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TL Mafia XLVII - Page 247

Forum Index > TL Mafia
Post a Reply
Prev 1 245 246 247 248 249 266 Next
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
December 02 2011 14:55 GMT
#4921
I hate when hosts replace scum only. Like, why the heck replace guy who had 1 grand total post, a clue and guilty check on him? -_-
I work alone. // Visit TL Mafia subforum!
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:00 GMT
#4922
On December 02 2011 22:39 Ciryandor wrote:
Show nested quote +
On December 02 2011 20:28 Toadesstern wrote:
ciry opinions on my 3rd game? Looks like you're mafia again, it will be my 3rd lose in a row (I still blame modkills/set-up for 1st and 3rd game while 2nd game was a good game by you guys).
Don't you want to kill some of your own buddies to make me happy? It's almost christmas! :p

Kidding asides. Yeah let's finish this game no matter what.

No comment on your play until the game is over. As for killing scum, you'll have to hunt them down. It'll be good training; even if you don't post the arguments in-thread because they're bloody obvious.


I didn't want you to tell me what you think about my play but rather on the game itself :p
Actually someone pointed out I'm playing stupid (more or less) because I'm posting not at all like I did the last 2 games and yeah this game was kind of depressing therefore not so much posts from me
I guess the list from wbg is pretty much it tbh.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 15:05 GMT
#4923
What's even worse than that is there is still more players that should be mod killed. I was just looking at the mod kill list to what tube flipped and I guess he is still alive.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 15:06 GMT
#4924
On December 02 2011 23:55 Kurumi wrote:
I hate when hosts replace scum only. Like, why the heck replace guy who had 1 grand total post, a clue and guilty check on him? -_-


lol I replaced that guy, believe it or not he was town, he just didn't contribute at all to the game.
dont know what the clue was, maybe DT should check his sanity.

fyi I voted to decline draw, because i still want to play; but it looks like the majority of the town gave up a long time ago.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
December 02 2011 15:08 GMT
#4925
On December 02 2011 23:55 Kurumi wrote:
I hate when hosts replace scum only. Like, why the heck replace guy who had 1 grand total post, a clue and guilty check on him? -_-


I'd assume that everyone replaced was town. Otherwise there would have had to have been a mafia flip.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 15:12 GMT
#4926
A player that gets replaced doesn't flip.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 15:14 GMT
#4927
Obviously I'm biased but decon's opinion looks the same as mine. Everyone is in agreement that mafia is winning this game, if a mafia was going to be modkilled they would have let him die and replace town players to help even out the game.
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:18 GMT
#4928
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
December 02 2011 15:20 GMT
#4929
On December 03 2011 00:18 Toadesstern wrote:
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.


Defo scumslip right there
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:20 GMT
#4930
On December 03 2011 00:20 Hassybaby wrote:
Show nested quote +
On December 03 2011 00:18 Toadesstern wrote:
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.


Defo scumslip right there


what's a scumslip in your opinion?
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
Grackaroni
Profile Joined July 2011
United States9846 Posts
December 02 2011 15:22 GMT
#4931
On December 03 2011 00:20 Hassybaby wrote:
Show nested quote +
On December 03 2011 00:18 Toadesstern wrote:
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.


Defo scumslip right there

Can you explain? i don't see it.
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:23 GMT
#4932
On December 03 2011 00:22 Grackaroni wrote:
Show nested quote +
On December 03 2011 00:20 Hassybaby wrote:
On December 03 2011 00:18 Toadesstern wrote:
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.


Defo scumslip right there

Can you explain? i don't see it.


he hightlighted pen & paper so I guess it has something to do with that but I just don't get it oO
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
MarserBlood
Profile Joined July 2011
Netherlands28 Posts
December 02 2011 15:23 GMT
#4933
It's atm 30 Townies (not 33 as said in OP) vs. 14 Mafia
When Townies use all DL and hit 100% scum every lynch from now on, we still lose.
Then it becomes at a point 5 vs. 5, which means loss for Town.
That being said, we still have a chance to win because of PR.
But since PR play is pretty random from townside, and thought out from Mafia side, we still have a big chance to lose.
Then we also have the problem our PR's have been killed throughout the game, while Mafia still has his.
All in all it's best for town to draw, so I'll accept.

##Vote: Accept


P.S. When game starts with 64-16 and town lynches perfect (PR's aside) we win with 21-0.
Since there are 16 modkills (all town) it comes to town wins 5-0 with perfect lynches.
With 5-0 the best possible outcome for a Mafia game, you could say the modkills have made it pretty imba.
I'm not saying the mods are bad, they just follow the rules of killing inactives.
Maybe next time the gamesetup needs to be less imba.
MarserBlood
Profile Joined July 2011
Netherlands28 Posts
December 02 2011 15:26 GMT
#4934
On December 03 2011 00:18 Toadesstern wrote:
btw now that I'm back at home and got a pen & paper my math says it'll be gg at 2-2
33 townies alive according to gm and 14 mafias (zeks and dz.. whatever his name was are dead)
So we will kill 2 scum today which makes 33 vs 12 therefore:
14 - 33
-> 12 - 33 DL #2
-> 12 - 27 Night

-> 10 - 27 DL #3
-> 10 - 22 Night

-> 8 - 22 DL #4
-> 8 - 18 Night

-> 7 - 18 Lynch
-> 7 - 14 Night

-> 6 - 14 Lynch
-> 6 - 11 Night

-> 5 - 11 Lynch
-> 5 - 8 Night

-> 4 - 8 Lynch
-> 4 - 6 Night

-> 3 - 6 Lynch
-> 3 - 4 Night

-> 2 - 4 Lynch
-> 2 - 2 Night, gg no re

So basicly one medic safe or sheriff safe would make us win if we're able to get clean lynches from now on without any more modkills. Did I make a mistake somewhere because someone said it's gg at 5-5. I'm btw assuming those numbers from gm are right atm.


The numbers from gm aren't right. It's 30-14.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 15:27 GMT
#4935
Toad you math is wrong. You are doing MP wrong. Its not X/2 rounded down. You round up.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 15:29 GMT
#4936
Kp not mp
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:29 GMT
#4937
On December 03 2011 00:27 vaderseven wrote:
Toad you math is wrong. You are doing MP wrong. Its not X/2 rounded down. You round up.

I am rounding up. And if it is 30 vs 14 like the guy above me mentioned it really is gg at 5 vs 5 (again given perfect lynches and nothing screwing with KP like additional KP or saves).
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
vaderseven
Profile Joined September 2008
United States2556 Posts
December 02 2011 15:32 GMT
#4938
Oh I thought you started at 30 derp.

To get to the 5-5 point will take7 more days including today. At 3 real life days per day that's 21 more days of this.
Serejai
Profile Blog Joined September 2010
6007 Posts
December 02 2011 15:32 GMT
#4939
On December 03 2011 00:29 vaderseven wrote:
Kp not mp


No, you had it right. It's MP for you, scum.
I HAVE 5 TOAST POINTS
Toadesstern
Profile Blog Joined October 2008
Germany16350 Posts
December 02 2011 15:34 GMT
#4940
what does MP stand for? :D
<Elem> >toad in charge of judging lewdness <Elem> how bad can it be <Elem> also wew, that is actually p lewd.
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