• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:25
CET 17:25
KST 01:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down15ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games [Megathread] Daily Funny Videos Hands of Pluto Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8486 users

[M] (3) Triskelian Mortis

Forum Index > SC2 Maps & Custom Games
Post a Reply
bahunto28
Profile Joined October 2010
Canada262 Posts
Last Edited: 2011-04-04 15:23:53
April 01 2011 06:01 GMT
#1
[image loading]

Triskelian Mortis -- Version 1.1

My work for submission to the April MotM 1v1 on a 3-player map, (although my vote goes to 18th as the most aesthetically pleasing so far). Hopefully the setup is amenable for macro games with rush distances similar to LT cross positions. There is lots of air room behind the bases, which may lead to some nice aerial play.

It is up on the NA server now. If there is someone on the EU server who would like to host/test it there, please PM me and I'll send you the .sc2map file.

Map Details:
- 12 bases, 3 golds
- 4 XWT's and LoSB in the center, outer ring of XWT's overlook gold base and 3 ramps each
- Destructible rocks leading into the back entrance to the natural
- Rush distance similar to Lost Temple cross positions

Change Log:
Version 1.1 - April 2, 2011 (thanks for all the comments received, muchly appreciated)
- switched raised XWT's to level with a outer cliff
- moved 4th towards the mains to help positional balance
- added additional path to 4th from anticlockwise
- embiggened ramps and adjusted positioning/orientation

Map Pics:
Overview
+ Show Spoiler +
[image loading]

12 o'clock position
+ Show Spoiler +
[image loading]


Map Analyzer:
Summary
+ Show Spoiler +
[image loading]

Bases
+ Show Spoiler +
[image loading]

Influence
+ Show Spoiler +
[image loading]

Shortest path Main-Main:
+ Show Spoiler +
[image loading]



Looking forward to constructive criticism/comments. Cheers.

meh
Yoshi Kirishima
Profile Blog Joined July 2009
United States10383 Posts
April 01 2011 06:06 GMT
#2
really interesting natural, i like how there's like a small side entrance to balance out the otherwise stupidly easy to defend natural :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 01 2011 16:25 GMT
#3
All the mini-ramps need to be enlarged to normal size. A 1-diagonal is closer to a 2-horizontal than a 1-horizontal. The mini width is so constrictive for unit movement too. You can use doodads to block a little bit along the edge to make the 2-horizontals require only one forcefield, and be the same width for pathing as the 1-diagonals.

That said, I like the base layout but I think you need to tweak it. There is definite raw positional imbalance. On 2 or 3 bases, I don't think that translates to game imbalance, by virtue of the distance. Either player will be attacking in roughly the same orientation, even though the anticlockwise player is technically taking a 3rd towards their opponent. I like this a lot btw, I like balanced asymmetry. However, taking a 4th base is much safer for the clockwise player. To expand away, the anticlockwise player must travel half way to the unused start location, quite far.

I think you can make the general architecture and the expansion layout better by connecting the narrow path directly to the 4th (and pulling the 4th base towards the edge a little so this connection doesn't come out behind the mineral line). In fact, you can scoot the 4th all the way up under the cliff of the main so that it will belong to the closest start location. The extra entrance to the narrow path will greatly enhance its use. The more options the better.

Lastly, towers on narrow high ground rather favours terran. You need to make the ramps wider and give a lot more space on the high ground, or put them on flat ground with a barrier on one side. (I think this is better.) If it were me, I would make a high ground wall and put the towers on the inside of the wall so that using them defensively is a commitment. You could enliven that general setup with LosB, more obstacles/chokes, and small openings in the wall, etc.

Okay, hopefully some of these comments will help you! =)
Comprehensive strategic intention: DNE
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
April 01 2011 19:56 GMT
#4
Just wondering, what is your concept for the asthetics of this map? Is that a skull and crossbones @ each main? you are aware that players won't be able to see that in-game, right? The in-game camera is far too zoomed in to see enough of the image to figure out what it is, and it might just be confusing.t the player

gameplay wise, my biggest complaint is the ramp sizes. They're not equivalent on all sides because of the difference between diagonal and horizontal/vertical, creating positional imbalances. also, It's very important on 3 player maps to make it equally easy for players to expand to the left or the right, so as not to give one player an advantage.
For he is the Oystermeister, lord of all the oysters.
bahunto28
Profile Joined October 2010
Canada262 Posts
April 01 2011 20:20 GMT
#5
Thanks for all the comments so far.

