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[UMS] Darglein's Multitasking Trainer - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 Next All
NeepLeZ
Profile Joined November 2010
Canada19 Posts
August 10 2011 20:28 GMT
#21
you should make toss and zerg ones too!
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
August 15 2011 03:50 GMT
#22
this is amazing.

absolutely amazing.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Attsy
Profile Joined May 2011
United States30 Posts
August 15 2011 04:24 GMT
#23
Another amazing training map from you, tyvm!
voxoxo
Profile Joined December 2010
5 Posts
Last Edited: 2011-08-18 16:12:00
August 18 2011 16:06 GMT
#24
Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.

I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>

There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.
darglein
Profile Joined December 2010
Germany89 Posts
August 18 2011 16:43 GMT
#25
On August 19 2011 01:06 voxoxo wrote:
Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.

I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>

There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.


try to emp the invisble units
Not_That
Profile Joined April 2011
287 Posts
August 19 2011 14:55 GMT
#26
Great map, loving it.

I am curious, how does the avg APM result from doing this map with most options enabled compare to what you guys usually get in games? I just want to know if a comparison can be drawn.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
August 19 2011 16:18 GMT
#27
wow nice this looks really good :D THANKS!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ntntnghia
Profile Joined February 2011
Vietnam3 Posts
August 21 2011 14:32 GMT
#28
In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.
"Macro > Micro"
Undercat
Profile Joined February 2010
Canada39 Posts
August 21 2011 15:54 GMT
#29
On August 21 2011 23:32 ntntnghia wrote:
In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.



Queing and producing are different things, you would be producing 2 hellions from the factory not producing1queuing1.
Don't mistake my weirdness for weakness
ajx.Pylon
Profile Joined March 2011
United States12 Posts
August 21 2011 16:23 GMT
#30
Looks awesome! Since SC1, I've had a weakness for these multitasking maps, but the old proberto one was getting a little stale. Darglein, you are the man.
ShaneFeit
Profile Joined August 2011
92 Posts
August 29 2011 02:05 GMT
#31
Thanks love this map! I played against you a few times on the EU ladder I think. I cant get a score past 76% with average apm around 140.

I think it would be nice if you make a mineral line where the scvs goes (makes it more realistic).

Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.

Would love to see Select or some other PRO play this map.

Thanks for making it!
beverley
Profile Joined September 2010
40 Posts
September 08 2011 21:20 GMT
#32
Thank you for taking the time to make an extremely fun yet also practical trainer. I think that you did a particularly excellent job with the built-in help videos, allowing those who are new to the map to understand the objectives quickly. I'll be playing a lot of this.

On August 29 2011 11:05 ShaneFeit wrote:
Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.


This is a very good idea.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
September 08 2011 22:04 GMT
#33
I get many lag spikes when i play (My computer runs the game on ultra with very good frame rate so i know its not that)
Thats "Grand-Master" SMURF to you.....
smocca
Profile Joined May 2010
United States83 Posts
September 27 2011 01:02 GMT
#34
Hey just a couple of notes:

1) This is outdated now since the patch (on NA). It throws up some error messages and shows some type of error icons on the map. There's some slight bugginess now with the Ready button (sometimes you can ready up and it will remain there). It works fine otherwise and is still very much playable.

2) Is it pretty much impossible to get 90%+ production? You get penalized for cueing up and for having nothing producing so if the score check happens to go off just as a unit is produced it is almost impossible not to be docked. Not a big issue but I'm just curious if I'm missing something.
BradPitlord
Profile Joined August 2011
Croatia30 Posts
October 03 2011 17:39 GMT
#35
Just discoverd this today, and it's an amazing tool to improve upon your play! Thanks alot for this (and others) awesome map!
"Not so long ago I said to a friend of mine: 'If I saw a kitten and a little human baby sitting on the curb starving, I would feed the kitten first if nobody was looking.' My friend said: 'I would feed the kitten first if somebody was looking'."
slmw
Profile Blog Joined October 2010
Finland233 Posts
October 13 2011 20:13 GMT
#36
Does the APM counter use the good old APM, or Blizzard's new ambiguos apm?
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
November 20 2011 02:55 GMT
#37
Sick map. Also your other rmap is amazing
Life's good :D
Birkses
Profile Joined August 2010
Australia24 Posts
November 29 2011 10:37 GMT
#38
Excellent job, Any chance of an offline version of this map?
traktor
Profile Joined December 2011
1 Post
December 11 2011 11:56 GMT
#39
awesome dude,

but would be more awesome, if it would be possible for other races, (for zerg i.e)

does this help u, when u play zerg?
thezanursic
Profile Blog Joined July 2011
5497 Posts
December 11 2011 15:09 GMT
#40
I'd like to report a bug. When you upgrade your mech weapons the upgrade presists from one game to the other it's not a big deal since all your army is bio, but here it is if you have 5 mins to fix it
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
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