• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:56
CEST 23:56
KST 06:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues25LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN CPL12 SIGN UP are open!!!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread Borderlands 3
Dota 2
LiquidDota to reintegrate into TL.net Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1078 users

[M] (4) Orbital Decay

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
BoomStevo
Profile Joined August 2010
United States332 Posts
Last Edited: 2010-09-20 01:31:49
August 29 2010 05:05 GMT
#1
[image loading]
Orbital Decay


Version: 1.0
Players: 4
Size (Playable): 156x156
Spawn Positions: 2, 4, 8 & 10

Features:
- Close main and natural
- Narrow natural choke
- Main back door protected by rocks
- Center can be opened up by destroying rocks.

More Images: (Click for High-Res)
+ Show Spoiler +

Top Down: + Show Spoiler +
[image loading]

Side: + Show Spoiler +
[image loading]

Main: + Show Spoiler +
[image loading]

Natural: + Show Spoiler +
[image loading]

Third: + Show Spoiler +
[image loading]

Gold: + Show Spoiler +
[image loading]

Center: + Show Spoiler +
[image loading]

Ranges: + Show Spoiler +
[image loading]

Analyzer: + Show Spoiler +

Summary: + Show Spoiler +
[image loading]

Bases: + Show Spoiler +
[image loading]

Openness: + Show Spoiler +
[image loading]

Travel Distances: + Show Spoiler +
[image loading]
[image loading]
[image loading]




Notes:
This is my first 1v1 map and my first time posting a map. It could be described as a 4 player blistering sands, because the main/natural are set up similarly, though I didn't intend this initially. It just happened. I like the Main and Natural mostly, but I've been debating changing the layout of the Gold, Third, Back door and Center in my head. I'd like some input on the layout, terraining, doodads, or whatever you'd like to comment on.

My Other Maps:
Moonlit Monastery
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Ongweldt
Profile Joined August 2010
Sweden54 Posts
August 30 2010 20:06 GMT
#2
Weird that no one has commented on this map yet! It looks rather decent, I just need to get me an US account first.
I aim to misbehave - www.dazonic.com
BoomStevo
Profile Joined August 2010
United States332 Posts
August 30 2010 20:54 GMT
#3
Thanks Ongweldt! I'd like to think the lack of comments is a good thing. I believe it means people are having trouble finding anything wrong with it.

I have not actually published the map yet, but I may soon. I wanted to get a few opinions first.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Ohdamn
Profile Joined June 2010
Germany765 Posts
August 30 2010 21:00 GMT
#4
looks absolutely awesome
but
couldn't find it on EU server
"If you can chill....chill!"
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 30 2010 21:29 GMT
#5
Except for the backdoor entrances and for the fact that you can probably siege fire from the high ground on the third and possibly even from the natural on the HY assimilator, I like it a lot. Also I'm not sure if the tower in the middle is needed. But besides those things, looks balanced and you put some work into decoration.

Good good
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BoomStevo
Profile Joined August 2010
United States332 Posts
August 30 2010 22:19 GMT
#6
@Ohdamn, good to hear that you like it and want to play it. I'll publish it on the US server tonight, but unfortunately, I don't know anyone on the EU server.

@FlopTurnReaver, I believe the back doors play out a little differently than on Blistering Sands because their importance changes depending on positional spawns. They do not decrease attack distance unless you spawn in close positions, but I'm planning to make a few changes to the map that may change this.

I'll check the third and gold siege distances but I would assume that choosing an expansion, the player would need to consider the spawn positions. If spawning close positions, the gold expansion makes a better third and is easier to defend from cliff sieges. In other positions, the third is would be best.

I'm beginning to agree that removing the middle tower is a good idea.

Thank you for your comments.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
August 31 2010 02:03 GMT
#7
On August 31 2010 06:29 FlopTurnReaver wrote:
Also I'm not sure if the tower in the middle is needed.


+1
BoomStevo
Profile Joined August 2010
United States332 Posts
August 31 2010 07:00 GMT
#8
I have now published the map as it currently is so that people can try it out. Just search for "Orbital Decay" on the US servers. And I am going to start working on revisions now.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Teeny
Profile Joined March 2010
Austria885 Posts
August 31 2010 07:53 GMT
#9
Looks pretty nice i have to say. Only things concerning me a bit are.

The main is very huge. I mean very huge. I don´t know if this is a good thing or a bad thing ;>

the gold looks easier to defend then the "3rd" so regarding spawn positions i would rather take the gold as 3rd then your 3rd because the 2 ramps leading to it are so close together.

But overall it looks pretty decent and i hope you will release it on EU soon, =)
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
August 31 2010 17:15 GMT
#10
On August 31 2010 07:19 BoomStevo wrote:
@FlopTurnReaver, I believe the back doors play out a little differently than on Blistering Sands because their importance changes depending on positional spawns. They do not decrease attack distance unless you spawn in close positions, but I'm planning to make a few changes to the map that may change this.

I didn't say anything about Blistering Sands oO
I just think that back entrances are stupid. And as on Blistering Sands, If you manage to get up the ramp you're in the middle of the base.
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
FlaShFTW
Profile Blog Joined February 2010
United States10191 Posts
August 31 2010 17:23 GMT
#11
i find it favorable for terran tanks, since u can shell from nat to HY and from extreme side of the main to the 3rd. i dont play sc2, so i have no idea about how to play this. the main is HUGE!!! i dont like the fact that there is a backdoor considering that you need to go a long way to get to the meat of the base
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Broodie
Profile Blog Joined May 2008
Canada832 Posts
September 01 2010 23:40 GMT
#12
nice map the only thing I would change is the angle of the 3rd ramps
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
BoomStevo
Profile Joined August 2010
United States332 Posts
September 07 2010 23:56 GMT
#13
Just to update everyone on the map:
I'm working on a new version that has the following changes:
- Remove the center tower.
- Move the north and south towers closer to the center.
- Decrease the size of the mains.
- Remove the back door to the main.
- Change the angle of the third ramps.

