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Pick Your Power Insane! - Page 21

Forum Index > TL Mafia
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Fishball
Profile Joined December 2005
Canada4788 Posts
May 15 2011 18:29 GMT
#401
Don't matter.
I want to know how many, no matter the number.
靈魂交響曲
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
May 15 2011 18:30 GMT
#402
On May 16 2011 03:29 Fishball wrote:
Don't matter.
I want to know how many, no matter the number.


Not worth an invention.
Fishball
Profile Joined December 2005
Canada4788 Posts
May 15 2011 18:31 GMT
#403
But it makes me happy.
靈魂交響曲
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 15 2011 18:32 GMT
#404
On May 16 2011 03:26 infinitestory wrote:
I think we can easily get more pro-town inventions if we think outside the box. e.g.:
A robotic dog which can seek out gunpowder. If given to a person with a gun, it'll sneeze all night and notify everyone. If not, the person gets a onetime Bullet Bill check.

Infinitestory,how can You be such a rebel? I thought this PYP is about everyone claiming their roles and alligments and then planning how the game should be played,with numbers,who drafts which role.
I think we should plan who we should check,kill,heal Night 1,Night 2,Night 3 (game should have only three nights obviously,plans are so great that they even include how long the game is) right now,every invention should be invented now,not by inventor,but us.
I mean,we need to decide who wins before it starts!
+ Show Spoiler +
a joke
I work alone. // Visit TL Mafia subforum!
Radfield
Profile Joined September 2009
Canada2720 Posts
May 15 2011 18:35 GMT
#405
On May 16 2011 03:26 infinitestory wrote:
I think we can easily get more pro-town inventions if we think outside the box. e.g.:
A robotic dog which can seek out gunpowder. If given to a person with a gun, it'll sneeze all night and notify everyone. If not, the person gets a onetime Bullet Bill check.



The key is not to find pro-town inventions per se, but rather to find pro-town inventions which are unambiguous. A robotic dog could kill a player when they try to use it, a broadcast tower could send a signal to explode a bomb inside a vest that the inventor handed out, etc.

Anyways, this is all likely moot, as a townie inventor will probably get roleblocked, and a mafia inventor will just not invent, and claim they got roleblocked.

Anyways, we have plenty of time to talk about this, as we have over 72 hours before the inventor has to invent. However, we do need to discuss the pro-town role list, and the 'no pick' list. Is there anything that doesn't belong, or should belong, on those lists??

Barundar
Profile Joined May 2010
Denmark1582 Posts
May 15 2011 18:38 GMT
#406
Mafia suit. Mafia won't hit the person, since they get confused by the outlook, but vigis will still hit.

My girlfriend came up with that, I have no imagination
Bartundar
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 15 2011 18:40 GMT
#407
Alignment Sniffing Bomb: Bomb which is inert, but explodes when held by a player who comes back "mafia" to alignment checks. However, it's very hot, so you can't hold it for long, and must be passed to another player once per day/night cycle.
you gotta dance
infinitestory
Profile Blog Joined April 2010
United States4053 Posts
May 15 2011 18:42 GMT
#408
On May 16 2011 03:35 Radfield wrote:
Show nested quote +
On May 16 2011 03:26 infinitestory wrote:
I think we can easily get more pro-town inventions if we think outside the box. e.g.:
A robotic dog which can seek out gunpowder. If given to a person with a gun, it'll sneeze all night and notify everyone. If not, the person gets a onetime Bullet Bill check.



The key is not to find pro-town inventions per se, but rather to find pro-town inventions which are unambiguous. A robotic dog could kill a player when they try to use it, a broadcast tower could send a signal to explode a bomb inside a vest that the inventor handed out, etc.

Anyways, this is all likely moot, as a townie inventor will probably get roleblocked, and a mafia inventor will just not invent, and claim they got roleblocked.

Anyways, we have plenty of time to talk about this, as we have over 72 hours before the inventor has to invent. However, we do need to discuss the pro-town role list, and the 'no pick' list. Is there anything that doesn't belong, or should belong, on those lists??


I've said before that Copy Cat is potentially pro-town. We also had a long discussion about the masonic role which deemed that Agent of Chaos and Recruiting Mason aren't very good choices for mafia, even if used together.
Translator:3
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
May 15 2011 18:42 GMT
#409
Can change the name to Mafia-Sniffing Bomb too, to avoid ambiguity in names. Could also have people claim they held it, and who they're passing it to, to find greens/GF, and make sure mafia didn't reverse it.
you gotta dance
Radfield
Profile Joined September 2009
Canada2720 Posts
May 15 2011 18:49 GMT
#410
On May 16 2011 03:42 infinitestory wrote:
Show nested quote +
On May 16 2011 03:35 Radfield wrote:
On May 16 2011 03:26 infinitestory wrote:
I think we can easily get more pro-town inventions if we think outside the box. e.g.:
A robotic dog which can seek out gunpowder. If given to a person with a gun, it'll sneeze all night and notify everyone. If not, the person gets a onetime Bullet Bill check.



