• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:48
CEST 18:48
KST 01:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners4Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
NBA General Discussion 2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7495 users

[M] (4) Firestorm - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 All
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-10-01 22:56:45
October 01 2011 22:53 GMT
#21
It's nice to see a morrow map again. ^^

However now that there's a double-sided bases 1v1 map, I can't post mine with any fanfare. ><

One trick I use in mine is that double-sided base has a couple mineral patches at something like 500-750, which means you can deal with drop harass from the far side much more easily after a short time of mining. In your case, using gold patches you can make 33% more (8 patches) and use 33% less capacity (1000 minerals) and maintain the same total resources. With high yield going faster, the minerals would be gone about 2x as fast as normal. Incidentally this weakens mules slightly because it kills the # patches faster --> less saturation.

Once a player takes either side of the double-sided base, it is almost always in their interest (defender) to have it open, so I think you should consider the low capacity option. Otherwise it seems too easy to harass.
Comprehensive strategic intention: DNE
Rasun
Profile Blog Joined October 2010
United States787 Posts
October 01 2011 23:40 GMT
#22
Its different, which I really like. I'm so tired of seeing same basic layouts in maps that this one is a super refreshing change of pace. I like a lot of the concepts and the multiple paths leading everywhere. Good, very good.
"People need to just settle the fuck down!"- Djwheat <3
Flossy
Profile Blog Joined August 2011
United States870 Posts
October 02 2011 14:43 GMT
#23
At first I thought the double-side base placement was bad because it was to easy to secure and defend but I realized it is hilariously easy to harras that worker line. I like.
etternaonline.com
VoirDire
Profile Joined February 2009
Sweden1923 Posts
Last Edited: 2011-10-09 23:51:34
October 09 2011 23:04 GMT
#24
Cool. My biggest concern is that tank pushes through one of the four high grounds in the middle will be very, very strong. It's very easy to get to and once terran controls the high ground between two bases the other player can't really move out of his nat.

EDIT: For non-cross position start locations.
EDIT2: Screens (vs computer).

[image loading]
[image loading]
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
October 09 2011 23:26 GMT
#25
i like it , i would suggest having heavy loss blockers on the 4 ridges around the middle prevent building placements are force flying unit's. to slowdown tank push towards a zerg as, the extended choke means it's almost practically free roam.
Live Fast Die Young :D
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-10-09 23:35:07
October 09 2011 23:34 GMT
#26
--- Nuked ---
LazyScout
Profile Joined February 2010
United States223 Posts
October 14 2011 11:44 GMT
#27
wow, it actually looks really good in game
looks like an epic bw map
DurandaL917
Profile Joined December 2010
United States92 Posts
October 14 2011 12:17 GMT
#28
love the double sided base. adds a great dynamic to the game
we make post and then we defense it
Xenocryst
Profile Joined December 2010
United States521 Posts
October 14 2011 13:04 GMT
#29
that map makes my brain hurt
itkovian
Profile Blog Joined March 2011
United States1763 Posts
October 14 2011 18:52 GMT
#30
Woah, I really like the idea of the double sided gold. Never seen something like that before.
Cool idea!
=)=
rauk
Profile Blog Joined February 2009
United States2228 Posts
February 25 2012 23:36 GMT
#31
is this published on NA? i really want to try playing this map, might even push to have it in the USC lan kekeke
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2012-04-02 00:35:15
April 02 2012 00:31 GMT
#32
made a pretty big update today fixing alot. map is uploaded to EU and is called Firestorm 1.1

Update 1.1
-Removed the low ground cliff in the natural
-Modified the wallin between main to natural so it still takes 3 buildings to wall in but now 1 force field is enough to wall
-3rd base pushed back slightly towards the edges and small cliff added outside of it
-Texture improvements
-Moved main base start location slightly closer to the choke
-Pushed back the natural ramp slightly inwards
-Units can now move behind the watchtowers
-Backdoor expansion mineral changed from 6gold mineral and 2 gas to 6mineral and 2 gas
-Reduced the amount in the minerals from 1500 to 1000 and 2500 to 1500 in the geysers
-Fixed mineral and geyser layouts in the backdoor expansions for proper and balanced ways to pylon jump with probes (takes 1 gas and 1-2pylons on all positions in and out now)
-Changed the rock debris from huge diagonal to standard 6x6
-High ground vision is now needed to attack the destructible rocks in the main
-Mineral and geyser layouts changed on almost every single base for practical reasons
Progamerpls no copy pasterino
Darkkal
Profile Blog Joined May 2010
United States60 Posts
April 02 2012 01:09 GMT
#33
On April 02 2012 09:31 MorroW wrote:
made a pretty big update today fixing alot. map is uploaded to EU and is called Firestorm 1.1

