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MotM January Awards & February Preview

Forum Index > SC2 Maps & Custom Games
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1 2 3 Next All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
February 02 2012 05:35 GMT
#1
[image loading]
Graphics by Lefix


February has come and so does a new competition of Map of the Month. While the January tournament will be casted this thursday and friday (2nd/3rd of February), you can already submit your 2 map submissions for the new contest. You can find all the information in the thread located in the general section: MotM/ESL January, Intel and IEM Sponsor!.

Of course you can also post your submissions in this thread for discussion, just be sure to send the emails and post in the other thread. Submission will close on the 10th. Final adjustments can still be made if your map reaches the top5. Also a hint for the people who are trying to decide wether to submit a new map or one they already sent in last month, if you didn't make top5 last month (which is a necessity to submit anyway) it is very unlikely that it'll make it this month.

But now to some unfinished January business..

[image loading]

Yes yes, it's time for the monthly awarding for outstanding achievement in mapmaking, or various other things that are noteworthy. This month I decided to give out awards to 5 different people from 5 different categories. Please enjoy and don't get mad if you didn't make it this time, there are still many more to come. Also please read the footnote on the bottom before you go bonkers.



[image loading]

+ Show Spoiler +
Back to Back by chuky500
[image loading]


Does this map look familiar to you? Yes? Do you wonder why? Well let me tell you about that. The reason you've stumbeled upon this work is probably because we've seen it in every single map contest in the last 3 or 4 months. MotM - check! TL MC - check! IPLwhateverthatwas - check (I think?)! And again, we had the pleasure to judge this map once again. And once again it didn't make it.

I've actually investigated this matter and found out that Back to Back is one of two maps that our winner - chuky500 - has created. I don't know however if he never made any other maps, or just chose to not publish anything anymore. It definitly shows that he is very confident in his work and that he believes that this one map can make it big in the future. We from MotM are very excited to possibly being able to judging it in the future again, maybe after some minor tweaks.

Congratulations and good luck in the future.



[image loading]

+ Show Spoiler +
Aquamarine by ArcticRaven
[image loading]


Now would you look at this map? Yes, you are correct. This map has everything that is right about Starcraft 2 maps. Pathable water, Protoss Decals, .. exactly. Everything. I looked at the overview for 2 seconds and I knew, this map is something special. This map will go places. This map will definitly win the whole competition. Unfortunatly I was the only judge seeing this. Probably because it wasn't an island themed map.

But seriously, who cares about strategies, gameplay or racial balance when you can walk.. IN THE WATER? ARE YOU SERIOUS? And look at all the shiny things that are painted around the map. This is not just a map. It's a celebration, no, a wedding of beauty and fabulousness. I really hope we'll see more maps like this in the future. The community needs more optical treats like this. For everyone wondering, the count of Protoss Decals is actually 280, which is not nearly enough if you ask me.

Congratulations and please keep delivering.



[image loading]

+ Show Spoiler +
Blockbuster by HypertonicHydroponic
[image loading]


What is the problem on Tal'Darim Altar? Yes, the flat mainchoke. What is the problem on *other-map-with-flat-mainchokc*? Exactly, the flat mainchoke. As you can see here, there are still people out there, trying to fix this issue. On of them is this particular award winner. His solution is to just have a ramp going down, and one going right back up, which is definitly one of the more interesting solutions. I'm not saying that it is perfect, since it also has it's issues. However it was certainly worth a try and maybe we'll even see this being refined in the future.

I think in these times where most mapmakers just use the features that are known to work out, and there is hardly any innovation in tournament maps, it's very brave to try out such unproven concepts and try to bring new things into this game. In my opinion, more people out there should be willing to spend some time to resolve some of the big issues right now, like Circle Syndrome™, Fortress Syndrome™ or F.L.A.S.H. .. wait, what was that again?

Anyhow, congratulations to this award and keep reaching for the stars. For Science!!



[image loading]

+ Show Spoiler +
ESV Edge of Oblivion & ESV Deception by prodiG
[image loading]

[image loading]


Everyone who's reading this should be familiar with the name "prodiG". He goes by a great many nicknames, which I won't name a single one. He was once considered the most sucessful mapmaker outside of Korea. You could even call him the Idra of mapmaking. Well I guess you can still do that now. We also know how important base entrances are for him, at the least since he himself created the dubious "Multiple Penetration Award". And now he's trying to give back to the community by popularizing backdoors into competitive maps.

At this point I'd like to mention that at least one of the 2 maps was very, very close to the top5. Even with backdoor entrances! And why? Because those backdoors aren't completely stupid like the ones on Blizzard maps (and no, Crossfire is not legitimately a Blizzard map!). His backdoors are actually really smart. In fact, they are combined with the layout in a way, that lets you expand through them and take a completely different, but still viable expanding patter, to which I can only take off my hat. Well done sir, once again you showed us that you're not quite ready to rest on your many laurels, but are still able to bring some neat innovation into the mapmaking scene.