The key is not to find pro-town inventions per se, but rather to find pro-town inventions which are unambiguous. A robotic dog could kill a player when they try to use it, a broadcast tower could send a signal to explode a bomb inside a vest that the inventor handed out, etc.

Anyways, this is all likely moot, as a townie inventor will probably get roleblocked, and a mafia inventor will just not invent, and claim they got roleblocked.

Anyways, we have plenty of time to talk about this, as we have over 72 hours before the inventor has to invent. However, we do need to discuss the pro-town role list, and the 'no pick' list. Is there anything that doesn't belong, or should belong, on those lists??


I've said before that Copy Cat is potentially pro-town. We also had a long discussion about the masonic role which deemed that Agent of Chaos and Recruiting Mason aren't very good choices for mafia, even if used together.



You're right, Copy Cat is potentially pro-town. The only reason I am wary of it, is that I am also pushing for the known pro-mafia roles in the top 6. This means if we lynch a vanilla townie Day 1, then mafia can snipe one of the top 6, and steal a very pro-mafia role. Therefore, in this particular case, I would say we as town avoid it, and that way any role check will find a scummy Copy Cat.

I also agree that Recruiting Mason should not be on the 'No Pick' list. Agent of Chaos however has no place in townie hands, so it might as well be on the 'No Pick' list.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
May 15 2011 19:18 GMT
#411
I'm going to be taking a page out of Ace's book, since I don't feel like getting into arguments that don't matter. I'll say each of the following once, and I'm not going to deal with them again until they become relevant with data.

Numbers aren't important yet, but they will be soon. bumatlarge (by the way, I still pronounce your name as "boom-at-large"), I agree with you on a vast majority of your listing, though I'm going to disagree with your relegation of the Rock Star role. Consequently, I disagree with most of Radfield's. There are just too many roles in this game with killing power / "anti-town" potential to tie down to people. Your plan effectively makes top-slot townies useless and enables top-slot Mafia to have their anti-town powers. I don't care if you know where these powers are--this game can easily go as Toy Factory did, and be over in two or three cycles.

bumatlarge--as an "Imba/self protection" role the Rock Star is quite top-notch. Not only would whoever chose it be protected to a very high degree, but he would also know two people who didn't get roles--and that second part is, in my opinion, more of a sale than the first, especially if whomever ends up partying likeas a rock star can analyze well.

I will be taking either Rock Star or Chuiu Jack as my role. Were I feeling more involved in the game at the moment, I'd lean toward Rock Star, since that would allow me to have amazing backtracking ability. However, the brokenness of the Jack completely boggles my mind. I'll probably be choosing that. Inventor is awesome[ly broken] and you guys should keep up the discussion on that, but I think somebody else would be able to better use the role.

On May 04 2011 03:27 Ver wrote:
Flamewheel is NOT cohosting.

No you.
Writerdamn, i was two days from retirement
Scamp
Profile Joined October 2008
United States1086 Posts
May 15 2011 20:23 GMT
#412
I'm really confused about Radfield's no-pick list. He introduces it as his own creation but it's actually just a copy-paste of Bumatlarge's list with a few odd changes. Firstly, he replaces Janitor with the Day Vig and then adds Janitor back on the list toward the end.

Next, he replaces both godfather roles with the recruiting mason. Caller GF is in his top 6 so that makes sense but why remove the other godfather role from the no-pick list, and what's bad about taking recruiting mason?

Finally, he removed 'traitors' from the list. Why would you do this? He replaced it with the PYP3 Veteran. Why add that and not, say, hero or rock star?

Why does neither no-pick list have the framer? That seems pretty anti-town to me.
Cheese is good for you!
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
May 15 2011 20:36 GMT
#413
On May 16 2011 03:24 Fishball wrote:
I like an item that reveals the number of moles in the game, the only unknown variable.


We know there are six mafia in total so 4+2, 5+1, or 6+0 doesn't really seem all that helpful.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 15 2011 20:49 GMT
#414
On May 16 2011 05:36 kitaman27 wrote:
Show nested quote +
On May 16 2011 03:24 Fishball wrote:
I like an item that reveals the number of moles in the game, the only unknown variable.


We know there are six mafia in total so 4+2, 5+1, or 6+0 doesn't really seem all that helpful.

Unless Ver pulls 6 moles on us just to troll and laugh sitting back while we try to figure mafia out lol
I work alone. // Visit TL Mafia subforum!
Fishball
Profile Joined December 2005
Canada4788 Posts
May 15 2011 21:10 GMT
#415
On May 16 2011 05:36 kitaman27 wrote:
Show nested quote +
On May 16 2011 03:24 Fishball wrote:
I like an item that reveals the number of moles in the game, the only unknown variable.


We know there are six mafia in total so 4+2, 5+1, or 6+0 doesn't really seem all that helpful.


Correct me if I'm wrong, but did Ver mention the Mole(s) are already included into the Mafia count?
I thought they would be separate, like 6+1, 6+2, etc.

