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Noir Mini Mafia: Chapter 1 - Page 44

Forum Index > TL Mafia
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VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:28 GMT
#861
FUCK!!!!!!
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
yamato77
Profile Blog Joined October 2010
11589 Posts
April 10 2013 01:30 GMT
#862
It's okay, VE, I understand. This game was frustrating as a town player.
Writer@WriterYamato
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
April 10 2013 01:30 GMT
#863
Hm, gj scum.
A backwards poet writes inverse.
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 10 2013 01:30 GMT
#864
On April 10 2013 10:28 Promethelax wrote:
But CC isn't protown as town. 100% real heuristic.


this
But CC isn't protown as town. 100% real heuristic.
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 10 2013 01:30 GMT
#865
Anyone want to do a skype-rant on the game?
a talking rock that sprouts among the waves woosh
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:31 GMT
#866
No, NO. Fuck.

Just.


Fuck.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:31 GMT
#867
I'll just rage about RoL the whole time, pass.

*fume*
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Ghor
Profile Joined March 2013
Russian Federation140 Posts
April 10 2013 01:32 GMT
#868
On April 10 2013 10:27 VisceraEyes wrote:
GHOR FUCK YOUR QUICK RISK HAMMER WTF I SAID I WAS READING


Sorry must have missed that. Got trigger-happy there cause I was suspicious and pissed at risk not wanting to post and wanted to see his flip.
Артельный горшок гуще кипит
Mr. Cheesecake
Profile Joined October 2012
United States3756 Posts
April 10 2013 01:34 GMT
#869
I was manipulating my scumbuddy like a boss.
But CC isn't protown as town. 100% real heuristic.
Hopeless1der
Profile Blog Joined November 2010
United States5836 Posts
April 10 2013 01:34 GMT
#870
dem scum lazer beams
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 10 2013 01:37 GMT
#871
YO JUST SAYING.

CALLED CC DAY ONE
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:37 GMT
#872
YO FUCK OFF ROL SONOFABITCH
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 10 2013 01:38 GMT
#873
I'll type up a longer analysis later. Some initial thoughts:

1) Reasonably active scumteam rolled an inactive town. That was the game right there.

2) The lack of a town-leader is devastating in this setup more than the normal games IMO. Day 2 turned into a complete waste of time as town waddled around between suspicions, then swung a quick-emotional lynch on risk. The risk.nuke lynch was terrible. He was playing nothing like his scum-meta, and wasn't even objectively scummy. Even mislynching RoL or Hopeless on Day 2 would improve your prospects on Day 3 so much more.

3) Don't vote at LYLO unless it's a coordinated town effort! One wrong vote by a townie is insta-GG via scum-hammer.


Also, how was the setup itself? Any improvements/tweaks you'd like for the next version?
a talking rock that sprouts among the waves woosh
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:39 GMT
#874
I liked the setup - I just pray for a more active roster in the next one. -.-
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:39 GMT
#875
pre/in btdubz
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 10 2013 01:41 GMT
#876
As far as the scum, CC and Lazer did a really good job staying active.

I thought Lazer was really catchable with his Day 2 voting actions (he was really throwing his vote around for litte rationale), but it was hard to take a serious look at him given the poor town atmosphere and activity.

CC played an excellent game. RoL made some good observations on CC with his initial case on him (namely his negative attitude towards discussion and some passive finger-pointing), but the case wasn't pushed at all, and you're not going to lynch an active player like that.
a talking rock that sprouts among the waves woosh
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 10 2013 01:44 GMT
#877
On April 10 2013 10:41 Hapahauli wrote:
As far as the scum, CC and Lazer did a really good job staying active.

I thought Lazer was really catchable with his Day 2 voting actions (he was really throwing his vote around for litte rationale), but it was hard to take a serious look at him given the poor town atmosphere and activity.

CC played an excellent game. RoL made some good observations on CC with his initial case on him (namely his negative attitude towards discussion and some passive finger-pointing), but the case wasn't pushed at all, and you're not going to lynch an active player like that.

Yeah, I was really busy around that time and just had time to post the case and couldn't do much more. I will say I was really annoyed that the town was mad that I didn't comment on hopeless/sylencia at that point. There really was no discussion leading up to that, it was practically idle jabs with nothing significant brought forward.
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
April 10 2013 01:47 GMT
#878
My skype is joe.oliva89
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
Hapahauli
Profile Joined May 2009
United States9305 Posts
April 10 2013 01:48 GMT
#879
I felt that the 48-hour Day 1 felt really artificial. I'll probably tweak the time-mechanics a bit for the next version. I'm thinking either...

a) A "time-bank" mechanic. Town starts with 72-96 hours on Day 1, and gains 24 more hours every cycle. If time ever expires on town, the day ends in a no-lynch.
b) A flat 1-week time limit on the game.
a talking rock that sprouts among the waves woosh
VisceraEyes
Profile Blog Joined October 2010
United States21170 Posts
April 10 2013 01:50 GMT
#880
I like A better.
if I had to describe his playstyle, it'd be a coked up rabbit with the attention of a goldfish injecting caffeine into himself directly through an IV drip. it's like a reel of random animated shorts where things just blow up randomly
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