Update 1.1
-Removed the low ground cliff in the natural
-Modified the wallin between main to natural so it still takes 3 buildings to wall in but now 1 force field is enough to wall
-3rd base pushed back slightly towards the edges and small cliff added outside of it
-Texture improvements
-Moved main base start location slightly closer to the choke
-Pushed back the natural ramp slightly inwards
-Units can now move behind the watchtowers
-Backdoor expansion mineral changed from 6gold mineral and 2 gas to 6mineral and 2 gas
-Reduced the amount in the minerals from 1500 to 1000 and 2500 to 1500 in the geysers
-Fixed mineral and geyser layouts in the backdoor expansions for proper and balanced ways to pylon jump with probes (takes 1 gas and 1-2pylons on all positions in and out now)
-Changed the rock debris from huge diagonal to standard 6x6
-High ground vision is now needed to attack the destructible rocks in the main
-Mineral and geyser layouts changed on almost every single base for practical reasons


Any plans on having someone publish it officially to the NA server?
Kmatt
Profile Joined July 2011
United States1019 Posts
April 02 2012 01:18 GMT
#34
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.
We CAN have nice things
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 02 2012 03:13 GMT
#35
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd
Progamerpls no copy pasterino
monitor
Profile Blog Joined June 2010
United States2409 Posts
April 02 2012 03:22 GMT
#36
On April 02 2012 12:13 MorroW wrote:
Show nested quote +
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd


Lols. The old meme was "siege tanks op". Now its "would be a good 6m map".

Great work MorroW. I retract all of my concerns I posted months ago. I really like the design features and concepts used in the layout. The only thing I'm afraid of is PvP because it is really aweful on flat main chokes. Maybe it won't be as bad here because the natural's ramp is so close.
https://liquipedia.net/starcraft2/Monitor
MorroW
Profile Joined August 2008
Sweden3522 Posts
April 02 2012 03:23 GMT
#37
On April 02 2012 12:22 monitor wrote:
Show nested quote +
On April 02 2012 12:13 MorroW wrote:
On April 02 2012 10:18 Kmatt wrote:
Can you update the OP to have a picture of the new version?

On another note, I feel like this could make for a really good 6m1hyg map.

the op has the new version picture xd


Lols. The old meme was "siege tanks op". Now its "would be a good 6m map".

Great work MorroW. I retract all of my concerns I posted months ago. I really like the design features and concepts used in the layout. The only thing I'm afraid of is PvP because it is really aweful on flat main chokes. Maybe it won't be as bad here because the natural's ramp is so close.

yes i understand your concern about it. thats why i buffed it by moving the main abit closer to the chokepoint plus allowing 1 forcefield to block it.
stopping 4gate here should be much easier than on tal darim i feel but still harder than a normal ramp map
Progamerpls no copy pasterino
SidianTheBard
Profile Joined October 2010
United States2475 Posts
Last Edited: 2012-04-02 04:00:52
April 02 2012 03:59 GMT
#38
nevermind
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
AssyrianKing
Profile Blog Joined August 2011
Australia2117 Posts
April 02 2012 04:51 GMT
#39
Make a 6m version?
John 15:13
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
15:00
Playoffs
Serral vs RogueLIVE!
herO vs SHIN
RotterdaM1369
ComeBackTV 1004
IntoTheiNu 982
TaKeTV 507
LamboSC2252
Ryung 244
IndyStarCraft 187
SteadfastSC183
Rex150
EnkiAlexander 103
3DClanTV 86
CosmosSc2 59
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1369
LamboSC2 252
Ryung 244
IndyStarCraft 187
SteadfastSC 183
Rex 150
CosmosSc2 59
UpATreeSC 39
elazer 33
ProTech28
Codebar 19
StarCraft: Brood War
Sea 3159
Shuttle 562
BeSt 299
firebathero 184
Snow 164
sorry 132
Rush 122
Sea.KH 61
ToSsGirL 47
Hyun 44
[ Show more ]
PianO 36
Sacsri 21
IntoTheRainbow 20
GoRush 17
yabsab 16
Shine 14
Movie 13
soO 11
Terrorterran 6
Dota 2
Gorgc6022
qojqva2612
Dendi1259
Counter-Strike
fl0m10223
byalli410
zeus335
x6flipin239
Other Games
Grubby2752
singsing2447
FrodaN986
B2W.Neo633
Beastyqt500
crisheroes285
ArmadaUGS146
Liquid`VortiX126
C9.Mang0116
Hui .114
Mew2King103
XaKoH 84
QueenE57
Trikslyr54
KnowMe54
MindelVK4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Michael_bg 6
• blackmanpl 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota232
League of Legends
• Nemesis3238
• TFBlade904
Other Games
• WagamamaTV330
• Shiphtur200
Upcoming Events
OSC
5h 42m
Replay Cast
7h 12m
OSC
20h 12m
Maestros of the Game
21h 12m
Classic vs Maru
TBD vs Clem
Replay Cast
1d 7h
CranKy Ducklings
1d 17h
uThermal 2v2 Circuit
1d 22h
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
[ Show More ]
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.