Congratulations to your award and we're all looking forward to your next entries.



[image loading]

+ Show Spoiler +
Oumanville by Superouman
[image loading]


Get it? Oumanville as in Superouman! Haha isn't that a blast?? But seriously, I don't know what this is all about. Is this guy a fan of Sims or something and wanted to create his own compfy little village for himself and his units? I mean I'm sure you haven't heard of that guy as never as myself. I've searched this whole forum and haven't found a single mapthread, aside from the Oumanville one. It's (obvious from that map) some complete mapmaking newb, calling his first map after himself. How lame is that? And the map is just terrible anyway. Why even send it to a high profile competition, such as Map of the Month?

No seriously, this is just pathetic. He's acting as if he made the first map to be played internationally or something. Ridiculous. I'm sure I speak for all the judges if I say that he should probably just stop making maps, because this is gonna go nowhere, I can definitly say that with all certainty. Maybe if he'd emulate something from the other mapmakers that actually made it into this months top5, like Grebliv, Ragoo, Neobowman, Lefix and that other guy I always forget the name of. That'd maybe help in most cases, probably not in this one though. Seems like a lost cause to me.

Nevertheless I congratulate you to this fine award and wish you all the best for everything you do in the future, aside from mapmaking.




Alright, that's it for this month. Thank you for reading and please support MotM in the future. For instance you could follow us on [image loading] Twitter or just watch the broadcast of our January tournament, casted by Bitterdam on ESL TV. Also don't forget to post and discuss your maps here.

Footnote: Please don't take the awards too seriously, I'm not trying to attack anyone personally or make fun of any maps, this is just for entertainment purposes. I like all of you and have (almost) no personal issues with anyone.^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 02 2012 07:08 GMT
#2
DAT ASS.

+ Show Spoiler +
I love awards. gg all
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
aike
Profile Blog Joined July 2010
United States1629 Posts
February 02 2012 07:34 GMT
#3
haha nice
Wahaha
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 02 2012 09:10 GMT
#4
Hahaha, the Sasha Grey award is such a nice idea :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-02-02 09:27:18
February 02 2012 09:20 GMT
#5
Yes i'm proud of me! You guys just don't understand me :'(
And can you say you have your own city? I do! hahahahahaha
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2012-02-02 09:48:07
February 02 2012 09:45 GMT
#6
i like oumanville, even though it may not play like a tourney map. i DO think the cars should be destructible, tho idk if it's even possible.

didn't he make cloud kingom? how awesome is that? never make more maps? THAT SH*T'S IN GSL! it has everythihng the OP liked about aquamarine except the water, but i love that fog!

love aquamarine, will it be on NA? i must play!
"think for yourself, question authority"
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 02 2012 10:59 GMT
#7
Sasha Grey award was fun No more dustin browder award tho?

+ Show Spoiler [Sasha story] +

Few weeks ago I was watching a movie with my girlfriend when I recognised the actress from somewhere, but couldnt really place where I knew her from. Kept telling my girlfriend that I knew her and that it was killing me I didnt know where from.

Then it hit me that it was Sasha Grey. She could see I remembered who the actress was and asked me. I said somethign like 'dont think of me weirdly now but its Sasha Grey'. My girlffriend didnt know who she was still, proceeded to redtube her
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
February 02 2012 11:33 GMT
#8
Now would you look at this map? Yes, you are correct. This map has everything that is right about Starcraft 2 maps. Pathable water, Protoss Decals, .. exactly. Everything. I looked at the overview for 2 seconds and I knew, this map is something special. This map will go places. This map will definitly win the whole competition. Unfortunatly I was the only judge seeing this. Probably because it wasn't an island themed map.

But seriously, who cares about strategies, gameplay or racial balance when you can walk.. IN THE WATER? ARE YOU SERIOUS? And look at all the shiny things that are painted around the map. This is not just a map. It's a celebration, no, a wedding of beauty and fabulousness. I really hope we'll see more maps like this in the future. The community needs more optical treats like this. For everyone wondering, the count of Protoss Decals is actually 280, which is not nearly enough if you ask me.

