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Overview
![[image loading]](http://i.imgur.com/mD7OR.jpg)
![[image loading]](http://i.imgur.com/16mrd.jpg)
Screenshots
![[image loading]](http://i.imgur.com/lFa2S.jpg)
![[image loading]](http://i.imgur.com/O17bz.jpg)
![[image loading]](http://i.imgur.com/h1ycv.jpg)
Specifications:
2 Spawn locations
12 mineral bases(0 gold bases)
2 Xel'naga Towers
Size: 148x120 playable
Distances: Nat2nat: 46 seconds (33 seconds @ Faster)
Published: KR / NA,EU (MLG Daybreak)
Created by WinparkPrime
In GSL Aug.
http://esports.gomtv.com/gsl/ www.SC2Prime.com
thx to DKF(http://dkf.deviantart.com)
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hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked?
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On July 11 2011 02:41 lefix wrote:hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked?
Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)'
You can see the games in this map, on Tuesday and Wensday in Korea time ('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action)
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Very tight pathes and chokes but also a lot of counter attacks possible, reminds me of Crossfire, just less shitty with a viable third for T/P. I guess I would like it if this would replace Crossfire.
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nice map in general. i have a similar one almost ready. especially the distribution of expansions and the DR block backdoor is almost the same. But it has a much more space and is less chokey.
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On July 11 2011 02:48 Ovalient wrote:Show nested quote +On July 11 2011 02:41 lefix wrote:hmm did you not post this map under a different name before? or at least a very similar version. anways, a very solid map.  what is this gomtv ready acting thing you linked? Because, he was selected by 'Gisado`s Yeoun Seung Jeon(Keep winning game)' You can see the games in this map, on Tuesday and Wensday in Korea time ('Gisado`s Yeoun Seung Jeon(Keep winning game)' is GomTV`s Program in Ready Action) I believe the term in English you are looking for is King of the hill, where the winner keeps playing and the loser gets out, just like GSTL.
I really like the map, though I don't get the reason for the rocks in front of your natural. Also there is no real space, it reminds of crossfire with all those chokes, that might not be a bad thing though. I think enlarging the middle to 3 destructible rocks wouldn't hurt.
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This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^
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If the chokes on this map don't break the game in PvZ this map is excellent.
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I have the several version of this map to test.  Gisado accepts the wider version now.
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Can I find this map on Battle.net?
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On July 11 2011 21:06 iGrok wrote: This map does a very good job of having a large number of "plausible expansions". A lot of times, maps have 4th or 5ths that realistically can't be taken, because they are so close to the opponent's 4th or 5th. This map has a very nice... '구성' I think is the word ^^
It has a spungecake? whut?
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On July 11 2011 03:04 TehTemplar wrote:Hmm, a very solid map. Good job!  Lolwait, someone said that  However, if I camp my protoss army at the 4th base (6 mineral 1 gas), I can easily defend 4 bases and I'll have a watchtower to see attack paths anywhere but going into the third. This map seems very chokey. All the ramps are single-wide and double-wide (correct me if I am wrong) and everywhere else is a choke point. This will make large-scale battles very difficult. Finally, none of the rocks seem necessary. The middle rocks will be destroyed very easily and the middle isn't even necessary, and the natural rocks are way too easy. Any good player would see that and do a drop in your main
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I changed this map's texture set.
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your Country52797 Posts
Now it looks even more awesome!
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congrats on making it into GSL Aug! unless my google autotranslate on playxp was fooling me :D
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On August 04 2011 19:23 lefix wrote: congrats on making it into GSL Aug! unless my google autotranslate on playxp was fooling me :D
Wow really? That would be excellent news!
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glad to see more custom maps make it into the GSL, keep it up
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