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Tuthur
France985 Posts
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NullCurrent
Sweden245 Posts
On August 24 2011 16:14 Tuthur wrote: Really beautiful map, tbh I liked the version without the inbase expansion better (makes it a harder map for early/midgame zerg) but the ultimate decision is up to the mapmaker after all ![]() ![]() Thanks for the praise. But the thing with Zerg is that it becomes too hard when combined with a short rush distance between naturals. Bunker rushes are a bit too powerful here, which is why I wanted to try the in-base natural. The other reason is that I do not want to change the center of the map, and I have tried stretching the map to get a larger rush distance, but that just made it look horribly ugly in its proportions. I will try to get some playtest games on it this weekend in our weekly TPW KOTH (just for fun, in channel TPW on EU, usually afternoon on sundays). | ||
LunaSaint
United Kingdom620 Posts
I think what you've done is a step in the right direction. I agree that the back route is a little strong, but that seems very difficult to solve without drastically altering the shape of the region. | ||
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