Golden Sun: The Lost Age Mafia Djinn Edition
Forum Index > TL Mafia |
Blazinghand
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Blazinghand
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Blazinghand
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bkqyrldp | ||
Blazinghand
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+ Show Spoiler + ![]() | ||
Blazinghand
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Blazinghand
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Blazinghand
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On May 19 2014 06:08 justanothertownie wrote: Same. Let's say this game fills today/tomorrow. When will it start? I will have to leave for a conference in 10-11 days and probably won't have time/internet then. So maybe I should not join this. If I were i your position, I would /replace, and only /in at the end of the conference. If the game fills up and starts while you're gone, then you've made the right move! If the game doesn't fill up and start while you're gone, you can /in, and hey, you've made the right move. Win win. | ||
Blazinghand
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United States25550 Posts
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Blazinghand
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So here's what happens 1) you all will follow me since I'm the best player here 2) I will lynch the guy via RNG as determined by this post (the one you're reading right now)'s post count modulo 32. Since so many people are posting at once on TL it's impossible for us to know what's going down. I've done this before. It works. For RNG, this post will be used for generating a random lynch. The # in the upper left corner can be right-clicked and used to access the absolute TL post # for this post. That number mod 9 is the random lynch. 1 =Oats, 2 = rayn, etc, all the way up to 8 = holyflare and 0 = sloosh. The reason we use the absolute TL post number is that posts are constantly being made, so the number is truly random. We turn it into a number 1-9 by taking that number mod 9. What is mod? effectively, it's the remainder after division. For example. 10 mod 9 = 1. 11 mod 9 = 2. 18 mod 9 = 0. 19 mod 9 = 1. and so on. Basically, this generates a random number 1 through 9. I am in favor of the random lynch (though am somewhat interested in a policy lynch today as well-- TL does not do this enough. I will start off by voting for the random lynched based on THIS POST. In this case, 1 = WoS 2 = yellow 3 = kosh 4 = kush and so on all the way up to... 31 = layabout 0 = MZ (since a multiple of 32 modulo 32 is 0, not 31). + Show Spoiler [player list] + 1. WaveofShadow 2. Yell0w 3. Koshi 4. kushm4sta 5, Blazinghand 6. geript 7. Cephiro 8. Holyflare 9. jampidampi 10. MysterMeat1 11. Alakaslam 12. sqrtofneg1 13. Valenius 14. thrawn2112 15. Cavalinho 16. 27ninjabunnies 17. OdinOfPergo 18. kitaman27 19. Steveling 20. Xatalos 21. Tehpoofter 22. BlueyD 23. mtamburini 24. ritoky 25. austinmcc 26. Onegu 27. marvellosity 28. Hapahauli 29. bkqyrldp 30. mattisfoolish 31. layabout 32. Meapak_Ziphh | ||
Blazinghand
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United States25550 Posts
##vote OdinofPergo | ||
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Blazinghand
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On May 21 2014 06:33 Steveling wrote: Every town should 100% follow this. But the game is not fun this way, so fuck it. >>game >>fun ![]() What kind of fucking casual do you take me for | ||
Blazinghand
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On May 21 2014 06:36 Meapak_Ziphh wrote: I was going to yell at you for the RNG nonsense but then I realized that you're right and even if you're scum, your plan has a decent chance of hitting other scum. HOWEVER, this is my first game in forever so fuck yo RNG, I'm gonna choose my vote the old fashioned way. Or Instead of the old fashioned homeopathic non-vaccinated way, you could use your vote in the scientifically correct way and vote OdinofPergo! | ||
Blazinghand
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United States25550 Posts
On May 21 2014 06:40 jampidampi wrote: Why does more factions = more scum? Wouldn't scum numbers stay the same to keep the ratio of scum/all players balanced? As a member of the balance team, I can assure you that a multifactional game supports more scum than a non-multifactional game. There are a number of reasons for this. Part of it is that, say, in a 2-scum-faction game, half of the scum will push on each other for reasons unrelated to bussing, because they can't distinguish between "scum on the other scum team" and "town". They'll even shoot into each other sometimes. Town loses the ability to make some associative tells, but the amount of crosstalk from scum accidentally pushing or shooting each other makes up for it. 2+2 scum with each group having 1 kp will never be as effective as 4 scum with 2 kp working together at killing town. That being said, you never mentioned any real objection to the concept of RNG, you just questioned my estimate of scum in this game. I can only assume you didn't object to actual RNG because you think it would be fine if more factions = more scum. So, now that I've shown that more factions = more scum, you'll vote odin, yes? | ||
Blazinghand
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seriously though, the story you're going with is "I realized you're right, and even if you're scum, your plan will probably work and we'll probably hit scum... but I'm not gonna follow your plan, because of ill-defind reasons"? | ||
Blazinghand
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On May 21 2014 07:38 Blazinghand wrote: If anyone is a dayvig or something and shoots geript in the next hour, I'll vote whoever they want today note, certain terms and conditions apply | ||
Blazinghand
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On May 21 2014 07:39 marvellosity wrote: As you're probably well aware, I've never RNGed, never supported RNG, and never will. Draw your own conclusions :p I know you disagree with me philosophically about the usefulness of RNG, I just figured maybe in a massively multifactional setup you might find it alluring. Well, next time then! On May 21 2014 07:39 Meapak_Ziphh wrote: Actually yeah, I'm not even gonna argue with you. I play mafia for fun and us all picking an RNG then sitting back and seeing what happens doesn't seem fun to me. Plus I at least have enough faith in my own deduction and reasoning skills to think that I have just as good a chance of finding scum with analysis as RNG does. Ok, so that's a reason. I will note though that historically, TL towns tend not to statistically significantly outperform RNG on D1. I'm not proposing RNG for no reason; I think lynching OdinofPergo is our best chance today. If nothing else, I guarantee that pulling this off will have two results 1) it will be legendary 2) it will cause a massive shitstorm because everyone hates RNG. this shitstorm will give us lots of things to base reads off of for D2 | ||
Blazinghand
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United States25550 Posts
On May 21 2014 07:43 27ninjabunnies wrote: I want to point out: video mafia and forum mafia are two different aspects of mafia. Two: Just because I can read Banks well in video mafia, does not mean it transfers to forum. Also, he hasn't spoken too much for me to have a great read on him. But some things I noticed: his vote on tamburini and his trying to get me to vote with him. These are reasons that I used when I told Jamp that he was one of the ones I was watching for as him being mafia from the first couple of pages. so, 27nb, what are your thoughts on the possibility of an RNG lynch on OdinofPergo today? You haven't weighed in on my RNG posts. | ||
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