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MotM April - Results

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 5 6 Next All
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2012-05-08 13:09:41
May 01 2012 19:44 GMT
#1
[image loading]


April passed. The final votes are in, we have our results! It has been a very contested month. All judges had different favorite maps, and different opinions on almost every other map. There has been alot of discussions, but in the end the final vote brought us this month's winner. Congratulations to monitor and ESV on the winning map: ESV Afterglow!
We also had the korean mapmaking community participate for the first time this month. We hope to see more korean submissions in the future.
Another thing worth mentioning is how well Dodongo and Firestorm did. Not only were they made by mapmakers not from Crux, ESV or TPW, but they were also very original in their map's features and playstyle. We sincerely hope to see more maps like those in the future!


[image loading]


Afterglow, by ESV’s monitor, ended up getting the highest scores and won April’s title. The judges agreed that it probably had the most solid layout and was decorated beautifully.

[image loading]
Map thread


The runner up was Tanzanite, by ESV’s Timetwister22, which had an interesting concept and was executed excellently.

[image loading]
Map thread


Wrl, from the TPW mapmaking team, managed to place third with his Crossfire/Peaks of Baekdu adaption, Peaks of Alamar. The judges all liked the changes he made to the original and felt this was a very well executed map.

[image loading]
Map thread



4th Place:
Firestorm by Morrow
Score: 6.0/10
+ Show Spoiler +
[image loading]
Map thread


5th Place:
Dodongo by Mieszko
Score: 5.8/10
+ Show Spoiler +
[image loading]
No map thread


Thanks to everyone who participated! We are looking forward to see you again next month. May submissions will be open soon!


Map of the Month | The Planetary Workshop | SC2Melee.net
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
May 01 2012 19:48 GMT
#2
--- Nuked ---
Timetwister22
Profile Joined March 2011
United States538 Posts
May 01 2012 19:50 GMT
#3
Well, I'm quite happy with the results. Congrats to the other winners as well! :D
Former ESV Mapmaker | @Timetwister22
Archvil3
Profile Joined September 2010
Denmark989 Posts
May 01 2012 19:58 GMT
#4
Gz to the winners and especially to the teamless mappers! Well done!
Let thy speech be better than silence, or be silent.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-05-01 20:13:24
May 01 2012 20:00 GMT
#5
Not much to say about top 3 those are overall solid and cool.

About Firestorm, it's quite unique and even tho that makes it hard to theorycraft about it, I trusted the fact that Morrow is actually pro One major criticism tho: That red/pink texture is actually one of the worst things I have ever seen aesthetically in a map. Hurts my eyes how bad this looks lol

About Dodongo, altho it may not have the refinement level of maps we see from mapmaking teams, this is Mieszko's second creative 4p map in a row now and it's good to see he gets the recognition he deserves now by getting top 5!

Well done everyone, was a fun month to judge. Also shoutout to Archvile for Crystarium and Ironman for Spring, those only barely didn't make it into top5.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Diamond
Profile Blog Joined May 2009
United States10796 Posts
May 01 2012 20:14 GMT
#6
ESV fighting!!!!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 01 2012 20:21 GMT
#7
hrmm =/

any thoughts on ESV Spring?

What about those other epic map-making awards?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 01 2012 20:22 GMT
#8
Peaks of Alamar fighting !

I don't even want to know if you judged Atlantic dawn. so bad anyway
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
May 01 2012 20:24 GMT
#9
Again, yeah, no. Still wondering who the judges are.

User was warned for this and other non-constructive critical posts.
Superouman
Profile Blog Joined August 2007
France2195 Posts
May 01 2012 20:30 GMT
#10
On May 02 2012 05:24 DYEAlabaster wrote:
Again, yeah, no. Still wondering who the judges are.


