SC1 Campaign Remakes - Page 2
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undyinglight
United States611 Posts
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emc
United States3088 Posts
also how does the tech tree work? Is it like marverks BW mod? Maybe you should team up with him "copy" what he did and translate it into the campaign for a flawless SC1 remake. | ||
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Tolkfan
Poland5 Posts
Stop hoping for a full remake of the campaigns - it won't happen without a dedicated team working for months on it. Unless you want a very simple conversion, without adding anything new or making the missions feel more like the SC2 ones. Just remaking the terran campaign would take me about a year, assuming my way of working 1-2 hours every odd day. And that's also assuming I already have clear and thought out concepts for all the missions that just need to be "put" into the editor. The decision to remake the terran campaign first was made during beta, when the editor mostly had terran tilesets, decorations, doodads, etc. SCReborn was supposed to use MavercK's BW mod, but we never got to implementing it. I didn't do it with my maps because the data editor is a nightmare for me. And I don't necessarily agree with extreme stuff like making supply depots 2x3 or redoing the cliff mechanic (those are important for a melee map, not so much for a campaign). These two missions use only basic units, so I just rearranged and cleaned up the command cards to fit SC1 ![]() | ||
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YottaByte
Malaysia25 Posts
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fuzzy_panda
New Zealand1681 Posts
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ABCZerg
26 Posts
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Igaryu85
Germany195 Posts
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Yamaeda
Sweden13 Posts
![]() I'm looking forward to seeing the other missions. | ||
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Varpulis
United States2517 Posts
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