I only started reading the thread last night.
靈魂交響曲
Caller
Profile Blog Joined September 2007
Poland8075 Posts
May 15 2011 21:13 GMT
#416
either everybody's role should be public or nobody's role should be public. Giving out only half the information is just asking for trouble.

other than that i'm going to pick the biggest troll role that i can, because that's how i roll.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
May 15 2011 21:14 GMT
#417
On May 12 2011 15:08 Ver wrote:
I'll answer all the questions in a sec, but from the looks of this, there will be 24ish people. As mafia count, including mole(s), is visible, (but mole count is not visible) we should discuss this pregame as quite honestly I'm not fully sure how to balance it.

5 Total mafia/moles, 1 kp?
5 total mafia/moles, 2 kp?
6 total mafia/moles, 1 kp?

Thoughts?

Here You go Fishball
I work alone. // Visit TL Mafia subforum!
OriginalName
Profile Blog Joined July 2010
Canada1140 Posts
May 15 2011 21:15 GMT
#418
On May 16 2011 06:13 Caller wrote:
either everybody's role should be public or nobody's role should be public. Giving out only half the information is just asking for trouble.

other than that i'm going to pick the biggest troll role that i can, because that's how i roll.


If I end up Vanilla I will end you Caller.
Radfield
Profile Joined September 2009
Canada2720 Posts
May 15 2011 21:30 GMT
#419
On May 16 2011 05:23 Scamp wrote:
I'm really confused about Radfield's no-pick list. He introduces it as his own creation but it's actually just a copy-paste of Bumatlarge's list with a few odd changes. Firstly, he replaces Janitor with the Day Vig and then adds Janitor back on the list toward the end.

Next, he replaces both godfather roles with the recruiting mason. Caller GF is in his top 6 so that makes sense but why remove the other godfather role from the no-pick list, and what's bad about taking recruiting mason?

Finally, he removed 'traitors' from the list. Why would you do this? He replaced it with the PYP3 Veteran. Why add that and not, say, hero or rock star?

Why does neither no-pick list have the framer? That seems pretty anti-town to me.



I think bum's list is actually MY list copy/pasted, not the other way around. Anyways, those are all good questions:

-Caller GF is in top 6

-Actual GF is immune to alignment and role checks, so is irrelevent for the No-Pick list.

-Recruiting Mason was pointed out by Infinitestory, it shouldn't be on the list.

-Hero and Rock Star ARE on the No-Pick list

-Framer IS on the No-Pick list

-Traitor is not on the No-Pick list because it is obviously 100% anti-town, no one needs to be told this. One can't even claim to be denying it from someone else.

-Janitor never 'replaced anything', It was simply left off the first incarnation of the list because I meant to write a note about it at the bottom of my big post. Someone rightly pointed out it should be on the No-Pick list, and so it was added.

- Day Vig is still on the No-Pick list

-I explained why the PYP3 Veteran was added to the list:
PYP3 Veteran has the ability to survive a lynch. This is a very anti-town power, since if someone gets voted to be lynched, we want that player to get lynched, otherwise town will be wasting time trying to lynch them again. For this reason, I think this role should also go on the No-Pick-List. (Also, having this in the game would allow mafia to take the hero role, and then claim PYP3Vet when they dodged a lynch. Not something we want to happen.)


Anyways, here is the current No-Pick list as I see it:
+ Show Spoiler +

NRA Member
Hero
Bomber Man
Rock Star
Emporer
Day vig
Vengeful player
America
Kingmaker
Zombie
Admiral Ackbar
Pardoner
Cupid
Prince of Darkness
Suicide Bomber
Politician
Agent of Chaos
Roleblocker
Role Reverser
Framer
Copy Cat
Bone Breaker
Puppeteer
Hooker
Janitor
PYP 3 Veteran


Bus Driver and Bad Santa could be on this list, but they're both fun roles, and fairly decent in town hands so they should probably be left off the list.


In other news, since flamewheel is not willing to take thief and go with part one of the plan, then the whole plan is somewhat scuttled, as mafia can take the thief lower down and swipe one of the good roles from the top of the list. I would say that the number 7 player could take thief instead, but deconduo has already expressed his unwillingness to be assigned a role. Also, it's unlikely that Caller will play along anyways. So, perhaps my Top 6 plan should be scrapped and flame, Scamp, Caller, Barundar, myself and GM Marshall should take whatever picks we want. The real question here is whether half an assigned plan is better or worse than no plan at all.

I would recommend that the top 6 players still consider taking their assigned roles in an effort to deny the mafia those roles. Again, even if you are in the top 6 and not planning on taking an assigned role, it's still worth it to say you will. Thoughts? What's the best way forward here?

Scamp
Profile Joined October 2008
United States1086 Posts
May 15 2011 21:39 GMT
#420
Actually, I think I need to relax and re-read, since I just committed a staggering number of obvious oversights.
Cheese is good for you!
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