• TFBlade650
Other Games
• imaqtpie997
Upcoming Events
PiGosaur Monday
5h 56m
Replay Cast
13h 56m
WardiTV Korean Royale
16h 56m
LAN Event
19h 56m
OSC
1d 3h
The PondCast
1d 14h
LAN Event
1d 19h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.