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Witchcraft Mini Mafia - Page 3

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DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:45 GMT
#3172
What if, instead of making Masonry an option, making it a much more common part of the game.

1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.)
2. Each person elected gets randomly masoned with 1 of the people that voted them.

I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected.
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 28 2012 23:56 GMT
#3175
Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa).
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 00:00 GMT
#3176
On December 29 2012 08:45 DoYouHas wrote:
What if, instead of making Masonry an option, making it a much more common part of the game.

1. Give scum witchcraft votes (they don't actually work towards electing anyone, but they are necessary for #2.)
2. Each person elected gets randomly masoned with 1 of the people that voted them.

I'm not sure how you would balance this with scum having 2 silver bullets, because this would increase the chances of scum knowing who got elected.


Maybe you make it so that silver bullets are resolved with the day/night post, instead of instantly. That would make it so that the masonry could be used for scumhunting, and also allow time for breadcrumbing who you got masoned with and all sorts of shinanigans.
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 00:09 GMT
#3179
On December 29 2012 09:04 Djodref wrote:
Show nested quote +
On December 29 2012 08:56 DoYouHas wrote:
Your scum play in thread was pretty good, the amount of genuine effort you put into the game read as townie. Sometimes your attitude got in your way, and your priorities for night actions were a bit off (wasting the shot, killing MrZ instead of Hapa).


I don't know about Hapa. It kept JieXian really focused on the fact that he was still alive. I think it could have won us the game if the CC kill would have gone through.

And for my attitude, I was really exhausted and about to take my plane when kush finally posted his case against me ^^
Also I got less involved cause I'm in France now.


This is what I mean about your priorities being off. Hapa was essentially confirmed, had ridiculous influence on lynch decisions, was clearly doing a better job scumhunting than any other townie, and was likely elected. Getting rid of him is an incredibly better choice than preoccupying a non-influential townie & getting rid of MrZ. Also, with no silver bullet, and no RB (after MrZ died), hapa became almost unkillable, or at least much more of a coinflip kill than I generally like.
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 01:23 GMT
#3180
@BH - I think that sort of forced masonry could add an interesting level of strategy to the game. On one hand, it gives town an extra avenue to scumhunt through, possibly promoting more town unity. On the other, scum could try and use the masonry to find elected people. Spreading their votes over likely candidates to increase the chances they get masoned with a blue, or piling onto the most likely to be elected, or a combination of both. The possibility of elected scum makes things even more complicated.

It would be a pretty drastic change in the setup, but the more I'm thinking about it, the more it intrigues me.
Guts? Determination? $5?
DoYouHas
Profile Joined November 2008
United States1140 Posts
December 29 2012 06:31 GMT
#3183
I think that if you want the next witchcraft game to play very similar to this one, with just some slight tweaks, you should scrap the masonry option. My suggestion could add quite a bit of intrigue to the game, but it is not a small change.
Guts? Determination? $5?
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