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ESV Mapmaking Team & Map Pool - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 All
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
February 12 2012 01:16 GMT
#41
On January 18 2012 00:11 eTcetRa wrote:
Show nested quote +
On January 16 2012 15:28 neobowman wrote:
We're all good at different things but we have a bit too many members for us to all collaborate . We do help each other out on the maps though. For example, Monitor is always fixing up my lame deco for my maps.


I'd love to play around decoing your maps aswell. Would be fun :D

I would love someone to help deco my maps xD
It would be fun
+ Show Spoiler +
Nahhhh, I'll figure it out.
ModeratorI am still alive, somehow
TL+ Member
monitor
Profile Blog Joined June 2010
United States2409 Posts
February 12 2012 02:32 GMT
#42
On February 12 2012 10:16 prodiG wrote:
Show nested quote +
On February 12 2012 08:49 Diamond wrote:
On February 12 2012 08:49 Teoita wrote:
Out of curiosity, has anyone remade Fighting Spirit in sc2?


Yes, it's god awful in SC2.

I think I could make a half decent version if I tried it again but I still don't think it would be anything too amazing at any rate...


12 base rotational 4 player maps are just so hard to do because right now the game hinges on having a close third but a long rush distance. Basically impossible in SC2.
https://liquipedia.net/starcraft2/Monitor
Gl!tch
Profile Joined December 2010
United States573 Posts
February 12 2012 05:00 GMT
#43
So much congratz for you guys, making it into the ladder has got to be the biggest goal for any mapmaker, ever.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
godulous
Profile Blog Joined February 2011
United States337 Posts
February 16 2012 00:49 GMT
#44
If I keep adding ESV maps to my tournament map pool and Blizzard keeps adding them to the ladder it's going to look like I'm just copying the ladder map pool.

+ Show Spoiler +
Joking aside, these maps are amazing and deserve the attention they got from Blizzard. I can't wait to see what's next from the ESV team.
Playhem.com | Ben.477 US | Ben.1125 EU
Whatson
Profile Blog Joined January 2012
United States5357 Posts
February 16 2012 00:54 GMT
#45
Big props on making the most fun maps I've played on in a LONG time- Cloud Kingdom, Ohana, Mists are already some of my favorite maps

Just asking, do you guys specialize in 2player maps, or do you also do 4player maps?
¯\_(シ)_/¯
Timetwister22
Profile Joined March 2011
United States538 Posts
February 16 2012 01:25 GMT
#46
We also do four player maps, Monitor just hasn't posted them in here yet :p
Former ESV Mapmaker | @Timetwister22
Ruscour
Profile Blog Joined April 2011
5233 Posts
February 16 2012 02:02 GMT
#47
Is it the opinion of anyone in the team that it's a lot more difficult to make 4 player maps? It seems that positional imbalance in SC2 is so important that most 4 player maps might as well be 2 player maps because they're always forced cross spawn.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 16 2012 02:11 GMT
#48
On February 16 2012 11:02 Ruscour wrote:
Is it the opinion of anyone in the team that it's a lot more difficult to make 4 player maps? It seems that positional imbalance in SC2 is so important that most 4 player maps might as well be 2 player maps because they're always forced cross spawn.

The general consensus is that it's harder to make a unique 4 player map than 2 player map. It's not impossible, but it's harder.
DanishViking
Profile Joined February 2012
Denmark9 Posts
February 16 2012 13:52 GMT
#49
Sick team!
Dont love anything else then your computer, everything else can betray you<3
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 06 2012 19:44 GMT
#50
Thread has been seriously updated.

Tournament Maps:
Sanshorn
Calm Before the Storm
Cloud Kingdom
Korhal
Ohana
Vicious
Frigid Pass

New Maps (not yet used in tournaments):
Afterglow
Sidewinder
Tanzanite
Discord
Helios
Spring
Avalon
https://liquipedia.net/starcraft2/Monitor
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-05-06 19:52:30
May 06 2012 19:51 GMT
#51
ESV discord is a great map ! Good job !
Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it
The game was short but very fun to watch !
rly ?
ArcticRaven
Profile Joined August 2011
France1406 Posts
May 06 2012 20:09 GMT
#52
James Jacky Bond


xD
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 06 2012 21:01 GMT
#53
Ooh, I like Afterglow and Spring looks good for mech.

p.s. What do you guys think of bright tilesets vs. dark ones? Some maps, while they might be great, are just dark and difficult to watch as a spectator. Then a bright map like Ohana comes up and I'm like "aahh!"
KTY
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2012-05-06 21:10:42
May 06 2012 21:04 GMT
#54
On May 07 2012 04:51 algue wrote:
ESV discord is a great map ! Good job !
Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it
The game was short but very fun to watch !


Is it possible to find out which? We had no idea somehow

[edit]
On May 07 2012 06:01 Xxio wrote:
Ooh, I like Afterglow and Spring looks good for mech.

p.s. What do you guys think of bright tilesets vs. dark ones? Some maps, while they might be great, are just dark and difficult to watch as a spectator. Then a bright map like Ohana comes up and I'm like "aahh!"


Personally, I like maps to differ in their aesthetics. Often people think about a map in terms of the aesthetics- Shakuras is glaringly obvious because of its blue textures, Antiga is the dirt/space map, Daybreak is the metal space map, etc. Of course maps are most known for their layouts, but the aesthetic theme is associated with spectators too. In terms of dark and light tilesets, I like lighter ones because they're easy to watch, but darker are sometimes necessary for diversity (see Metropolis, Cloud Kingdom).
https://liquipedia.net/starcraft2/Monitor
Otolia
Profile Blog Joined July 2011
France5805 Posts
May 06 2012 21:17 GMT
#55
On May 07 2012 06:04 monitor wrote:
Show nested quote +
On May 07 2012 04:51 algue wrote:
ESV discord is a great map ! Good job !
Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it
The game was short but very fun to watch !

Is it possible to find out which? We had no idea somehow

ESL Map Pool
monitor
Profile Blog Joined June 2010
United States2409 Posts
May 06 2012 21:42 GMT
#56
On May 07 2012 06:17 Otolia wrote:
Show nested quote +
On May 07 2012 06:04 monitor wrote:
On May 07 2012 04:51 algue wrote:
ESV discord is a great map ! Good job !
Discord is used by the ESL ( or zotac I can't remeber ) I so Millenium Dragon play a tournament game on it
The game was short but very fun to watch !

Is it possible to find out which? We had no idea somehow

ESL Map Pool


Sweet, thank you!
https://liquipedia.net/starcraft2/Monitor
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