• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:08
CEST 13:08
KST 20:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL79
StarCraft 2
General
RSL Revival patreon money discussion thread The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[ASL19] Finals Recap: Standing Tall Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 747 users

[M] (4) Firestorm - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-10-01 22:56:45
October 01 2011 22:53 GMT
#21
It's nice to see a morrow map again. ^^

However now that there's a double-sided bases 1v1 map, I can't post mine with any fanfare. ><

One trick I use in mine is that double-sided base has a couple mineral patches at something like 500-750, which means you can deal with drop harass from the far side much more easily after a short time of mining. In your case, using gold patches you can make 33% more (8 patches) and use 33% less capacity (1000 minerals) and maintain the same total resources. With high yield going faster, the minerals would be gone about 2x as fast as normal. Incidentally this weakens mules slightly because it kills the # patches faster --> less saturation.

Once a player takes either side of the double-sided base, it is almost always in their interest (defender) to have it open, so I think you should consider the low capacity option. Otherwise it seems too easy to harass.
Comprehensive strategic intention: DNE
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 01 2011 23:40 GMT
#22
Its different, which I really like. I'm so tired of seeing same basic layouts in maps that this one is a super refreshing change of pace. I like a lot of the concepts and the multiple paths leading everywhere. Good, very good.
"People need to just settle the fuck down!"- Djwheat <3
Flossy
Profile Blog Joined August 2011
United States870 Posts
October 02 2011 14:43 GMT
#23
At first I thought the double-side base placement was bad because it was to easy to secure and defend but I realized it is hilariously easy to harras that worker line. I like.
etternaonline.com
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-10-09 23:51:34
October 09 2011 23:04 GMT
#24
Cool. My biggest concern is that tank pushes through one of the four high grounds in the middle will be very, very strong. It's very easy to get to and once terran controls the high ground between two bases the other player can't really move out of his nat.

EDIT: For non-cross position start locations.
EDIT2: Screens (vs computer).

[image loading]
[image loading]
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
October 09 2011 23:26 GMT
#25
i like it , i would suggest having heavy loss blockers on the 4 ridges around the middle prevent building placements are force flying unit's. to slowdown tank push towards a zerg as, the extended choke means it's almost practically free roam.
Live Fast Die Young :D
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-09 23:35:07
October 09 2011 23:34 GMT
#26
--- Nuked ---
LazyScout
Profile Joined February 2010
United States223 Posts
October 14 2011 11:44 GMT
#27
wow, it actually looks really good in game
looks like an epic bw map
DurandaL917
Profile Joined December 2010
United States92 Posts
October 14 2011 12:17 GMT
#28
love the double sided base. adds a great dynamic to the game
we make post and then we defense it
Xenocryst
Profile Joined December 2010
United States521 Posts
October 14 2011 13:04 GMT
#29
that map makes my brain hurt
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 14 2011 18:52 GMT
#30
Woah, I really like the idea of the double sided gold. Never seen something like that before.
Cool idea!
=)=
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 25 2012 23:36 GMT
#31
is this published on NA? i really want to try playing this map, might even push to have it in the USC lan kekeke
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-04-02 00:35:15
April 02 2012 00:31 GMT
#32
made a pretty big update today fixing alot. map is uploaded to EU and is called Firestorm 1.1

Update 1.1
-Removed the low ground cliff in the natural
-Modified the wallin between main to natural so it still takes 3 buildings to wall in but now 1 force field is enough to wall
-3rd base pushed back slightly towards the edges and small cliff added outside of it
-Texture improvements
-Moved main base start location slightly closer to the choke
-Pushed back the natural ramp slightly inwards
-Units can now move behind the watchtowers
-Backdoor expansion mineral changed from 6gold mineral and 2 gas to 6mineral and 2 gas
-Reduced the amount in the minerals from 1500 to 1000 and 2500 to 1500 in the geysers
-Fixed mineral and geyser layouts in the backdoor expansions for proper and balanced ways to pylon jump with probes (takes 1 gas and 1-2pylons on all positions in and out now)
-Changed the rock debris from huge diagonal to standard 6x6
-High ground vision is now needed to attack the destructible rocks in the main
-Mineral and geyser layouts changed on almost every single base for practical reasons
Progamerpls no copy pasterino
Darkkal
Profile Blog Joined May 2010
United States60 Posts
April 02 2012 01:09 GMT
#33
On April 02 2012 09:31 MorroW wrote:
made a pretty big update today fixing alot. map is uploaded to EU and is called Firestorm 1.1

