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Death Factory Mafia 2 - Page 6

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Acrofales
Profile Joined August 2010
Spain17989 Posts
April 05 2012 22:25 GMT
#1304
None at all. Pray your push kills Syllo, because it's the only one left :S I'm going to bed.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 07:17 GMT
#1342
As I said... in a hotel and the wifi really sucks. No clue what to do with these queue positions.. all of my suspects are at the top and would have to go through the item :/ Hope to be on a bit more tonight.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 09:01 GMT
#1345
In a cafe, so quick post: if you switch with him, it's 7 pulls. I'm fie with that, or we can push him up to 17 and wait for night.

I am vehemently opposed to any plans to get the item, which have now wasted two of our days, and will advocate lynching anybody who wants to waste a third day with that crap. Lets focus on killing scum.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 09:05 GMT
#1346
Ninja'd. I dont like trusting Mattchew, but I guess he goes along or we lynch him immediately, so it's not too bad.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 14:08 GMT
#1359
On April 06 2012 19:19 prplhz wrote:
syllogism, Bluelightz, Mr. Wiggles, Mattchew

in that order

the lynch/pop is town's primary weapon against scum and we're done wasting them on stupid plans that we have seen are vulnerable to scum interference

just push/pull that list

we pull as many of them as we can off the bottom edge and put as many of them as we can 3 places into the red zone, maybe over the top edge if you guys want to but i don't think that they can help it if they're 3 places into the red zone.

did you notice that town didn't manage to get anybody killed the first two days?

Hey prplhz, mind explaining why you just hastily pulled MrZentor when last thing yesterday you were advocating 4 other people as scum and also the prudent use of pops? WTF?!

Typing is a pain from my ipad in a cafe... so not much else. MrZentor is not high on my priority list. That still consists of Syllo and Bluelightz, who I feel we should kill today. I don't much like the look of cascades, BillMurray or Mattchew's filter either. Although apparently BM plays this way normally? MrZentor looks more like bored and uninterested town than scum... useless, but a real waste of using pops on him.

If Mattchew throws Syllo, we can start pushing someone else (bluelightz), otherwise just push syllo to the fire and be done with him.

Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 14:11 GMT
#1360
Ninja'd.

Btw I forgot about blue's last post... not having notes here sucks. Mattchew still seems more scummy to me than bluelightz, but I guess we should get him to throw syllo before we lynch him
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 14:16 GMT
#1361
On April 07 2012 22:57 Dirkzor wrote:
It did cross my mind that you pull so early to force the rest of the town to also pull him. That made me wonder...

But if we can agree on a scum team that is:

Syllo
Zentor
Wiggles

who are the last 2?

Blue and cascades?!

Catch them 1 at a time. You're clearly forgetting Mattchew there.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 07 2012 21:34 GMT
#1383
This town is so inactive that I am one of the most active players from a hotel room with shitty internet. Step it up, guys!

Zentor and prplhz's little slapfest is useless an only serves to hide scum. Cut it out and stop tunneling on each other. Zentor, in stead of your seless defense of prplhz's tunneling, do something useful. Who are your scumspects and why? Talking only about yourself is helping noone, least of all yourself. Saysomething useful or I add my pull to prplhz's.

Everybody else: prove you're alive!
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 08 2012 07:39 GMT
#1399
Why bother wasting a pull on moving me out of the way? It's just another wasted pop. I am still not sure of nemesis or dirkzor and think wiggles has a good chance of being scum. i say we get nemesis out of the way and use the ability. i'll be back late tonight and then on my home computer

two more things: ceph, your roleclaim was already completely clear to everybody with more than a peanut for a brain (warp prism not some dt softclaim wtfbbqlol). BM, you're an idiot.

I approve of mattchew pushes, but especially BM's reason is really bad: that does not look like a scumslip to me any more than wbg scumslipped by using a conditional. cephiro adds an interesting hypothesis about mattchew, but it's very high on wifom and directly contradicts mattchew's own claims about his ability. then again, scum would lie about that crap, wouldn't they?

I'll decide tonight how to use my pops. Hopefully with the help of risk.nuke's dt check.



Acrofales
Profile Joined August 2010
Spain17989 Posts
April 08 2012 21:34 GMT
#1430
Okay guys, I'm alive and well back home.

Banish sounds a lot like the nullify thing. Guess we have to wait for Ace to confirm wiggles is actually moved off the queue. Either way, I wanted to see him lynched, so shame (and he wasted pops, so double shame).