Judge lineup for April:
Barrin - Author of ‘Breadth of Gameplay in SC2’
Superouman - ESV Mapmaker, creator of Cloud kingdom and Sanshorn Mist
lefix - Founder of The Planetary Workshop, creator of Odyssey
Nightmarjoo - TLMC Judge, Starcraft BW/SC2 mapmaking scene veteran
Ragoo - TPW Mapmaker, creator of Twilight Peaks and Loki II

Seriously stop trolling, it's getting annoying now
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-05-01 20:51:17
May 01 2012 20:46 GMT
#11
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.

Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
May 01 2012 20:47 GMT
#12
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.


Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ragoo
Profile Joined March 2010
Germany2773 Posts
May 01 2012 20:59 GMT
#13
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.

Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same.


Your whole post kinda doesn't make sense. You say you don't have a chance unless you are on ESV or TPW, yet 2 out of 5 maps are from teamless mapmakers.

Dodongo lacks details? I guess you mean aesthetics, which really don't matter THAT much. Maps just have to have some minimal standard, and if they are streamed for many people a map like this would need some update to fulfill quality standard for that. But for winning top5 you really don't need to make your map super beautiful and detailed like Metropolis.

And Dodongo is pretty innovative so your last point about rewarding innovation doesn't make sense either. Also because Afterglow rly isn't like Daybreak and it isn't THAT standard.

Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Apom
Profile Blog Joined August 2011
France656 Posts
May 01 2012 20:59 GMT
#14
On May 02 2012 05:47 IronManSC wrote:
Show nested quote +
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.


Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.

While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-05-01 21:14:27
May 01 2012 21:08 GMT
#15
On May 02 2012 05:59 Apom wrote:
Show nested quote +
On May 02 2012 05:47 IronManSC wrote:
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.


Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.

While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...


Well you have to think about it anyway, why not just write your thoughts down? Does not need to be a long story...


On May 02 2012 05:59 Ragoo wrote:
Show nested quote +
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.

Oh and I think you should reward innovation a bit more. Afterglow feels like Daybreak #9001 to me. Although it has some nice details the overall expanding and agression pattern is the same.


Your whole post kinda doesn't make sense. You say you don't have a chance unless you are on ESV or TPW, yet 2 out of 5 maps are from teamless mapmakers.

Dodongo lacks details? I guess you mean aesthetics, which really don't matter THAT much. Maps just have to have some minimal standard, and if they are streamed for many people a map like this would need some update to fulfill quality standard for that. But for winning top5 you really don't need to make your map super beautiful and detailed like Metropolis.

And Dodongo is pretty innovative so your last point about rewarding innovation doesn't make sense either. Also because Afterglow rly isn't like Daybreak and it isn't THAT standard.


The 3 winning maps were maps from ESV and TPW. But I don´t mind this that much as it is not very unlikely that their maps are the best.

I think that aesthetics are extremely imoportant. Maybe the judges don´t think so. So yeah. Dodongo was not a winning map, this is not something I really call rewarding.

I liked the MotM a few months back where they made several extremely entertaining prizes for different outstanding features of the maps. Like the Asa Akira prize for making the backdoor popular or something along those lines.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 01 2012 21:08 GMT
#16
On May 02 2012 05:59 Apom wrote:
Show nested quote +
On May 02 2012 05:47 IronManSC wrote:
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.


Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.

While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...


They've done it before, and it each time it is greatly appreciated and very helpful.

This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
May 01 2012 21:15 GMT
#17
On May 02 2012 06:08 ArcticRaven wrote:
This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.

I'm not so sure. If all it was was wanting to know the judge lineup, it's pretty clearly stated in the submission thread, which got bumped up a couple days ago. I think, despite how constructive his feedback can/has been, he should work on being less of a stone cold bummer.

Congrats to all the winners though, as always! Personally, I like Tanzanite quite a lot, it just has so much style to it I think.

I hope the men behind the curtain have some sorta theme planned for May. Freestyling it up is cool, but gets old after a while, in my opinion.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Aunvilgod
Profile Joined December 2011
2653 Posts
May 01 2012 21:18 GMT
#18
I really like the choices for the 2nd and 3rd place. Both are very beautiful and not-so standard. Peaks of Alamar would have been my pick for #1.