Rough image: + Show Spoiler +

[image loading]
Red = remove. Green = move.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Antares777
Profile Joined June 2010
United States1971 Posts
September 08 2010 02:03 GMT
#14
I like the balance changes that you are working on. Can't w8 to c the new version!
watercliff
Profile Joined May 2010
Canada7 Posts
September 08 2010 02:33 GMT
#15
I agree with Antares777. Downloading now to give it a shot.
BoomStevo
Profile Joined August 2010
United States332 Posts
October 08 2010 19:46 GMT
#16
I made the suggested changes to the map a while ago but forgot to update this thread. Here are some images with the balance changes:
(4) Orbital Decay v1.1 + Show Spoiler +

[image loading]
[image loading]



Changelog: + Show Spoiler +

- Removed back doors
- Made mains smaller
- Removed center Xel'Naga Watch Tower
- Moved north and south Xel'Naga Watch Towers closer to Center
- Changed angle on ramps to the third
- Placed LoS Blockers in the center
- Various aesthetic changes (doodads and textures)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
October 08 2010 20:12 GMT
#17
I really like this map, it has a nice feel to it. The decreased main is a great change imo.
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
October 08 2010 23:19 GMT
#18
I like the map a lot now. Great changes

Btw. the rocks in the middle are destructible right? Is there something under it? Or is the middle open if you destroy them? Not saying it would be something bad, just to know^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
BoomStevo
Profile Joined August 2010
United States332 Posts
October 08 2010 23:32 GMT
#19
On October 09 2010 08:19 FlopTurnReaver wrote:
I like the map a lot now. Great changes

Btw. the rocks in the middle are destructible right? Is there something under it? Or is the middle open if you destroy them? Not saying it would be something bad, just to know^^

Yes. You can destroy the rocks in the center. There is nothing below them, so once they are destroyed, the middle becomes quite open.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Pax
Profile Joined August 2010
United States175 Posts
November 27 2010 08:25 GMT
#20
Finally, a 4 player map that isn't so ridiculously favored against Zerg on close positions!

Very good design here, though I feel the aesthetic is excessively dark. Perhaps some brighter doodads to liven things up and add a little contrast?
"Mankind censure injustice fearing that they may be the victims of it, and not because they shrink from committing it." -Plato
BoomStevo
Profile Joined August 2010
United States332 Posts
November 27 2010 13:47 GMT
#21
On November 27 2010 17:25 Pax wrote:
Finally, a 4 player map that isn't so ridiculously favored against Zerg on close positions!

Very good design here, though I feel the aesthetic is excessively dark. Perhaps some brighter doodads to liven things up and add a little contrast?

I haven't really taken a look at this map in a while. This was my first 1v1 map I ever made. I think all of the images in the original post are out of date and I did do some doodad work and changes when I released the newer version. Also, the images were taken from the editor and the lighting is actually different in game.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Kelorienne
Profile Joined July 2010
United States50 Posts
November 29 2010 16:17 GMT
#22
Looks like delta quadrent
Pls PM me if you want me to read something, I rarely check topics for replys
BoomStevo
Profile Joined August 2010
United States332 Posts
December 03 2010 01:23 GMT
#23
On November 30 2010 01:17 Kelorienne wrote:
Looks like delta quadrent

Other than the texture set, I don't think there are any similarities. The symmetry is different. The mains and naturals are different. The expansions are different (there is no back door expansion blocked by rocks). The center is different with destructible rocks and 2 towers.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=158246 - My Maps
Normal
Please log in or register to reply.
Live Events Refresh
[BSL 2025] Weekly
18:00
#14
ZZZero.O71
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason114
SpeCial 94
StarCraft: Brood War
Sea 787
sSak 128
Dewaltoss 107
ZZZero.O 71
Dota 2
The International122647
Gorgc12764
League of Legends
JimRising 410
Counter-Strike
fl0m1034
pashabiceps878
Stewie2K485
Super Smash Bros
hungrybox532
Heroes of the Storm
Liquid`Hasu443
Other Games
summit1g7797
Grubby3646
FrodaN2638
Mlord555
SortOf326
KnowMe283
mouzStarbuck275
ceh9212
ToD157
Sick87
ROOTCatZ48
rGuardiaN47
XaKoH 40
Mew2King30
fpsfer 2
Organizations
Other Games
gamesdonequick2370
BasetradeTV32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• RyuSc2 57
• musti20045 51
• davetesta27
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• blackmanpl 36
• FirePhoenix6
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler91
• Noizen43
League of Legends
• Doublelift5131
Other Games
• imaqtpie1137
• tFFMrPink 11
Upcoming Events
RSL Revival
12h 4m
Maestros of the Game
19h 4m
BSL Team Wars
21h 4m
Afreeca Starleague
1d 12h
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1d 13h
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Light vs Speed
Larva vs Soma
LiuLi Cup
3 days
The PondCast
4 days
Korean StarCraft League
6 days
[ Show More ]
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.