Given the recent activity at the top and the bottom I am strongly inclined to pull Mattchew into the fire. I still think he's scummy. His roleclaim is neither here nor there and despite his excuses, he is not playing like the town Mattchew from GoT mafia. Not even now that this thread is moving slower than a snail and I could keep up from my iPad.

My pull was saved for MrWiggles. Now I'm thinking BillMurray. I'm not sure what the hell he is, town or scum, but I am sick and tired of his retarded cases that make no sense. However, at the bottom there's a number of people, so gonna check filters and stuff (homework /sigh).

Risk.nuke: I am unsure about Tobon and dirkzor, but leaning towards town on both of them. I haven't got either in my semi-confirmed town list, though, so I kinda like a check on them. Who were you planning on checking? You said you wanted a few pushes?
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 08 2012 23:08 GMT
#1436
Can't wait much more atm. Using my push and will hopefully be back between Ace's update and the deadline.

##push Mattchew
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 09 2012 11:03 GMT
#1541
Okay. Great. Recuperate.

Firstly, neither Mattchew nor Bluelightz are scum... that kinda surprises me. Bluelightz I was up in the air about, but Mattchew really seemed like he was playing a scummy game. My reads are apparently totally off this game.

Secondly, scumclaim without winning. That gives us a glimmer of hope. I have thought it through a bit and there's not much hope, but we haven't outright lost the game, which means they probably miscalculated with their claim. I can't believe syllo is still not dead. How hard is it to kill people in this game (apparently scum has no problem with it :S )?

So, we have confirmed scum:

Syllogism
cascades
MrZentor
Nemesis


We have town:

Snarfs
risk.nuke
Cephiro
Tobon
dirkzor
Acrofales


That leaves MrWiggles as the last scum through a process of elimination. I have some corroborating evidence as well, but there's no real rush. He has now roleclaimed two different abilities. Either his first claim was a fakeclaim and his ##banish in the thread did nothing, but he PM'd Ace to turn invisible (as per his second claim). This seems unlikely for a town player: it all panned out too well and town players don't sit around thinking of how to fake claim convincingly.

So that makes him scum, because one of his roleclaims (second one, obviously) is false. There is no reason to roleclaim that second ability, except to join the trolling scumbags in their trollfest and to create more confusion.


However, I fear it doesn't really matter. It is now 7 town vs. 5 mafia and they have at least one double PoP ability, making it 7 vs. 6 PoPs. Add the nightkill and we're down to 6 vs. 6 PoPs, and they might even have that hidden move ability they used in D1.

If we actually have any nightkills, they need to be used (obviously). My ability is completely useless. Hopefully Dirk has something, because otherwise it comes down to 5 perfect day lynches. We are not just at lylo, but because of the setup we are at lynch and not get counterlynched, or lose. The only plan I can think of working is to, every morning at 6 AM, pull the bottom-most scum straight off the queue without giving scum time to push him back up. Then saving the rest of our pops to counteract scum's attempts to kill one of us too. That means we kill during the day, they kill during the night and there's more of us, so after 5 days they are out of scum members. Any slipup of coordination on our part and we probably lose.

Scum has a minimum of 6 PoPs which they can coordinate in scumQT. If they get a nightkill, we have 6 PoPs which can be coordinated in the thread, under mafia supervision. I find it hard to see how we can win this, but am willing to give it a go, if the rest of the town is.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 09 2012 15:48 GMT
#1546
Not conceding the game means the euro town team will have to get up at the daypost to have a shot (otherwise scum can pop their members into safety). The daypost is at 6 AM in CET and I personally am unwilling to do that. Tobon, Snarfs and BillMurray coordinating together gives 3 pops, which I doubt will be enough to lynch anybody. For anything else, Dirkzor, risk.nuke, Cephiro and/or I need to get up at 5:45 AM. That is beyond what I will do for a pretty small chance at still winning this game.
Acrofales
Profile Joined August 2010
Spain17989 Posts
Last Edited: 2012-04-09 22:56:06
April 09 2012 22:55 GMT
#1558


TA TA DA TAAAA THE SCUM TEAM.

I love it when a plan comes together. Good game

Thanks, Ace and Kurumi for hosting.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 09 2012 23:26 GMT
#1568
To be fair, there were some absolutely terrible ideas, starting with getting Palmar to the item. Despite being scum I was not lying when I said that that was just way too risky for way too little reward. We had Zentor's hidden push, but he was afk, so we just nullified Palmar in the red zone. That took care of D1, while cascades was looking incredibly lynchable. Getting to kill VE was just icing on te cake.

