[M] (2) Cerberus Plateau - Page 2
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Fatam
1986 Posts
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shizaep
Canada2920 Posts
Layout-wise I think it's quite solid, abeit the middle is a bit too open. Perhaps the chokyness of the outer regions compensates for it (and I know there are many other competitive maps that have open areas, like TDA) but I still feel that there is something that you can do too make the middle a little more interesting, if not necessarity more closed off but just somehow slightly different, rather than just a single open plain. | ||
NewSunshine
United States5938 Posts
Anyway doods, I'm considering, depending on how things go for me, using this map for MotM. Please keep them comments coming and let me know what you think. ![]() | ||
Areith
Germany19 Posts
anyways, great work | ||
AssyrianKing
Australia2111 Posts
(I love snow maps) ![]() Good job! | ||
MQM5K
United States53 Posts
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Inside.Out
Canada569 Posts
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DontNerfInfestors
Spain280 Posts
Expo layout needs work,but I love the tactical strategies posible. | ||
MorningLtMtn
United States17 Posts
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NewSunshine
United States5938 Posts
On October 03 2012 13:26 MorningLtMtn wrote: Wish this was published in custom. Would love to include it as part of my map pool for weekly customs. It's up on the arcade, just not normal melee. I have been thinking about going back to standard melee recently, since it takes quite a bit of work to prep a map for the arcade, and for melee maps the reward just isn't coming in my case. Sorry for the confusion ![]() | ||
Insomni7
667 Posts
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-NegativeZero-
United States2141 Posts
On October 05 2012 16:00 Insomni7 wrote: I was playing this map with friends just today and we noticed that the neutral supply depot is on the wrong side of the ramp. This makes walling in with the ramp impossible and makes many defenses more difficult. It is a fairly important detail with i would be much obliged if you fixed. Otherwise I really like the look of this map. Why would you ever try to wall from the ramp on this map anyway, the ramp doesn't even face the townhall location so it seems to actually require more buildings than walling at the choke. | ||
moskonia
Israel1448 Posts
On October 05 2012 16:12 -NegativeZero- wrote: Why would you ever try to wall from the ramp on this map anyway, the ramp doesn't even face the townhall location so it seems to actually require more buildings than walling at the choke. It is called a secondary wall, it is used to help defend when you are getting baneling busted / roach ling'ed / some other all in. It is important that you are allowed, unless you want to make Zerg all ins stronger then normal on this map, and then it is OK to leave it in the existing form. Of course not all maps allow for a secondary wall, but I think those that do are better ![]() | ||
Jermman
Canada174 Posts
![]() EDIT: I wish this was in the ladder pool | ||
Antares777
United States1971 Posts
I would narrow the middle somewhat, it seems incredibly open there. You could pinch in form those pits in the middle towards each other. ![]() | ||
NewSunshine
United States5938 Posts
-relocated to melee section - 1.0/NA/unlocked -supply depot moved to other side of ramp -updated pathing On October 05 2012 18:23 Jermman wrote: This is an amazing map, I had a blast on it. Besides being really pretty, the multiple attack paths make for fun play. I'm not too good playing mech TvT, but I like the many paths hellions can take to harass. Here is a replay of me vs a masters terran on the most recent version of the map: http://drop.sc/261524 ![]() EDIT: I wish this was in the ladder pool Thanks, will check out replay ![]() also, to re-request: And also, if there's any mod out there kind enough to do so, might this thread be renamed to "[M] (2) Cerberus"? | ||
NewSunshine
United States5938 Posts
+ Show Spoiler + | ||
moskonia
Israel1448 Posts
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NewSunshine
United States5938 Posts
On December 18 2012 05:37 moskonia wrote: Can you specify the changes please? oh, sorry, haha The only change is to the center, which is no longer a wide open area, but two areas connected by a small central path. | ||
Trufflez
Australia174 Posts
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