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On April 11 2013 22:10 sciberbia wrote: marv i agree. While as people have said it is very hard to measure skill in mafia, I agree that this town could reasonably have been expected to outplay this scumteam. I just dont think that is a big problem. I think the game was still fun for everyone. I think scum, while underdogs, had a legitamate chance at pulling a nice upset.
Even with this extreme disparity in 'balance' I,think this game was fun as hell and fair in that the team that played better won the game.
I can see how it would be cool if you always had a 50 percent chance to win but imo balancing is bad for a number of reasons as we have been discussing that make the game less fun and less fair.
So this is imo the lesser of two evils and imo this game was a success. It seems that some people such as yourself and oats enjoy a game less if you know you are an underdog at the start. I am not one of those people. I think you should just take it as a challenge. I think most people are like that. You know.. like how a bad team in sports still tries their damndest to beat their rivals in a big game.
You're misunderstanding me. Because naturally I consider whatever team I'm on to be the favourite 
Games that I win where the game is stacked in my favour are less fun/gratifying than games that are 'balanced'. That's the perspective I have here.
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On April 11 2013 22:20 wherebugsgo wrote: How do you balance 9 player games?
How do you balance games with uneven numbers of vets?
How do you balance games in which you have lots of people who are good at X alignment but bad at Y?
How do you balance games with a small number of vets and lots of newbies?
There have been games in which vets have become free scum lynches simply because of balance reasons. In these types of games vets are unlikely to shoot other vets, even if they aren't necessarily good all the time, because the host is known to balance the setups. If they do shoot the vets, they become a lynch. If they don't, they will sometimes get lynched anyway because the town focuses on them.
Think about it; if there are 5 vets in a game and you know the host balances, on day 2 if any of them die you can lynch into the remaining players and increase your chance of lynching scum incredibly.
e: my point with this is that in these games where the host balances the game, I find that the balance discussion pulls away from the aim of the game.
This is pretty unfortunate given that in these situations, balance discussion is often VERY productive. I myself have used it, but I don't think that it is good for the game because it doesn't actually teach you anything about how to find scum, only how to game the setup.
The problem with these supposed "stacked" games lies with attitude and not actual skill differential IMO. Because of the way reputation and expectation works on this forum, people expect certain things based on really stupid assumptions when in reality they are often in control of their own fate.
you're being too picky again. This game if I look at the playerlist, a valuable addition to mafia would have been any of Palmar, Ace, marv, DarthPunk, sciberbia, rayn, all players who have various abilities as scum. That's half the players. And this isn't even a "vet" issue per se, because taking this game still, Palmar/marv/Ace (traditional 'vets') could all have been town and the game would have been much better balanced, and you still wouldn't be able to lynch on balance.
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DP has played multiple games as mafia and won all of them (I think).
dunno what you're trying to say tbh.
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On April 11 2013 22:37 wherebugsgo wrote: you don't know what I'm trying to say probably because you've come to a results-based conclusion.
You're incapable of seeing an alternate situation because you're basing your conclusion on the results of the game.
Surprising that, isn't it.
My belief is that a team I view as pretty one-sided would destroy the other team, the result supports my beliefs... yeah. Seems pretty reasonable to me.
This game IS the alternate situation, and this game shows how the alternate situation pans out.
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Whatever Axle is saying, I'm willing to sheep it.
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On April 11 2013 23:11 raynpelikoneet wrote: The evidence against Oats was overwhelming and i think marv would have noticed it too. Palmar did a great job on D3 requesting a re-look on WoS/scib wagons and what happened at that time.
I think scum made some mistakes, not that they did play bad. I found it very fishy that Axle did not vote for WoS earlier when there was same amount of evidence against him than when he did vote. Tunkeg's approach to N2 basically gave him out. Oats played pretty well, had he done something productive on D3 and not waited for people to show up (why would you want to wait as the lynch candidates were in thread?) it would have been harder to catch him.
Pretty much yeah. By the time I died at the end of N1 I had everyone as town to some extent, excluding Ace/Tunkeg. So obviously when Ace flips town I would need to reassess.
There are certain players who I found it practically impossible to be mafia: iamp/DP/sciberbia/WoS
Which leads me to having to look harder at: rayn/prplhz/Oats, so yeah. Kinda inevitable.
You nailed Oats pretty nicely day 3 there rayn.
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On April 11 2013 23:16 GMarshal wrote:
Anyway, blaming the "balance" of rnged rolls seems like a waste of time, its better to focus on lessons learned so that next time that a "weak" mafia team rolls out they know what to do. So, what could the mafia team have done better to establish thread presence? How could they have avoided the disastrous day 1 hammer (if at all)? What was the proper form of damage control post fact?
Well, that's the magic isn't it. If you can tell me how players who regularly have low thread impact can all of a sudden have high thread impact, I'm all ears.