Next bad plan was bluelightz' bombs. Not even their use, which I didn't think was so scummy: he had no idea about darkness, but mentioning their positions when only mafia had any hope of using that was just really bad.

cephiro'splan wasn't bad at all, but he was very overconfident about the nullifier. tobon's revive could have been very good or very bad for town, but given the info town had, using revive then seemed complete overkill. Of course, it may have saved a lot of kills, because nemesis' smash did something town never suspected. Finally, we then got lucky with syllo being so near the top that he picked up the item, and doubly lucky that it was a teleporter.

After that, life was easy. Town coordination was dead, insofar as it had existed and wbg's roleclaim came just in time to shoot him for it.

My own plan this game was to look more townie than in GoT mafia. I liked my play there, being very active, but had a rocky start. This game I felt my start was much smoother, but the many town-confirmations made inventing bullshit cases quite tricky. I was also pretty scared that if I tempted Mattchew too much he'd see through my play, based on GoT mafia. Any further tips to improve my play would be greatly appreciated.

@Cephiro, if I recall, you were the only one to be particularly suspicious of me. Remember why that was?
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 10 2012 00:16 GMT
#1576
Thanks Ace, for your detailed notes. Very illuminating The reason for killing Palmar was that a confirmed town veteran was going to hold lots of sway. We could weather risk's DT checks with darkness; we didn't actually know the queue would be revealed at night!

As for the real-time nature, I didn't realize how demanding it would be. Given the experience I feel a forum with people in different timezones and different time restrictions is probably not the best medium for this setup. maybe try it over IRC?
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 10 2012 07:57 GMT
#1590
Ahhh, lol. Nice play by MrWiggles. We would totally have pulled him off the queue if he hadn't made up that banish stuff. I thought the day after we should probably have tested anyway, using a pull and seeing if it got used, but that kind of idea always comes too late. Excellent fake roleclaim: saved him from town and mafia alike.
Acrofales
Profile Joined August 2010
Spain17989 Posts
April 10 2012 18:24 GMT
#1605
@Cephiro: is later now?

Anyway, you played a pretty good game. I didn't find you particularly dangerous on D1: while you correctly identified a number of mafia, you didn't try to convince others to your cause. Then again, D1 was largely wasted on the Palmar thing and other disruptive stuff like BillMurray's roleclaim, and the whole vote or no-vote discussion, so can't really blame you for not pushing your reads.

On D2 you basically emerged as the leader of the town, getting them organized and shit, whereas our whole plan was to create mayhem and get the wrong people popped (we were willing to bus syllo and/or go all-in then already if it seemed beneficial). Quite a bit of discussion was on IRC, so not sure how much of this you got from scumQT. Anyway, pretty much the only thing you got wrong was that the nullifier had restrictions (other than once per day and Syllo couldn't use it on himself).

Luckily we weren't too worried about having to nullify anybody other than you, because of darkness. Ace pointed out in his analysis that there was still a lot of use for the powers, but none of us thought of any of them (until Ace said the lights went on at the end of the day, but by then risk.nuke had already used a pop). Nullifying you where we did was a stroke of blind luck (Syllo had to go to bed), but confirmed you as town.

The role I assumed was to try to convince town of how stupid your plan was (I didn't think we could really prevent it, but confusion and delays were to our advantage). It really was a pretty good plan, but we actually wanted it to happen so we could nullify you in the death zone after you grabbed the item (or maybe even get lucky and you had landed above the item after the smash). So when Bugs put forward some convincing arguments (and delay was no longer an option), I changed sides, thereby also setting me up in a position to completely buss Syllo. This, rather inconveniently confirmed you as town, but by then other people were starting to speak up and you got drowned in the clamour for killing bluelightz: seriously, why... I couldn't even convince myself with my case and all other cases for him were equally terrible. It was completely obvious he was just a very bad townie, not scum. I set up the whole vote system in the hope of getting bluelightz killed, while making me look like a townie who was concerned over getting shit organized: if bluelightz had died, it could hardly be traced back to me, as by that point I was soft defending him. It also conveniently neutralized anything useful you were trying to say.

I think D3 would probably have gone rather differently if you had not had to afk out. Your synergy with Tobon was just starting to get going and you were playing off each other really well (although Tobon's reads were not as accurate). Even if the final decision to leave Syllo in the red zone was not good, imho the main problem for town was its complete lack of any kind of leadership, and we could basically take over, reinforcing the suspicions on Mattchew, MrWiggles and Bluelightz in favour of cascades and MrZentor.

In the end we had wasted enough of town pops and had enough townies ready to die, that we could go all-in. We were only worried about what Dirkzor's power was.

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