I agree completely with regards to that 4th and how it should be more accessible to the anticlockwise player expo'g . In the process of tweaking that as you'd suggested and including that extra pathway directly to it.

Ramp sizes... this function of SC2 editor is my bane. I'll tweak the sizes/orientation of the ramps to minimize positional imbalance. And removing those Xel'Naga ramps altogether.

And yes, i was going for a skull/crossbones theme for each main. I was hoping to have it show up on the minimap. Also, the header image is the center of the map which is easily seen in game.
meh
oneil
Profile Joined March 2011
Canada73 Posts
April 02 2011 00:08 GMT
#6
bahunto, I'm quite fond of the ideas you have behind this map. Would you allow me to use the basic layout/skull theme as a new project of mine? I would obviously credit you fairly in the map info..

What you've got is a great start, I would definitely look into putting more terrain in the middle. *thumbs up*
You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
bahunto28
Profile Joined October 2010
Canada262 Posts
Last Edited: 2011-04-02 07:43:58
April 02 2011 00:51 GMT
#7
absolutely, it would be awesome to see what variations come out of it. pm me your email and i'll send you the .sc2map file. it has undergone a few changes since the original upload based on the the previous comments, but ever since the new patch, i haven't been able to fix pathing...

and yeah, the center area is a bit to spacious atm. lol
meh
bahunto28
Profile Joined October 2010
Canada262 Posts
April 02 2011 08:53 GMT
#8
Version 1.1 now up. Map will be loaded onto NA server as soon as i figure out how to do it, but now sleep is good....
meh
oneil
Profile Joined March 2011
Canada73 Posts
April 02 2011 20:47 GMT
#9
I'd start from scratch, just with the skull/texture set/layout in mind.. thanks!

On April 02 2011 09:51 bahunto28 wrote:
absolutely, it would be awesome to see what variations come out of it. pm me your email and i'll send you the .sc2map file.

You all look up to me, and I forever look down on the world. | Go to my profile to see my maps!
bahunto28
Profile Joined October 2010
Canada262 Posts
April 04 2011 15:48 GMT
#10
Now uploaded to the NA server.
meh
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 04 2011 15:52 GMT
#11
Can I ask why you "misspelled" Triskilian?
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
bahunto28
Profile Joined October 2010
Canada262 Posts
April 04 2011 17:50 GMT
#12
On April 05 2011 00:52 FlopTurnReaver wrote:
Can I ask why you "misspelled" Triskilian?



because i'm an idiot. lol. too late to fix now i guess. already submitted and such... ah well.
meh
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 04 2011 18:01 GMT
#13
Well a namechange shouldn't be the biggest problem
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Please log in or register to reply.
Live Events Refresh
Next event in 7h 35m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 306
Codebar 23
StarCraft: Brood War
Britney 29743
Calm 5058
Bisu 1132
Horang2 758
Jaedong 469
Mini 436
BeSt 330
EffOrt 320
firebathero 152
Barracks 124
[ Show more ]
Mind 83
hero 74
Zeus 65
ggaemo 53
Snow 53
Sharp 45
Killer 35
Bishop 25
910 22
HiyA 21
Rock 19
ajuk12(nOOB) 15
zelot 14
scan(afreeca) 12
yabsab 12
Shine 9
Sacsri 6
Dewaltoss 4
Dota 2
Gorgc11862
Cr1tdota2156
qojqva1054
syndereN375
Heroes of the Storm
Khaldor155
Trikslyr80
Other Games
B2W.Neo1643
hiko666
crisheroes385
Hui .186
FrodaN169
Liquid`VortiX166
DeMusliM164
QueenE48
Organizations
Counter-Strike
PGL35321
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix12
• HerbMon 9
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Shiphtur600
Upcoming Events
PiGosaur Cup
7h 35m
The PondCast
17h 35m
Kung Fu Cup
18h 35m
IntoTheTV X SOOP
1d 18h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
4 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.