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[M] (2) Cerberus Plateau - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
Fatam
Profile Joined June 2012
1986 Posts
August 29 2012 23:06 GMT
#21
The recent changes all seem great. I like that the expansion in front of the 3rd got reduced to a 6m1hyg, really needed it. Also glad that the huge object obstructing the attack path into the 4th got greatly reduced. And of course still liking dat sexy texturing.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
shizaep
Profile Blog Joined January 2011
Canada2920 Posts
September 03 2012 16:53 GMT
#22
One interesting thing about this that I like is how even though the map has mirror symmetry, the texturing is different on both sides. Preserves the balance but you have a different-looking base depending on where you spawn. Reminds me a bit of Testbug, too bad you pretty much never see this on any newer maps.

Layout-wise I think it's quite solid, abeit the middle is a bit too open. Perhaps the chokyness of the outer regions compensates for it (and I know there are many other competitive maps that have open areas, like TDA) but I still feel that there is something that you can do too make the middle a little more interesting, if not necessarity more closed off but just somehow slightly different, rather than just a single open plain.
You mean I just write stuff here and other people can see it?
NewSunshine
Profile Joined July 2011
United States5938 Posts
September 03 2012 17:22 GMT
#23
The aesthetic asymmetry was very much an intended thing - the concept was touched upon here on TL, and a select few maps have already done so, including Testbug, Dual Sight, and Metropolis(that might be all actually). This not only adds to the artistic aspect of a map, but also makes it quickly and easily possible to identify exactly which portion of a map you're looking at - something spectators and players alike should be able to appreciate.

Anyway doods, I'm considering, depending on how things go for me, using this map for MotM. Please keep them comments coming and let me know what you think.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Areith
Profile Joined May 2012
Germany19 Posts
September 05 2012 19:03 GMT
#24
somehow it reminds me a bit of steppes of war :D
anyways, great work
:)
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
September 25 2012 08:12 GMT
#25
Beautiful Map!!
(I love snow maps)


Good job!
John 15:13
MQM5K
Profile Blog Joined April 2012
United States53 Posts
September 25 2012 19:39 GMT
#26
Just played around on this map it's wonderful.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
September 25 2012 19:42 GMT
#27
4th base might be a little to easy to defend
DontNerfInfestors
Profile Joined August 2012
Spain280 Posts
September 26 2012 20:25 GMT
#28
9/10
Expo layout needs work,but I love the tactical strategies posible.
Please dont nerf them.Infestors are fine.
MorningLtMtn
Profile Joined March 2011
United States17 Posts
October 03 2012 04:26 GMT
#29
Wish this was published in custom. Would love to include it as part of my map pool for weekly customs.
Ask not "Why kill the alien?" Rather, ask, "Why not?"
NewSunshine
Profile Joined July 2011
United States5938 Posts
October 03 2012 04:45 GMT
#30
On October 03 2012 13:26 MorningLtMtn wrote:
Wish this was published in custom. Would love to include it as part of my map pool for weekly customs.

It's up on the arcade, just not normal melee. I have been thinking about going back to standard melee recently, since it takes quite a bit of work to prep a map for the arcade, and for melee maps the reward just isn't coming in my case. Sorry for the confusion
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Insomni7
Profile Joined June 2011
667 Posts
October 05 2012 07:00 GMT
#31
I was playing this map with friends just today and we noticed that the neutral supply depot is on the wrong side of the ramp. This makes walling in with the ramp impossible and makes many defenses more difficult. It is a fairly important detail with i would be much obliged if you fixed. Otherwise I really like the look of this map.
Never Forget.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
October 05 2012 07:12 GMT
#32
On October 05 2012 16:00 Insomni7 wrote:
I was playing this map with friends just today and we noticed that the neutral supply depot is on the wrong side of the ramp. This makes walling in with the ramp impossible and makes many defenses more difficult. It is a fairly important detail with i would be much obliged if you fixed. Otherwise I really like the look of this map.

Why would you ever try to wall from the ramp on this map anyway, the ramp doesn't even face the townhall location so it seems to actually require more buildings than walling at the choke.
vibeo gane,
moskonia
Profile Joined January 2011
Israel1448 Posts
October 05 2012 08:13 GMT
#33
On October 05 2012 16:12 -NegativeZero- wrote:
Show nested quote +
On October 05 2012 16:00 Insomni7 wrote:
I was playing this map with friends just today and we noticed that the neutral supply depot is on the wrong side of the ramp. This makes walling in with the ramp impossible and makes many defenses more difficult. It is a fairly important detail with i would be much obliged if you fixed. Otherwise I really like the look of this map.

Why would you ever try to wall from the ramp on this map anyway, the ramp doesn't even face the townhall location so it seems to actually require more buildings than walling at the choke.

It is called a secondary wall, it is used to help defend when you are getting baneling busted / roach ling'ed / some other all in. It is important that you are allowed, unless you want to make Zerg all ins stronger then normal on this map, and then it is OK to leave it in the existing form. Of course not all maps allow for a secondary wall, but I think those that do are better
Jermman
Profile Joined November 2011
Canada174 Posts
Last Edited: 2012-10-05 09:25:28
October 05 2012 09:23 GMT
#34
This is an amazing map, I had a blast on it. Besides being really pretty, the multiple attack paths make for fun play. I'm not too good playing mech TvT, but I like the many paths hellions can take to harass. Here is a replay of me vs a masters terran on the most recent version of the map: http://drop.sc/261524



EDIT: I wish this was in the ladder pool
Terran/Random Player
Antares777
Profile Joined June 2010
United States1971 Posts
October 05 2012 21:36 GMT
#35
I like the layout. I think that the fourths could be shrunk a little (they have a lot of space). The fifths are set up quite nicely in the way that they cover air paths to the fourths, have a small choke, and are still close to the enemy base. It strikes me as a very functional way to set up an expansion layout.

I would narrow the middle somewhat, it seems incredibly open there. You could pinch in form those pits in the middle towards each other.

NewSunshine
Profile Joined July 2011
United States5938 Posts
October 05 2012 22:25 GMT
#36
minor update:

-relocated to melee section - 1.0/NA/unlocked
-supply depot moved to other side of ramp
-updated pathing

On October 05 2012 18:23 Jermman wrote:
This is an amazing map, I had a blast on it. Besides being really pretty, the multiple attack paths make for fun play. I'm not too good playing mech TvT, but I like the many paths hellions can take to harass. Here is a replay of me vs a masters terran on the most recent version of the map: http://drop.sc/261524



EDIT: I wish this was in the ladder pool

Thanks, will check out replay

also, to re-request:
And also, if there's any mod out there kind enough to do so, might this thread be renamed to "[M] (2) Cerberus"?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 17 2012 19:55 GMT
#37
New, hopefully final, update:

+ Show Spoiler +
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
moskonia
Profile Joined January 2011
Israel1448 Posts
December 17 2012 20:37 GMT
#38
Can you specify the changes please?
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 17 2012 21:26 GMT
#39
On December 18 2012 05:37 moskonia wrote:
Can you specify the changes please?

oh, sorry, haha

The only change is to the center, which is no longer a wide open area, but two areas connected by a small central path.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Trufflez
Profile Blog Joined January 2011
Australia174 Posts
December 18 2012 00:27 GMT
#40
Can you put it up on EU and SEA? I really want to play it, It looks amazing
The winnings in life go to the people who show up.
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