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Most Overpowered? - Page 2

Forum Index > Polls & Liquibet
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Prev 1 2 3 4 5 6 7 8 Next All
ultimateq
Profile Joined January 2010
United States114 Posts
March 02 2010 00:57 GMT
#21
Reaper for sure. Insanely fast movement, HUGE damage bombs, fast medium damage pistols, jumping up and down from platforms. They are probably the best harassment unit in the game.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 02 2010 01:07 GMT
#22
Banelings arent very good imo. Mutas are the non stoppable units.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
March 02 2010 01:30 GMT
#23
I don't have a beta key, so I'm randomly voting to skew the results.

FUCK YOU GUYS
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2010-03-02 01:31:33
March 02 2010 01:30 GMT
#24
I'm mostly P/Z user myself and I find roaches/mutas/reapers easy to deal with and my own collossus way too overpowered vs z ground.

Immortals aren't overpowered. T has EMP/marines, Z has speedlings/hydras. Some way to weaken Immortals just a littlebit vs factory units would be awesome though.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
iSiN
Profile Blog Joined March 2009
United States1075 Posts
March 02 2010 01:32 GMT
#25
I said marauders mainly because the first game I got to ultras they shredded me
Grouty @HoN/PCKJ <--<333 || Jaedong Fan Cafe GFX
SynC[gm]
Profile Blog Joined October 2008
United States3127 Posts
March 02 2010 01:34 GMT
#26
Overpowered: Zerg and Protoss. Terran is completely balanced.

P.S. - Just a joke
twitch.tv/dizzywee
bladebrood
Profile Blog Joined April 2008
189 Posts
March 02 2010 01:40 GMT
#27
I wanted to pick mass phoenix );
semantics
Profile Blog Joined November 2009
10040 Posts
March 02 2010 01:48 GMT
#28
On March 02 2010 10:07 HazMat wrote:
Banelings arent very good imo. Mutas are the non stoppable units.

You need numbers for them to be effective 4 banelings could have been 1 mutalisk which last longer it's really dependent on what you are doing massing banelings to take out a base is super gas heavy but effective massing banelings to kill zealots and rines effective and only need a few here and there. But against most units banelings are pretty shitty.
semantics
Profile Blog Joined November 2009
10040 Posts
March 02 2010 01:49 GMT
#29
On March 02 2010 10:30 r.Evo wrote:
I'm mostly P/Z user myself and I find roaches/mutas/reapers easy to deal with and my own collossus way too overpowered vs z ground.

Immortals aren't overpowered. T has EMP/marines, Z has speedlings/hydras. Some way to weaken Immortals just a littlebit vs factory units would be awesome though.

Actually i was thinking a boost to factory units i mean come on they need mines, 2fact pushes were based off mines. no mines = no mech builds.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
March 02 2010 01:53 GMT
#30
Kind of a silly poll imho because it seems that the problem lies in units being underpowered as opposed to overpowered.

None of those units except perhaps the colossus really seem overpowered at the moment to me.

The fact that roaches are at the top for most people thinking they're overpowered makes me laugh a bit.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
March 02 2010 01:59 GMT
#31
imo none are overpower but ppl cry a river
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
510Sushi
Profile Joined October 2008
Azerbaijan331 Posts
March 02 2010 02:02 GMT
#32
hey i voted can i get a key now??
i am the ghote
DrivE
Profile Blog Joined January 2010
United States2554 Posts
March 02 2010 02:10 GMT
#33
I'm guessing banelings, but it really depends on their cost. Are they really cheap?
LUCK IS NO EXCUSE
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
March 02 2010 02:33 GMT
#34
On March 02 2010 11:10 DrivE wrote:
I'm guessing banelings, but it really depends on their cost. Are they really cheap?

To upgrade a Zergling to a Baneling costs 25 minerals and 25 gas. Banelings are very strong against Marines, not so good vs Marauders though.
commanderchobo
Profile Joined September 2007
Canada53 Posts
Last Edited: 2010-03-02 02:53:59
March 02 2010 02:52 GMT
#35
burrowing roachs are pretty lame
i voted roachs and i play terran, simply because i just played a game where i went to kill a zerg and his burrowed roachs raped my army =(
burrow regen to full, burrow up kill units

tt
peidongyang
Profile Joined January 2009
Canada2084 Posts
March 02 2010 02:54 GMT
#36
Where the hell is the damn carrier button?
the throws never bothered me anyway
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 02 2010 02:58 GMT
#37
On March 02 2010 11:52 commanderchobo wrote:
burrowing roachs are pretty lame
i voted roachs and i play terran, simply because i just played a game where i went to kill a zerg and his burrowed roachs raped my army =(
burrow regen to full, burrow up kill units

tt


...scan?

against a decent terran the same scenerio ends in: Attack with roaches, lose 1/3rd cause you cant burrow in time vs stimmed marin/medivac, burrow, get scanned, lose the rest of them. =P
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
March 02 2010 03:19 GMT
#38
Mutas and roaches prob need some type of adjustment, even if it isn't a direct nerf.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
nitram
Profile Blog Joined September 2004
Canada5412 Posts
March 02 2010 03:19 GMT
#39
Wheres the "fuck you, I don't have sc2" option? :[
These sites might be of more use than a StarCraft site, where the majority of posters look on WCIII as the dense misformed fetus produced during Blizzards latest miscarrige.
semantics
Profile Blog Joined November 2009
10040 Posts
March 02 2010 03:44 GMT
#40
On March 02 2010 12:19 Whiplash wrote:
Mutas and roaches prob need some type of adjustment, even if it isn't a direct nerf.

So then zerg can never win right? we already know zerglings are now weaker compired to zealots and rines sc1 to sc2
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