On May 02 2012 06:08 ArcticRaven wrote:
This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.


Maybe he could be a bit more... positive overall.


ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Felvo
Profile Joined April 2011
United States124 Posts
May 01 2012 21:24 GMT
#19
I really like Morrow's map. It reminds me a lot of a couple BW style maps where you would have mineral patches that could lead into pathways into an opponent's base. I think that all the back doors and area where expansions need to be controlled add a different characteristic to game play. Overall, very good maps!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
Last Edited: 2012-05-01 21:31:03
May 01 2012 21:27 GMT
#20
On May 02 2012 06:08 ArcticRaven wrote:
Show nested quote +
On May 02 2012 05:59 Apom wrote:
On May 02 2012 05:47 IronManSC wrote:
On May 02 2012 05:46 Aunvilgod wrote:
On one hand it is quite dismotivating if you have no chance unless you are on ESV or TPW. On the other hand their maps are usually the best maps.

I don´t understand why Dodongo is so high placed, judging from the overview it lacks details pretty bad.


Agreed. I'd like to see a description on each map and why they got top 5, and also the judge's thoughts on each of the maps that didn't make it.

While I agree that some comments on top maps would be a good thing for the contest, comments on every single map seems a bit excessive...


They've done it before, and it each time it is greatly appreciated and very helpful.

This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.


Haha thanks for this!

On May 02 2012 05:30 Superouman wrote:
Show nested quote +
On May 02 2012 05:24 DYEAlabaster wrote:
Again, yeah, no. Still wondering who the judges are.


Judge lineup for April:
Barrin - Author of ‘Breadth of Gameplay in SC2’
Superouman - ESV Mapmaker, creator of Cloud kingdom and Sanshorn Mist
lefix - Founder of The Planetary Workshop, creator of Odyssey
Nightmarjoo - TLMC Judge, Starcraft BW/SC2 mapmaking scene veteran
Ragoo - TPW Mapmaker, creator of Twilight Peaks and Loki II

Seriously stop trolling, it's getting annoying now


I wasn't trolling, nor do I troll. I am highly critical of maps, regardless of team/alliance. I also call people out for falsehood (such as the Cloud Kingdom/Vicious issues). I'm very critical of most maps because most maps are poor in my opinion, and I would like there to be many more good maps. As well, a good critical eye on certain teams and organizations keeps people honest and allows them to explain their position.

Also, the reason for my post was simply wondering who the judges were, as I recall that in previous months monitor was on the panel and superouman wasn't. And in that vein, it would be wrong for a mapper to judge his own maps. I would also like to know the criteria under which these maps were judged and where the point distribution came from.

For instance, it would interesting to see each judges particular scores- does Barrin judge certain maps (like macro maps), higher than others (like 'cheese' maps), does Nightmarjoo value aesthetics higher than ragoo? Not for any bias purposes, but because individual scores would allow the community to associate maps with certain people. If I share Barrin's opinions, I could disregard other judges more and follow Barrin more closely.

On May 02 2012 06:18 Aunvilgod wrote:
I really like the choices for the 2nd and 3rd place. Both are very beautiful and not-so standard. Peaks of Alamar would have been my pick for #1.

Show nested quote +
On May 02 2012 06:08 ArcticRaven wrote:
This said, as bitter as he sounds these days, i think accusing Alabaster, who has immensely helped many newbie mapmakers (including me) of being a troll is both an insult and an error.


Maybe he could be a bit more... positive overall.




There is no rule for "being positive", rather, just one for "not being negative without reason".

As I said above, I'm critical of maps because I want better maps. I'm not going to sugarcoat bad maps/ideas/teams/etc. I don't think that's necessary and I think it ruins the legitimacy of the complaint in the long run. If you talk to me personally about maps (which I encourage), then my all means, I will have a measured discussion about the maps.

Edit- About the maps- I like Afterglow, I really do. I also like Morrows map as an experiment, though it feels a bit unrefined. Other than that, I feel these maps are a tad boring.
1 2 3 4 5 6 Next All
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