Mafia will suddenly become a super ez game for everyone 
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See, I'm all about equal opportunities <3
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Seriously, Axle is totally boss.
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On April 12 2013 00:07 DarthPunk wrote: To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.
Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia.
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On April 12 2013 00:18 DarthPunk wrote:Show nested quote +On April 12 2013 00:10 marvellosity wrote:On April 12 2013 00:07 DarthPunk wrote: To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.
Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia. So could a whole bunch of non vets in this game. I still don't see the point.
You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug*
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On April 12 2013 00:30 raynpelikoneet wrote:Show nested quote +On April 12 2013 00:27 marvellosity wrote:On April 12 2013 00:18 DarthPunk wrote:On April 12 2013 00:10 marvellosity wrote:On April 12 2013 00:07 DarthPunk wrote: To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.
Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia. So could a whole bunch of non vets in this game. I still don't see the point. You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug* So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully.
You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game...
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On April 12 2013 00:34 DarthPunk wrote:Show nested quote +On April 12 2013 00:32 marvellosity wrote:On April 12 2013 00:30 raynpelikoneet wrote:On April 12 2013 00:27 marvellosity wrote:On April 12 2013 00:18 DarthPunk wrote:On April 12 2013 00:10 marvellosity wrote:On April 12 2013 00:07 DarthPunk wrote: To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.
Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia. So could a whole bunch of non vets in this game. I still don't see the point. You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug* So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully. You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game... You can't deny that Oats rose to the occasion though and played a really solid scum game. I mean. You were dancing to his tune. 
Me reading him as town in the first cycle isn't dancing to his tune. He never convinced me of anything I wouldn't have believed otherwise in relation to everyone else, which is what that is.
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On April 12 2013 00:36 raynpelikoneet wrote: I understand and i agree that's a decent assumption to make for you. Just remember it's all based on meat and what do you think of other players (like your Oats read this game, and remember what happened in Redwith your read on me when you saw the results of Newbie Mafia XXXIX).
yes, but i was also looking for a non-existent 4th mafia
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On April 12 2013 00:38 DarthPunk wrote:Show nested quote +On April 12 2013 00:36 marvellosity wrote:On April 12 2013 00:34 DarthPunk wrote:On April 12 2013 00:32 marvellosity wrote:On April 12 2013 00:30 raynpelikoneet wrote:On April 12 2013 00:27 marvellosity wrote:On April 12 2013 00:18 DarthPunk wrote:On April 12 2013 00:10 marvellosity wrote:On April 12 2013 00:07 DarthPunk wrote: To be fair. Ace/marv/palmar all being town wasn't even a major reason that town won this game. Vets often play badly just like everyone else. So if we are talking about balancing 'vets' I really don't see the point.
Just as a general point, it's more the idea that ace/marv/palmar can organise/direct a mafia team well, and can exert significant thread influence for the benefit of mafia. So could a whole bunch of non vets in this game. I still don't see the point. You're missing the point, because the only point I'm making there is that these players have *proven* their ability to regularly do what I mentioned. Whereas players who aren't them haven't. *shrug* So isn't the argument null in the first place because you can't know what other townies (this game) could/would have done as mafia? Only conclusion i can reach that this particular mafia team in this game couldn't push their agenda succesfully. You can make a decent stab at it. If I were told before the game as an observer who the mafia team were, I'd have fairly confidently told you they wouldn't be very successful at pushing their agenda over the course of the game... You can't deny that Oats rose to the occasion though and played a really solid scum game. I mean. You were dancing to his tune.  Me reading him as town in the first cycle isn't dancing to his tune. He never convinced me of anything I wouldn't have believed otherwise in relation to everyone else, which is what that is. If you hard defend scum and then defend another scum in order to form a wagon on town with the first scum then he is doing a pretty good job IMO.
? what oats did was irrelevant to me pushing Ace. what are you on about?
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^^
So what's your overall record now, DP?
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I just like lynching people, what can I say :<
what game did I lynch you in?
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On April 12 2013 01:02 raynpelikoneet wrote:Show nested quote +On April 12 2013 00:56 DarthPunk wrote:On April 12 2013 00:52 raynpelikoneet wrote: DP have you ever been lynched in a game? Yeah. Twice. The first time was my first newbie. The second time it was marvs fault but Bugs yelled at him a lot and pm'd me apologising for letting me get lynched. So that made me feel better. Yeah then your record is very impressive. What i mean is even if you got a record of 100-0 it doesn't really mean anything if you are lynched in 80% of the games. And then you are clearly doing something wrong. After all this is a game where not only what you say matters, but who are the people analyzing what you are saying and do they believe you. If nobody believes you it doesn't matter how right you are and you are doing something wrong. :D
Yeah, stats in mafia are a very interesting thing, for reasons you mention and others. I've played 40 (!) games here and been lynched once as town and twice as mafia.
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