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[M] (2) Tarnosis Isle (Final) - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
Begtse
Profile Joined October 2010
France135 Posts
October 31 2010 15:53 GMT
#21
Sajiki, just search map; Tarnosis

It shows up in results.

Just logged in SC2 and it worked fine.
LoLIsh
Profile Joined September 2010
United States81 Posts
October 31 2010 22:29 GMT
#22
On November 01 2010 00:11 FlaShFTW wrote:
I feel that this map is great for a longer macro game. The 3rd and 4th are reasonably easy to take, because you only to defend the 4th ramp since ull have enough map control to forget the 3rd ramp. Can you siege the high yield from the natural, it feels like you can? The HY is gonna be harder to take than the 3rd and 4th, because if your opponent secured the high ground, he can push into the high yield time after time. I really like this map, keep it up!



The high ground next to the High Yield expands is non accessable, so no worries about tank drops. =)
Sajiki
Profile Joined September 2010
Germany522 Posts
November 01 2010 14:25 GMT
#23
sorry i still cant find it on EU, maybe im doing something wrong :S
건설로봇 준비완료
2-_-n
Profile Joined March 2010
Sweden24 Posts
November 01 2010 15:28 GMT
#24
On November 01 2010 23:25 Sajiki wrote:
sorry i still cant find it on EU, maybe im doing something wrong :S



Couldn't find it either :D
ruskig on bnet
dezi
Profile Blog Joined April 2010
Germany1536 Posts
November 01 2010 16:19 GMT
#25
Uploaded as private?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Begtse
Profile Joined October 2010
France135 Posts
November 01 2010 16:34 GMT
#26
nope public as far as i know.

I'm checking it again i'll repost
Begtse
Profile Joined October 2010
France135 Posts
Last Edited: 2010-11-01 16:42:47
November 01 2010 16:40 GMT
#27
Ok good hint dezi
my first upload was private shame on me!

I reuploaded it with now a proper description AND public.

Should be fine for EU servers now.

Post if i screwed again, ahh the first times...

Holy schmolly, it removed made by LoL Ish need to UL again...This damn editor...Really uneasy to use.
Begtse
Profile Joined October 2010
France135 Posts
November 01 2010 17:21 GMT
#28
Ok it's done and should work properly now.

DamageInq
Profile Joined April 2010
United States283 Posts
November 01 2010 18:55 GMT
#29
Tarnosis is awfully close to Artosis. Has all the same letters in fact. I would have to play on it before going into too much depth with analyzing it.
"Scissors are OP. Rock is fine." -Paper
Begtse
Profile Joined October 2010
France135 Posts
November 01 2010 19:46 GMT
#30
I usually prefer bigger maps, but this one is very nice.

I really hope SC2 tournaments will get many more maps.I'm tired of Xelnaga/metalopolis/steppes/Scrap station over and over again.

So many great maps already around, ICC ones, some like this one.
LoLIsh
Profile Joined September 2010
United States81 Posts
November 01 2010 20:09 GMT
#31
Thanks for fixing it Begtse.
Sajiki
Profile Joined September 2010
Germany522 Posts
Last Edited: 2010-11-02 17:13:52
November 02 2010 16:19 GMT
#32
..and it is even more awfully close to Tarsonis aswell which is the name of a planet or at least of a 2v2 map from blizz afaik.
tested it now (just once tho) but i definitely liked it. I still have to test it with a friend before i will advance an opinion
건설로봇 준비완료
LoLIsh
Profile Joined September 2010
United States81 Posts
November 03 2010 01:32 GMT
#33
Glad you liked it.

Antares777
Profile Joined June 2010
United States1971 Posts
November 03 2010 01:54 GMT
#34
@DamageInq: N?

@Begtse: This map is fairly well sized for a good macro game, I'm sure you'll have fun playing on it and that the size won't be a problem.

@LoLIsh: Forgot to add you, but I will the next time I'm on and maybe we can play on this map a bit. I haven't been on in a long time because of balance issues, bad ladder maps, and because Halo: Reach came out lol. I'm not that good at this game, and haven't played since the new patch, so I'll need to relearn macro and micro from my lack of playing SCII.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
November 03 2010 02:42 GMT
#35
Is it me or is the main kinda small or the other bases are kinda just messing up my perception...
Dota 3hard5me
LoLIsh
Profile Joined September 2010
United States81 Posts
November 03 2010 11:09 GMT
#36
The main is actually a decent size. The 3rd/4th expands are about a similar size aswell.
Maginor
Profile Joined May 2010
Norway505 Posts
November 03 2010 14:29 GMT
#37
Aw, I thought it was Tastosis isle. It should be.
LoLIsh
Profile Joined September 2010
United States81 Posts
November 05 2010 22:23 GMT
#38
Nah, that would have to be a map with triggers everywhere that shouted out parts of the their casts.

=D
hobbidude
Profile Joined December 2010
Canada171 Posts
Last Edited: 2010-12-24 11:16:39
December 24 2010 11:14 GMT
#39
Hi again >,

As i mentioned before on your chromatic isle forum, i had lots of fun playing on all your maps with some hardcore 1v1 with my partners. Got to says this is definitely your best yet and the most developed too. I was pleasantly surprised that my suspicions where wrong and that my units indeed didn’t go through the gold expo on there my to the main but around the wonderful high ground mountains in the middle. Great placement with the xel towers as always. The layout of the main and natural are perfect especially with the small choke out of the natural. Perfect map size

The only thing i had to gripe (lol) was the rocked ramp of course. I found it effectively useless if that’s possible. Although it doesn't look like it, it is indeed far to close to the already existing major ramp to the main. Any blockade at the main ramp it also basically already blocking the rocked ramp (who would want to waste going through two barricades?). I personally would think that its better to have it mirrored onto the other leg of the main to act as a back door - that way its still easy to defend with your units as you can almost get a fully surround from the main highground over any incoming units towards the new rocked ramp and then you only need to be attentive and watch over it. Its not far for defending units anyways to travel to the opposite leg that the rocked ramp is currently on.

Just note that the ramp for the top left 3rd exp doesn't look mirrior the same as the bottem 3rd exp. The top one is closer to the mountains - should be moved right towards the main a square up and over.

Thanks again,

Push

Superouman
Profile Blog Joined August 2007
France2195 Posts
December 24 2010 11:46 GMT
#40
The third is the gold, not the expo far away. It's far easier to defend the gold, it's just in front of your natural choke.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
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