Jungle, it was.. so.. close....
Moderatorshe/her
TL+ Member
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
February 02 2012 12:14 GMT
#9
lol, this is fantastic :D
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 02 2012 13:33 GMT
#10
Lol@ Oumanville.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
February 02 2012 14:46 GMT
#11
--- Nuked ---
chuky500
Profile Blog Joined March 2010
France473 Posts
February 02 2012 14:47 GMT
#12
Thanks for the Rick Astley award for Back to Back. I wasn't quite expecting it. I've made a few other maps but the reason I don't keep making new ones is because : 1) Nobody plays them so it's a big waste of time 2) Mapping contests only pick the most standard maps and never try novelty so why bother trying new things.
I played in this month tournament and imo the first map shouldn't have been picked as a finalist. And what the guy I played said about the second map was it sucked too.
So I don't how judges pick their maps (probably a mix between name dropping (bonus points if your maps has the ESV or TPW tag) and conservatism, what they know work) but they should start trying new things.
Ragoo
Profile Joined March 2010
Germany2773 Posts
February 02 2012 15:07 GMT
#13
@chuky500 The reason it's mostly TPW and ESV is that they have the most experienced mapmakers and they communicate a lot, and while new mapmakers have some cool ideas, the overall execution of the map (also in terms of aesthetics) is mostly lacking a bit.
Also the reason you don't see the rly weird maps (like Oumanville) making it in top5 is simply that MotM doesn't have the players and time to actually test maps properly. They can only theorycraft and judge from experience, play 1-2 game and look how it all feels. But they can't rly test the shit out of a map like GSL can , or how Kespa did it in SC:BW. That's a big problem!

Nice awards btw, you seem to be a very funny person Flop.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
wrl
Profile Joined April 2011
United States209 Posts
February 02 2012 15:09 GMT
#14
On February 02 2012 23:47 chuky500 wrote:
Thanks for the Rick Astley award for Back to Back. I wasn't quite expecting it. I've made a few other maps but the reason I don't keep making new ones is because : 1) Nobody plays them so it's a big waste of time 2) Mapping contests only pick the most standard maps and never try novelty so why bother trying new things.
I played in this month tournament and imo the first map shouldn't have been picked as a finalist. And what the guy I played said about the second map was it sucked too.
So I don't how judges pick their maps (probably a mix between name dropping (bonus points if your maps has the ESV or TPW tag) and conservatism, what they know work) but they should start trying new things.


I'd say they did pretty good this month picking maps with elements we haven't seen much of in current-gen tournament maps. While they aren't revolutionary maps, each time we recognize a map with a new unique feature it expands upon what could be considered acceptable in tournament maps.

Loki: In-base nat, unique center, no towers.
Discord: Gold mineral block to third.
Blitzkreig: 1-unit choke in fastest route blocking massive unit movement.

Vulture and CK are both a little more typical, but they are both extremely well designed and it would be a crime to ignore them.

In regards to your map it suffers from some pretty rough proportion issues. I'd take a look at adjusting the sizes of chokes/bases and adjusting the distances between bases (both friendly and enemy).

You might also want to take a look at Metalopolis and realize the main/natural are practically back to back, so its not a unique concept.
It's funny; I dream a lot, but I'm not a very good sleeper.
chuky500
Profile Blog Joined March 2010
France473 Posts
February 02 2012 17:48 GMT
#15
ESV Discord has a backdoor where you can make a pylon and warp directly in the base, that's the main feature (and it should be considered for the backdoor award). Sure it replaced rocks with minerals but it's hardly a feature (or it deserves a simili-Dustin Browder award).
I'm glad you liked Metalopolis, at least it shows it can be done.
lefix
Profile Joined February 2011
Germany1082 Posts
February 02 2012 17:56 GMT
#16
the biggest difference between mineral blocks and destructible rocks is that the mineral blocks are pretty much only taken down by the expanding/defending player.
other than that i don't think the warpin possibility isn't that bad as it is only the natural, not the main base
Map of the Month | The Planetary Workshop | SC2Melee.net
Timetwister22
Profile Joined March 2011
United States538 Posts
Last Edited: 2012-02-02 18:47:50
February 02 2012 18:47 GMT
#17
Now would you look at this map? Yes, you are correct. This map has everything that is right about Starcraft 2 maps. Pathable water, Protoss Decals, .. exactly. Everything.


False. It is not a beach map.
Former ESV Mapmaker | @Timetwister22
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-02-02 18:56:31
February 02 2012 18:50 GMT
#18
You can definitely warp in the main on Discord. It looks intentional.

[image loading]
lefix
Profile Joined February 2011
Germany1082 Posts
February 02 2012 18:59 GMT
#19
oh, nm what i said. thought you meant something else.
that should indeed not be possible, but it's an easy fix.
Map of the Month | The Planetary Workshop | SC2Melee.net
ArcticRaven
Profile Joined August 2011
France1406 Posts
Last Edited: 2012-02-02 19:52:49
February 02 2012 19:51 GMT
#20
love aquamarine, will it be on NA? i must play!


It is already . I'll improve the textures and tell a friend to upload the cleaner version soon.

About the awards... I didn't feel it was funny. Please refrain next time.

Pathable water forever <3
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
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