Update 1.1
-Removed the low ground cliff in the natural
-Modified the wallin between main to natural so it still takes 3 buildings to wall in but now 1 force field is enough to wall
-3rd base pushed back slightly towards the edges and small cliff added outside of it
-Texture improvements
-Moved main base start location slightly closer to the choke
-Pushed back the natural ramp slightly inwards
-Units can now move behind the watchtowers
-Backdoor expansion mineral changed from 6gold mineral and 2 gas to 6mineral and 2 gas
-Reduced the amount in the minerals from 1500 to 1000 and 2500 to 1500 in the geysers
-Fixed mineral and geyser layouts in the backdoor expansions for proper and balanced ways to pylon jump with probes (takes 1 gas and 1-2pylons on all positions in and out now)
-Changed the rock debris from huge diagonal to standard 6x6
-High ground vision is now needed to attack the destructible rocks in the main
-Mineral and geyser layouts changed on almost every single base for practical reasons


Any plans on having someone publish it officially to the NA server?
Kmatt
Profile Joined July 2011
United States1019 Posts
April 02 2012 01:18 GMT
#34
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.
We CAN have nice things
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 02 2012 03:13 GMT
#35
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd
Progamerpls no copy pasterino
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 02 2012 03:22 GMT
#36
On April 02 2012 12:13 MorroW wrote:
Show nested quote +
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd


Lols. The old meme was "siege tanks op". Now its "would be a good 6m map".

Great work MorroW. I retract all of my concerns I posted months ago. I really like the design features and concepts used in the layout. The only thing I'm afraid of is PvP because it is really aweful on flat main chokes. Maybe it won't be as bad here because the natural's ramp is so close.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 02 2012 03:23 GMT
#37
On April 02 2012 12:22 monitor wrote:
Show nested quote +
On April 02 2012 12:13 MorroW wrote:
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd


Lols. The old meme was "siege tanks op". Now its "would be a good 6m map".

Great work MorroW. I retract all of my concerns I posted months ago. I really like the design features and concepts used in the layout. The only thing I'm afraid of is PvP because it is really aweful on flat main chokes. Maybe it won't be as bad here because the natural's ramp is so close.

yes i understand your concern about it. thats why i buffed it by moving the main abit closer to the chokepoint plus allowing 1 forcefield to block it.
stopping 4gate here should be much easier than on tal darim i feel but still harder than a normal ramp map
Progamerpls no copy pasterino
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-04-02 04:00:52
April 02 2012 03:59 GMT
#38
nevermind
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
April 02 2012 04:51 GMT
#39
Make a 6m version?
John 15:13
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs FINALS
Classic vs ClemLIVE!
Tasteless4527
Crank 1511
IndyStarCraft 264
Rex136
3DClanTV 96
IntoTheiNu 52
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #97
ByuN vs TBD
TBD vs Percival
CranKy Ducklings97
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 4527
Crank 1511
IndyStarCraft 264
Rex 136
MindelVK 26
StarCraft: Brood War
Horang2 32202
Jaedong 3668
Pusan 816
BeSt 790
firebathero 640
Larva 614
Mini 375
Leta 212
PianO 205
Last 185
[ Show more ]
EffOrt 156
ToSsGirL 111
Sharp 54
Shinee 48
Hm[arnc] 23
Barracks 16
GoRush 12
HiyA 12
IntoTheRainbow 10
SilentControl 10
yabsab 9
Icarus 9
Movie 9
Sea.KH 6
Noble 5
Dota 2
Gorgc519
XcaliburYe401
XaKoH 376
League of Legends
JimRising 427
Counter-Strike
x6flipin477
Stewie2K438
Heroes of the Storm
Khaldor313
Other Games
tarik_tv23741
gofns14533
FrodaN2715
singsing1067
shahzam431
B2W.Neo412
Happy389
DeMusliM367
crisheroes334
SortOf136
Organizations
StarCraft 2
ComeBackTV 1567
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH270
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2139
Upcoming Events
FEL
3h 52m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
6h 52m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
23h 52m
Replay Cast
1d 22h
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
Epic.LAN
5 days
CranKy Ducklings
5 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
BSL20 Non-Korean Championship
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.