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[M] (2) Daybreak

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-09-03 11:27:07
July 10 2011 17:28 GMT
#1
Overview

[image loading]

[image loading]

Screenshots

[image loading]

[image loading]

[image loading]

Specifications:

2 Spawn locations

12 mineral bases(0 gold bases)

2 Xel'naga Towers

Size: 148x120 playable

Distances:
Nat2nat: 46 seconds (33 seconds @ Faster)

Published: KR / NA,EU (MLG Daybreak)

Created by WinparkPrime

In GSL Aug.

http://esports.gomtv.com/gsl/
www.SC2Prime.com

thx to DKF(http://dkf.deviantart.com)
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
lefix
Profile Joined February 2011
Germany1082 Posts
July 10 2011 17:41 GMT
#2
hmm did you not post this map under a different name before? or at least a very similar version.
anways, a very solid map.
what is this gomtv ready acting thing you linked?
Map of the Month | The Planetary Workshop | SC2Melee.net
Ovalient
Profile Joined May 2011
Korea (South)64 Posts
July 10 2011 17:48 GMT
#3
On July 11 2011 02:41 lefix wrote:
hmm did you not post this map under a different name before? or at least a very similar version.
anways, a very solid map.
what is this gomtv ready acting thing you linked?


Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'

You can see the games in this map, on Tuesday and Wensday in Korea time
('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)
SC2 Melee Map Team : Team Crux
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 10 2011 18:04 GMT
#4
Hmm, a very solid map. Good job!
Lolwait, someone said that
However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third.
This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult.
Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy.
Moderatorshe/her
TL+ Member
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 11 2011 09:37 GMT
#5
Very tight pathes and chokes but also a lot of counter attacks possible, reminds me of Crossfire, just less shitty with a viable third for T/P. I guess I would like it if this would replace Crossfire.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Samro225am
Profile Joined August 2010
Germany982 Posts
July 11 2011 10:37 GMT
#6
nice map in general. i have a similar one almost ready. especially the distribution of expansions and the DR block backdoor is almost the same. But it has a much more space and is less chokey.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
July 11 2011 11:28 GMT
#7
On July 11 2011 02:48 Ovalient wrote:
Show nested quote +
On July 11 2011 02:41 lefix wrote:
hmm did you not post this map under a different name before? or at least a very similar version.
anways, a very solid map.
what is this gomtv ready acting thing you linked?


Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'

You can see the games in this map, on Tuesday and Wensday in Korea time
('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)

I believe the term in English you are looking for is King of the hill, where the winner keeps playing and the loser gets out, just like GSTL.

I really like the map, though I don't get the reason for the rocks in front of your natural. Also there is no real space, it reminds of crossfire with all those chokes, that might not be a bad thing though. I think enlarging the middle to 3 destructible rocks wouldn't hurt.
I will never ever play Mech against Protoss. - MVP
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 11 2011 12:06 GMT
#8
This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 11 2011 14:38 GMT
#9
If the chokes on this map don't break the game in PvZ this map is excellent.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
winpark
Profile Joined January 2011
Korea (South)68 Posts
July 11 2011 14:54 GMT
#10
I have the several version of this map to test.
Gisado accepts the wider version now.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
tdynasty
Profile Joined May 2011
Canada220 Posts
July 11 2011 15:49 GMT
#11
Can I find this map on Battle.net?
French Canada
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 11 2011 15:50 GMT
#12
On July 11 2011 21:06 iGrok wrote:
This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^


It has a spungecake? whut?
KCCO!
winpark
Profile Joined January 2011
Korea (South)68 Posts
July 11 2011 15:50 GMT
#13
"GSC Daybreak" in NA
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
RobCorso
Profile Joined May 2011
United States111 Posts
July 11 2011 16:48 GMT
#14
On July 11 2011 03:04 TehTemplar wrote:
Hmm, a very solid map. Good job!
Lolwait, someone said that
However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third.
This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult.
Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy.

Any good player would see that and do a drop in your main
We make expand, then defense it-WhiteRa
winpark
Profile Joined January 2011
Korea (South)68 Posts
Last Edited: 2011-07-23 14:40:56
July 23 2011 14:40 GMT
#15
I changed this map's texture set.
Winpark, author of Daybreak, Whirlwind, and Merry go round, SC2 Mapping team CruX
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 23 2011 15:43 GMT
#16
Now it looks even more awesome!
Moderatorshe/her
TL+ Member
lefix
Profile Joined February 2011
Germany1082 Posts
August 04 2011 10:23 GMT
#17
congrats on making it into GSL Aug!
unless my google autotranslate on playxp was fooling me :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Ragoo
Profile Joined March 2010
Germany2773 Posts
August 04 2011 12:10 GMT
#18
On August 04 2011 19:23 lefix wrote:
congrats on making it into GSL Aug!
unless my google autotranslate on playxp was fooling me :D


Wow really? That would be excellent news!
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Nefariously
Profile Joined December 2010
277 Posts
August 05 2011 07:09 GMT
#19
glad to see more custom maps make it into the GSL, keep it up
now ask me if i care
EternalSC
Profile Joined May 2011
Sweden313 Posts
August 05 2011 07:26 GMT
#20
Nice work dude! awesome!
SHIT'S ON LIKE DONKEY KONG!
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