On December 27 2008 17:33 Ver wrote:
Oh this is over wow. What a silly way to end it.
Our original plans kinda got shot very fast but apparently that blue list was enough to do it.
Capek/Attackzerg dying over Fishball was hilarious though, as I'm pretty sure Fishball would've died if the two mafia stayed silent.
And Ace, was this true, or was it more of the inner circle trying to fool the mafia by posting more random garbage?
0zc3c you are the true town mascot I loved your posts.
Let's see my thoughts on the balance:
-Votelists are ridiculously overpowered, especially that non-voting one. Actually I do think it's a good idea to kill the inactive mafia; it's just it was sprung without knowledge so half the mafia got stuck on that one haha. But yeah votelists need to be restricted to 1 per DT at best. We actually had some plans to deal with them but they weren't ever used, so I don't think they are *that* bad as mafia can do some (risky/tough) things to counter them.
-Something to make detectives not absolute (miller/godfather) would be great; just to give the possibility that the DT might be wrong. But I am heavily biased on this for obvious reasons
-3 life veterans with 5 KP are essentially invincible. In my original plan I had an entire section dedicated to dealing with Ace but it was never practical to give up highly likely blue hits to finish him fully.
-I feel that the games need to be restricted, at least mostly (like 5 or so slots for newcomers maybe), to limit inactivity which hurts the town extremely unfairly. We did have a couple inactive mafia but they were much less important then the 10 or so inactive/low activity townies and mafia winning this way was really stupid. So far the only game out of the 5 that hasn't been wrecked by inactives was mafia 3 where...there was a veterans only signup limit.
-Silencer is too good. While Ace originally stayed alive because veterans were so powerful, the fact that the mafia were able to shut him up permanently (or essentially that; 3 rounds or whatever is a really long time) was really dumb. Silencer should have extremely few uses; either 1 or 2 and it can't be used on the same person. And I'm kinda leery about the silencer adding to the mafia's KP as that helped us a ton too. It might just be better if he remained as a 'townie wanting mafia to win.'
-Blues need to learn how to play their roles better. Unfortunately the game creator can't balance this but seriously it's a huge deal :/
Don't take this as criticism, just ways to improve the next one. BC definitely did a good job balancing and it was far better than Chuiu's mafia 3 which horribly favored town.
Oh this is over wow. What a silly way to end it.
Our original plans kinda got shot very fast but apparently that blue list was enough to do it.
Capek/Attackzerg dying over Fishball was hilarious though, as I'm pretty sure Fishball would've died if the two mafia stayed silent.
And Ace, was this true, or was it more of the inner circle trying to fool the mafia by posting more random garbage?
0zc3c you are the true town mascot I loved your posts.
Let's see my thoughts on the balance:
-Votelists are ridiculously overpowered, especially that non-voting one. Actually I do think it's a good idea to kill the inactive mafia; it's just it was sprung without knowledge so half the mafia got stuck on that one haha. But yeah votelists need to be restricted to 1 per DT at best. We actually had some plans to deal with them but they weren't ever used, so I don't think they are *that* bad as mafia can do some (risky/tough) things to counter them.
-Something to make detectives not absolute (miller/godfather) would be great; just to give the possibility that the DT might be wrong. But I am heavily biased on this for obvious reasons
-3 life veterans with 5 KP are essentially invincible. In my original plan I had an entire section dedicated to dealing with Ace but it was never practical to give up highly likely blue hits to finish him fully.
-I feel that the games need to be restricted, at least mostly (like 5 or so slots for newcomers maybe), to limit inactivity which hurts the town extremely unfairly. We did have a couple inactive mafia but they were much less important then the 10 or so inactive/low activity townies and mafia winning this way was really stupid. So far the only game out of the 5 that hasn't been wrecked by inactives was mafia 3 where...there was a veterans only signup limit.
-Silencer is too good. While Ace originally stayed alive because veterans were so powerful, the fact that the mafia were able to shut him up permanently (or essentially that; 3 rounds or whatever is a really long time) was really dumb. Silencer should have extremely few uses; either 1 or 2 and it can't be used on the same person. And I'm kinda leery about the silencer adding to the mafia's KP as that helped us a ton too. It might just be better if he remained as a 'townie wanting mafia to win.'
-Blues need to learn how to play their roles better. Unfortunately the game creator can't balance this but seriously it's a huge deal :/
Don't take this as criticism, just ways to improve the next one. BC definitely did a good job balancing and it was far better than Chuiu's mafia 3 which horribly favored town.
hey ver man missed you after you kinda got randomely assraped sup buddy ^_^