• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:46
CET 09:46
KST 17:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League69Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder Do we even care about balance? Oceanic Brood War - Join and chat! [Recap] 0-6 Defeat for Mong's Team BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Mobile Legends: Bang Bang Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8136 users

[M] (4) Entropy Asylum

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-10 23:25:07
September 15 2010 01:12 GMT
#1
--- Nuked ---
Of The Room
Profile Joined September 2010
11 Posts
September 15 2010 01:16 GMT
#2
Having all of those destructable rocks seems to be a bit excessive, I mean why not just make those 9 and 3 o clock expos islands, it might make the map feel more focused. (cutting out those long paths.) But i do like all the different paths in the middle. So far its a good start.
Antares777
Profile Joined June 2010
United States1971 Posts
Last Edited: 2010-09-15 01:22:26
September 15 2010 01:22 GMT
#3
There is literally NO room on this map. Even the map analyzer says so.

I do not like the backdoor parts to your natural. I think it is too skinny and should be removed. Also, four DRs is too much. The middle is way too cramped.

EDIT: Make them islands.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 01:47:23
September 15 2010 01:30 GMT
#4
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 05:57:03
September 15 2010 01:35 GMT
#5
--- Nuked ---
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 04:29 GMT
#6
Barrin, there is a bug in the analyzer I spotted from your summary image. It is supposed to print the number of Command Centers worth of space is in the main, and it's printing 0--but the main chokes are identified correctly. I'll check it out for ya
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 04:40 GMT
#7
Nevermind, it's not a bug, just a poor setting for a new constant. Go into your constants.txt config file and change this line to value "8.0"

float spaceInMainChokeRadius = 8.0


I'll update the default value for a future release. If other value worked fine for the Blizz maps and other community maps I had, so I didn't notice it was so high.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 05:58:41
September 15 2010 05:54 GMT
#8
--- Nuked ---
dezi
Profile Blog Joined April 2010
Germany1536 Posts
September 15 2010 08:13 GMT
#9
What's the size of this map?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
sob3k
Profile Blog Joined August 2009
United States7572 Posts
September 15 2010 08:22 GMT
#10
This is not a good map for zerg, even if it is 240x240.

Every time you have a highground/lowground transition or cliff= bad for zerg

Corridors are STILL far too narrow, many are only a CC and a bit wide, this is far too narrow to allow a zerg to get a surround in.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
dimfish
Profile Blog Joined February 2010
United States663 Posts
September 15 2010 08:50 GMT
#11
Thanks man--I wrote it for myself to do just that! Are you going to replace the summary pic with the correct size of the mains? I think they are quite large compared to Blizz main bases.
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-09-15 17:54:03
September 15 2010 17:20 GMT
#12
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 10 2010 18:23 GMT
#13
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2010 03:11 GMT
#14
First a point of clarification: the ridges at 12 and 6... do they have a double elevation ramp on either side? If so, how is that possible?
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2010 04:51 GMT
#15
--- Nuked ---
KrUnch
Profile Joined June 2010
Australia54 Posts
November 11 2010 04:54 GMT
#16
I like it, although a small change i'd make ( keep in mind i've made to this day, zero starcraft maps), i would change the ramp out of your main. move it so its closer to the middle to decrease the distance between mains. just a little. for example on the bottem right spot; move it down 2 big squars and to the left 2 squares. a very little change but being zerg i see tanks on the cliff there having quite alot of free shots b4 units can get up that ramp(or any unit really).

But overall, i like the map
KrUnch
Profile Joined June 2010
Australia54 Posts
November 11 2010 04:57 GMT
#17
oh and i would make the xel naga towers haeva bit more range. unless i really underestimate the scale, they dont seem to cover the path that and army would walk over unless your cross map position.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 11 2010 05:25 GMT
#18
I agree it's very cool. It's not really relevant in itself, but the seamlessness it provides to the adjoining territories of differing elevations is quite nice.

Since you have SO much space to work with, why not build the map in such a way that it starts constricted but can be opened up over time (with rocks primarily I guess). If you have a center area that is normal by the usual standards, it would look like a choke point here. Have overlooking areas accessible by rocks. Put the watchtowers there. Have even more space in a ring outside of that, possibly with expansions. This would help add some interest to giant expanses, and it would balance things a bit. Terrans and protoss want defensible, centralized terrain against zerg. If they customize how they expand into the map, this helps them stay in control. But assiduous zergs can just break all the rocks away. However this opens the walkways between expansions, helping a terran or protoss player more quickly march between various expansions and their own defensive positions.

Also I don't want to advocate too heavily in this direction, but hostile units in various places seems cool. Like big friggin armies of 'em.
Comprehensive strategic intention: DNE
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
November 11 2010 06:16 GMT
#19
--- Nuked ---
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2010-11-11 06:21:33
November 11 2010 06:20 GMT
#20
--- Nuked ---
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Korean StarCraft League #92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
firebathero 2234
Rain 2137
Shuttle 465
Hyuk 391
Larva 163
Killer 160
Dewaltoss 78
EffOrt 49
Movie 37
Sharp 30
[ Show more ]
ZergMaN 28
Soma 13
sorry 8
Force[name] 4
Light 0
Dota 2
ODPixel372
Counter-Strike
dupreeh501
shoxiejesuss427
allub241
Other Games
summit1g12213
Livibee350
crisheroes102
Organizations
Counter-Strike
PGL12763
Other Games
gamesdonequick954
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LUISG 0
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2289
League of Legends
• Stunt481
Upcoming Events
WardiTV Weekly
3h 14m
IntoTheTV X SOOP
1d 2h
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 15h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
4 days
GSL
4 days
Epic.LAN
4 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
5 days
Epic.LAN
5 days
Yamato Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.